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Poll

What should be our stance toward the Infidels?

A) Open Warfare: Shoot them as soon as we can.
- 15 (48.4%)
B) Cold War: Establish borders, and try to out-grow them.
- 16 (51.6%)
C) No War: Let's share the solar system.... For now.
- 0 (0%)

Total Members Voted: 31


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Author Topic: Let's Play Aurora:Jihad In Space Well, it is dead... But a new one is coming!  (Read 41153 times)

Knave

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Re: Let's Play Aurora Multiplayer: Inter-forums Jihad. In Space!
« Reply #30 on: July 18, 2011, 08:22:17 pm »

He said no to geosurvey.

I would say B for now until we can get more eyes on the heathens.
I bet they have lots of missile ships. (just a hunch)
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Sheb

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Re: Let's Play Aurora Multiplayer: Inter-forums Jihad. In Space!
« Reply #31 on: July 19, 2011, 07:11:00 am »

Okay, I'm not at my computer right now, so I cannot go and check how I left Mars and Earth. There is some radiation on both, and a bit of dust on Earth as well. I think they're still colonizable, but there won't be any pop growth soon.

Geo teams are off, as are inexperienced fleets (I'm pretty sure I wrote it in the OPs). Don't forget you can send a message to them per turn.

I'd also like you to be pretty clear on what kind of relation you want. I'm not going to stop the game every time they move a survey craft to ask you if you want to shoot it or not. So please add something like "Send GB to kill any civilian ships outside the Asteroid Belt", so I know what your borders are.

Do you want me to set up a polls?
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RedKing

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Re: Let's Play Aurora Multiplayer: Inter-forums Jihad. In Space!
« Reply #32 on: July 19, 2011, 07:48:07 am »

They nuked Cairo. We must water the fields with their blood.
(Of course, I'm fully aware there's probably someone on their side saying, "They nuked Rome! The Saracens must die!"  :P )
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inteuniso

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Re: Let's Play Aurora Multiplayer: Inter-forums Jihad. In Space!
« Reply #33 on: July 19, 2011, 08:38:06 am »

I suggest a Cold War. We probably can expand to the outer system, and I would suggest expanding our resource-gathering base before trying to attack someone who might have longer-range ships.
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DemonOfWrath

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Re: Let's Play Aurora Multiplayer: Inter-forums Jihad. In Space!
« Reply #34 on: July 19, 2011, 09:02:36 am »

Something I'd suggest we'd need to determine is what their policy towards us is. It would do well to guage how aggressive the other side will be towards us, and in their own expansion. It would be prudent to try and place at least one tracking station on Jupiter (use a waypoint and take a roundabout route to avoid the inner solar system), as I could see them attempting to grab it while it's on the opposite side of the solar system, and we don't want to let them build up a strong presence there without a fight while we wait for it to move.

In addition, we could also send a small suicide ship (this can double with the suggestions of sending spy teams in) to guage how far they'll let us go into the inner solar system before they open fire. It's well worth knowing in advance if we can colonise Earth/Mars/the asteroid belt without a fight.
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Azkul

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Re: Let's Play Aurora Multiplayer: Inter-forums Jihad. In Space!
« Reply #35 on: July 19, 2011, 03:32:17 pm »

Voted A.

Also: Obligatory music
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Bremen

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Re: Let's Play Aurora Multiplayer: Inter-forums Jihad. In Space!
« Reply #36 on: July 19, 2011, 03:46:13 pm »

I also vote B, though is it possible we can demand a ship turn back and shoot them if they refuse? We absolutely don't want to allow any of their ships into the Saturn area.

If we get a chance, we probably want to press for the entire outer system as territory. The asteroid belts are likely to be the main point of contention; optimistically the best we can probably hope for is to share them. We still have the Oort cloud, and there are a lot of moons in the outer system.

I'm also leaning more and more towards a ship with an espionage team. If they don't shoot it, we infiltrate the team and learn they're not shooting first. If they do shoot it, we learn that and also something about the weapons they're using.

