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Poll

What should be our stance toward the Infidels?

A) Open Warfare: Shoot them as soon as we can.
- 15 (48.4%)
B) Cold War: Establish borders, and try to out-grow them.
- 16 (51.6%)
C) No War: Let's share the solar system.... For now.
- 0 (0%)

Total Members Voted: 31


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Author Topic: Let's Play Aurora:Jihad In Space Well, it is dead... But a new one is coming!  (Read 41212 times)

a1s

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Re: Let's Play Aurora: Inter-forums Jihad In Space. And yet another turn!
« Reply #330 on: August 18, 2011, 06:14:20 am »

A1s, can't we just stop firing one of the gun?
*facepalm* yes. Yes we can. I'm an idiot.
in my defense: that's a shipload of micromanagement right there.
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Azkul

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Re: Let's Play Aurora: Inter-forums Jihad In Space. Message from the Infidels!
« Reply #331 on: August 18, 2011, 09:43:02 am »

In this screenshot:


Why are there 3 classes, Zulu, Yankee, and Dust, if only 2 classes were used in the battle?

Apologies if I just misunderstood something.
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Bremen

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Re: Let's Play Aurora: Inter-forums Jihad In Space. And yet another turn!
« Reply #332 on: August 18, 2011, 11:15:21 am »

A1s, can't we just stop firing one of the gun?
*facepalm* yes. Yes we can. I'm an idiot.
in my defense: that's a shipload of micromanagement right there.

Actually, it doesn't work. If you have 6 guns and 15 power generation, each gun gets 2.5 power every 5 seconds regardless of how many other guns are charging. At least that was my experience with beam ships in the new version.
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Iituem

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Re: Let's Play Aurora: Inter-forums Jihad In Space. Message from the Infidels!
« Reply #333 on: August 18, 2011, 04:44:30 pm »

In this screenshot:


Why are there 3 classes, Zulu, Yankee, and Dust, if only 2 classes were used in the battle?

Apologies if I just misunderstood something.

From the shot, it looks like destroyed wrecks are automatically renamed Dust-Class.
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DemonOfWrath

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Re: Let's Play Aurora: Inter-forums Jihad In Space. And yet another turn!
« Reply #334 on: August 19, 2011, 01:11:09 am »

Actually, that looks like a screenshot from the OTHER team, notice that the hostile contacts are 700 tonnes.
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shadenight123

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Re: Let's Play Aurora: Inter-forums Jihad In Space. And yet another turn!
« Reply #335 on: August 19, 2011, 03:31:09 am »

yes...and notice how they have a "godefroy de bouionne..."
...
we HAVE THE INSIGHT! WE KNOW THEM NOW!
and are "they" calling OUR ships...Dust?
i'm sooo going to kill them for the holy war.
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Azkul

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Re: Let's Play Aurora: Inter-forums Jihad In Space. And yet another turn!
« Reply #336 on: August 19, 2011, 06:16:30 am »

Actually, that looks like a screenshot from the OTHER team, notice that the hostile contacts are 700 tonnes.

Yes, but I'm wondering why there are three types of enemy contacts in that screenshot, when we only used 2 different classes.
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Sheb

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Re: Let's Play Aurora: Inter-forums Jihad In Space. And yet another turn!
« Reply #337 on: August 19, 2011, 07:50:28 am »

Yankee and zulu were the RNG nage for your classes. i renamed t hem Dust and Dirt, but forcit To have the ships renamed.
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Daltesh

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Re: Let's Play Aurora: Inter-forums Jihad In Space. And yet another turn!
« Reply #338 on: August 20, 2011, 09:21:57 pm »

Just my thoughts on a few topics that came up:

We don't have a whole lot of use for a carrier in single-system combat, so if we don't plan on going out-system soon, then it would make sense to retool our carrier shipyard to make warships.

Building ship components does make the construction go faster, but to get real returns out of it we would have to nearly halt our construction factory construction.  Mostly this is bad because we don't have a lot of construction factories in the first place. I suppose it's a trade off between the short term benefit of additional tonnage and the long term benefit of being able to make even more tonnage.

Building missiles would take a really, really long time, since we would need to research a half dozen or so techs and then build an entire new industrial base of ordinance factories just to start actually making missiles, much less ships with missile capabilities.

Also as a question for Sheb: I don't know if it has been mentioned, but do Earth and Mars contain ruins? It would make sense considering the backstory, but it would be a really strong motivator for us to try and stop them from claiming both planets.
« Last Edit: August 21, 2011, 02:18:38 am by Daltesh »
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Sheb

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Re: Let's Play Aurora: Inter-forums Jihad In Space. And yet another turn!
« Reply #339 on: August 21, 2011, 02:36:44 am »

You don't have geo data of Mars and Earth.
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Daltesh

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Re: Let's Play Aurora: Inter-forums Jihad In Space. And yet another turn!
« Reply #340 on: August 21, 2011, 03:16:51 am »

I figured you'd let us know such an important mechanical aspect from the get-go. If there were extensive ruins on earth and mars, and they prevented us from geosurveying them, it would be quite an advantage for them. Were the nukes enough to eradicate all infrastructure, or should we have recolonization an actual priority?

If you don't want to tell us, I think we should geosurvey the inner planets soon, just to avoid having the enemy gain the potentially massive advantage that can come from ruin excavation. Entire new technologies, boatloads of minerals and components, and not to mention tons of high tech missiles. I think that could pretty easily tip the scales in the Mercurian's favor.


In all honesty I assume there aren't any ruins, simply because that'd be really weird what with having to translate them, and give a distinct advantage to the mercury guys since they have the inner system. I figured I'd ask just in case though.
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Sheb

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Re: Let's Play Aurora: Inter-forums Jihad In Space. And yet another turn!
« Reply #341 on: August 21, 2011, 03:49:16 am »

Well, RP-wise, you cannot know if there are still usable stuffs in the mounds of rubbles.


As for missiles, I'll destroy any missiles found in ruins and replace them with a nerfed equivalent. So do not count on ruins for your ballistic needs.

Oh, and colonization of earth at least isn't a good idea:radiation means a3% negative pop growth and a 30% negative industry output. And that apply to auto mines as well.
« Last Edit: August 21, 2011, 03:51:17 am by Sheb »
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RedKing

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Re: Let's Play Aurora: Inter-forums Jihad In Space. And yet another turn!
« Reply #342 on: August 22, 2011, 08:22:19 am »

Still....tech. Depending on how extensive the ruins are, could be a fair amount of tech to be had.

Problem is, how do we interdict them when we got curbstomped in the last skirmish? Geosurvey data would be handy, but we'd have to send a very well-concealed ship and it would have to maintain position for several weeks. And if I were the kaffir, I'd be posting permanent sentinels over Mars and Earth just for that reason. If they've done any kind of upgrades to their tracking station, they'll probably be able to spot even a survey FAC over Earth. Might be able to sneak one into Mars if we time it right so that Mercury is occluded by the Sun.

It's an interesting idea. Wouldn't take a lot of resources, one survey FAC (basically just an engine, enough fuel to get there and back, and a geosurvey sensor. Should top out around 1200 tons or so.) and a pilot brave enough to make the run. Once surveyed, we could send a xenology team without even having to transport them (unless Sheb has turned off the "Assign anywhere" option). For that matter, if the FAC run is successful, the same FAC could make a 2nd run to drop off the team. Transporting the engineer brigade is a lot trickier.

« Last Edit: August 22, 2011, 08:29:36 am by RedKing »
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Sheb

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Re: Let's Play Aurora: Inter-forums Jihad In Space. And yet another turn!
« Reply #343 on: August 22, 2011, 09:04:32 am »

Team have to be moved by ships. Otherwise, you could just create a colony on Mercury and teleport spies there.

Of course, the Surcey FAC could just drop them as he is surveying the planet.
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Quote from: Paul-Henry Spaak
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RedKing

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Re: Let's Play Aurora: Inter-forums Jihad In Space. And yet another turn!
« Reply #344 on: August 22, 2011, 09:33:53 am »

Team have to be moved by ships. Otherwise, you could just create a colony on Mercury and teleport spies there.

Of course, the Surcey FAC could just drop them as he is surveying the planet.
True but if the FAC is caught out in the open and destroyed, you lose the team as well. If it were me, I'd send the FAC empty the first time just to gauge if they're gonna get caught or not.
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Remember, knowledge is power. The power to make other people feel stupid.
Quote from: Neil DeGrasse Tyson
Science is like an inoculation against charlatans who would have you believe whatever it is they tell you.
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