We've got a number of choices for ships we could use. Gunboats are fast, cheap, and hard to hit, but using one will likely reveal we have a military using gunboats. A destroyer is expensive and would reveal less about our capabilities, but a major loss and likely to look threatening. We could send a geosurvey ship (which would probably involve building a second one); it looks innocent and is no major loss, but on the other hand has no sensors so we wouldn't get as much information.
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Thranx

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Re: Let's Play Aurora Multiplayer: Inter-forums Jihad. In Space!
« Reply #37 on: July 19, 2011, 08:13:22 pm »

Something I'd suggest we'd need to determine is what their policy towards us is. It would do well to guage how aggressive the other side will be towards us, and in their own expansion. It would be prudent to try and place at least one tracking station on Jupiter (use a waypoint and take a roundabout route to avoid the inner solar system), as I could see them attempting to grab it while it's on the opposite side of the solar system, and we don't want to let them build up a strong presence there without a fight while we wait for it to move.

In addition, we could also send a small suicide ship (this can double with the suggestions of sending spy teams in) to guage how far they'll let us go into the inner solar system before they open fire. It's well worth knowing in advance if we can colonise Earth/Mars/the asteroid belt without a fight.

I agree we should learn as much about the apposing side before making in bold moves, however i have a suggestion for the ship that we send in instead of one of our currently constructed ships we retool the shipyard producing geo survey ships to build the following ship

Code: [Select]
Infiltrator class Black Ops    1,750 tons     124 Crew     192.8 BP      TCS 35  TH 160  EM 0
4571 km/s     Armour 5-12     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
Annual Failure Rate: 24%    IFR: 0.3%    Maint Capacity 69 MSP    Max Repair 20 MSP    Est Time: 4.82 Years

Nuclear Pulse Engine E9 (4)    Power 40    Fuel Use 90%    Signature 40    Armour 0    Exp 5%
Fuel Capacity 50,000 Litres    Range 57.1 billion km   (144 days at full power)

Active Search Sensor MR2-R100 (1)     GPS 320     Range 2.6m km    Resolution 100

This design is classed as a Military Vessel for maintenance purposes


Basically it is a fast and cheap (less than 200 build points [each build point is worth one mineral plus one credit]) it is also well armored so it can take a few hits it is equipped with a tiny (0.2 hull spaces) active sensory to be turned on when the ship reaches the planet giving us ground troop size, number and size of shipyards and number and size of PDC's and other ships.

I also agree with Bremen that we should intercept any ship that approaches Saturn with our GB's and kill it before it reaches the orbit of the outermost moon of Saturn
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Azkul

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Re: Let's Play Aurora Multiplayer: Inter-forums Jihad. In Space!
« Reply #38 on: July 19, 2011, 08:34:55 pm »

As we can send a message to the kuffār, we should send a message of peace to try to slightly reduce the suspicion of a ship approaching Mercury.
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USEC_OFFICER

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Re: Let's Play Aurora Multiplayer: Inter-forums Jihad. In Space!
« Reply #39 on: July 19, 2011, 08:45:32 pm »

As we can send a message to the kuffār, we should send a message of peace to try to slightly reduce the suspicion of a ship approaching Mercury.

I'm guessing that the only way that they'll let us near Mercury unmolested is if they send a similar ship to Saturn, to scout us out as well. The only reason that we would be moving near Mercury would be to scout it, just as they would only be moving to Saturn to scout it.

Perhaps we could ask for free passage to Jupiter and take a few snapshots along the way?
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Sheb

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Re: Let's Play Aurora Multiplayer: Inter-forums Jihad. In Space!
« Reply #40 on: July 21, 2011, 06:45:31 am »

Okay, just popping by to say that I'll be away until Sunday, and I4d like it if I could run a turn then.
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DemonOfWrath

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Re: Let's Play Aurora Multiplayer: Inter-forums Jihad. In Space!
« Reply #41 on: July 21, 2011, 06:56:17 am »

Just as a reminder, all grav survey locations are beyond Saturn's orbit, so, while extremely difficult unless we can get sensors covering Mercury to detect the enemies survey craft, it is possible to try and keep them from gaining an way out of the solar system. Could I thus suggest that the message we send this turn be non-aggressive (and a massive lie), and try to ask them to share Mars and/or Earth, so we'd be able to easily cover Mercury with sensors? It's rather unlikely they'd accept (no way in hell I would in their shoes) but it's worth a shot.

Edit: Actually, if two seperate factions survey the same survey locations, will the results be the exact same? If faction A surveys a location and it reveals a JP at location X, will faction B locate the same JP at the same location if it surveys the same location and that no other locations will reveal that JP? An alternative if that's true would be to survey all the locations before them, noting which spot reveals which JP (at Sheb's expense, sorry), and thus blockading any survey locations that reveal JPs (or alternatively to that, JPs within say Saturn's orbit). I reckon this wouldn't be too hard to achieve actually.
« Last Edit: July 21, 2011, 07:04:15 am by DemonOfWrath »
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EuchreJack

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Re: Let's Play Aurora Multiplayer: Inter-forums Jihad. In Space!
« Reply #42 on: July 21, 2011, 09:59:47 am »

Dibs on the highest-ranking ground forces officer with training ability.  I want to lead our ground forces to Victory.

Bremen

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Re: Let's Play Aurora Multiplayer: Inter-forums Jihad. In Space!
« Reply #43 on: July 21, 2011, 12:16:35 pm »

Ok, time to take a stab at some orders. We could still use information on our scientists, though.

Space Orders:
Send the survey ship to survey Saturn and its moons, then Uranus and Neptune, then start work on the Oort Cloud.
Remaining ships should remain at Titan. If a single infidel ship approaches Saturn, Uranus, or Neptune, a squadron of gunboats should be sent to destroy it. If a fleet approaches, our fleet should form up and take the battle to the enemy (Carrier should stay at outer sensor range, destroyer and gunboats move in, if they start taking fire the gunboats will charge ahead at full speed). Ideally, infidel ships should be warned to leave before being fired upon, and only shot if they keep coming.
If a gravitational survey ship completes, have it begin surveying the system for jump points.

Industrial Orders
Produce 20 construction factories with 100% of our planetary industry
Produce 3 Hufuf FACs and 1 Mosul survey ship
Train an Engineering Brigade
If we finish gravitational survey sensors, build a gravitational survey ship in the destroyer shipyard.
If we finish small jump gate constructors, retool the all-peaceful yard and begin building a jump gate constructor.

Research Orders
Either with our best propulsion scientist, or best other scientist if we don't have one, work on Jump point theory with as many labs as possible, then Nuclear thermal/nuclear pulse missile drives, then fuel efficiency 2
Use any leftover labs, in order:
A Construction/Production scientist, or best unused scientist otherwise, should research on Construction rate 12, then mining rate 12, then (assuming jump point theory is done) research a small jump gate construction module.
Sensors/fire control specialist or best available: Active Grav sensor strength 12, EM sensor sensitivity 8, Active Grav Sensor Strength 14, Planetary Sensor Strength 300. If Jump point theory finishes, this scientist should drop everything to research gravitational survey sensors.
Logistics/Ground Combat research on improved command and control.
Missile/Kinetic research on, in order: Gun type fission warhead (strength 2), Reduced Size Launcher .75, Implosion Fission Warhead (Strength 3), Missile Agility 20, Levitated Pit Implosion warhead (strength 4), Reduced Size Launcher .5


Other Orders
Send a message to the Mercurians. Say that We just want to be left alone, and claim all space beyond the asteroid belt. Warn them that any vessel intruding into our space will be warned off, and then fired upon if it proceeds.

If/when gravitational survey sensors complete, design a grav survey ship. It should use military engines, have plenty of fuel and engineering spaces, and be less than 4,000 tons (possibly much less). No need for weapons.
If small jump gate construction modules finish, design a civilian jump gate constructor. Give it a little extra fuel, but otherwise keep it simple.
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shadenight123

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Re: Let's Play Aurora Multiplayer: Inter-forums Jihad. In Space!
« Reply #44 on: July 21, 2011, 12:24:12 pm »

posting to watch, and also because i wanted to become acquainted with aurora.
might try the game after a while. with really much free time.
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