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Poll

What should be our stance toward the Infidels?

A) Open Warfare: Shoot them as soon as we can.
- 15 (48.4%)
B) Cold War: Establish borders, and try to out-grow them.
- 16 (51.6%)
C) No War: Let's share the solar system.... For now.
- 0 (0%)

Total Members Voted: 31


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Author Topic: Let's Play Aurora:Jihad In Space Well, it is dead... But a new one is coming!  (Read 41012 times)

RedKing

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Re: Let's Play Aurora: Inter-forums Jihad In Space. And yet another turn!
« Reply #315 on: August 17, 2011, 08:03:41 am »

Okay, this disagreement makes no sense. I just re-read the last few posts and here's the distilled version:

Bremen: We need to focus on more yards, not faster yards.
Cerej: No! We need faster yards. More yards is a waste if the enemy blows them up in the next year or two. Thus, recommended orders are to build more yards.
Bremen: I disagree. Yards are expensive.
Cerej: They are, but it's worth it after a few years.

Wha?  ???


FWIW, here's the trade-off situation:
If we build new yards, the old ones can still be retooled/increased/producing while the new ones are being built. But we lose industrial capacity that could be making ship components.
If we build new slipways, it's cheaper and quicker in most cases than building new yards (when you factor in that new yards will have to be built up in capacity slightly). And the factories can be building engines, meson guns, etc. But the yards can't be retooled or increased while the slips are being built.

However, in both cases, production of FACs can continue. Given that a 2nd-generation FAC isn't going to be produced for some time until all the new engine, armor and reactor research is done (and possibly weapon research as well) and the new components designed and researched, the inability to retool in the near-future is not a problem.

Additionally, more yards is useful if you're going to have a wide variety of classes. If we're focusing on producing a lot of ships but just a couple of designs, then slipways is the way to go.

So....my recommendation would be to have our yards constantly adding slipways, our industrial capacity cranking out ship components, and once a stockpile of components is established, then we have the yards building ships at the same time they're adding slipways.

I had to go back and look at the data to be able to make concrete recommendations:

Spoiler (click to show/hide)



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Azkul

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Re: Let's Play Aurora: Inter-forums Jihad In Space. And yet another turn!
« Reply #316 on: August 17, 2011, 08:16:04 am »

It may be beneficial to wait for a replacement for the Ashdod to be designed before building any new carriers
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a1s

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Re: Let's Play Aurora: Inter-forums Jihad In Space. And yet another turn!
« Reply #317 on: August 17, 2011, 12:48:55 pm »

It may be beneficial to wait for a replacement for the Ashdod to be designed before building any new carriers
There's a suggestion going around that we should design a Battleship instead of a Carrier when new engine/reactor/armor tech arrives. Something fast and *very* armored (no, that's not a contradiction, but it does mean less guns). Heathens will also expect us to have mesons, and skimp on the armor in the new designs, so we might want to get a low level laser for this one...
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RedKing

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Re: Let's Play Aurora: Inter-forums Jihad In Space. And yet another turn!
« Reply #318 on: August 17, 2011, 01:07:22 pm »

It may be beneficial to wait for a replacement for the Ashdod to be designed before building any new carriers
There's a suggestion going around that we should design a Battleship instead of a Carrier when new engine/reactor/armor tech arrives. Something fast and *very* armored (no, that's not a contradiction, but it does mean less guns). Heathens will also expect us to have mesons, and skimp on the armor in the new designs, so we might want to get a low level laser for this one...

At the current tech levels, large and fast are kinda mutually exclusive. Unless you're talking about having 80%+ of the mass dedicated to engines. And even then, you get diminishing returns from large numbers of engines (which entail large amounts of crew and fuel, which add mass, which slow down the ship, which requires more engines, ad infinitum). I'd actually suggest railguns over laser if we really do expect them to skimp on armor. Multiple hits, more aggregate damage. The main drawback to railguns is less armor penetration. If we're expecting aluminum-foil armor then it's a moot point. Of course, it also depends on what scientists we have (couldn't find the scientist data).
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Remember, knowledge is power. The power to make other people feel stupid.
Quote from: Neil DeGrasse Tyson
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shadenight123

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Re: Let's Play Aurora: Inter-forums Jihad In Space. And yet another turn!
« Reply #319 on: August 17, 2011, 02:41:50 pm »

what about going CIWS? (got no clue what these are, they just popped up while building a ship, after i began a research project on something-i can't seem- to recall)

and ... this is one of my project ships for the game i'm currently playing...i'm sure there's something wrong...

Spoiler (click to show/hide)

in case there is nothing wrong...could it be implementable? (removing the missiles obviously)
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“Well,” he said. “We’re in the Forgotten hunting grounds I take it. Your screams just woke them up early. Congratulations, Lyara.”
“Do something!” she whispered, trying to keep her sight on all of them at once.
Basileus clapped his hands once. The Forgotten took a step forward, attracted by the sound.
“There, I did something. I clapped. I like clapping,” he said. -The Investigator And The Case Of The Missing Brain.

a1s

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Re: Let's Play Aurora: Inter-forums Jihad In Space. And yet another turn!
« Reply #320 on: August 17, 2011, 03:46:16 pm »

CIWS (or Close In Weapon System. What we used to call "Point Defense") is an anti missile system. We don't need one in this war.
At the current tech levels, large and fast are kinda mutually exclusive.
Nonsense. The main curse of Aurora is that everything you build scales linearly. Meaning that you can make a 500 kiloton ship go as fast (/fail as often/shoot as far) as a 500 ton one by simply multiplying the component count by 1000. So we take our Hebron, replace the engines with newer models, throw out two of the turrets, add an extra layer of armor (or, preferably, 5) and increase component count 5 times. Voila! a 14k ton battleship with the speed rating of a destroyer.
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Bremen

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Re: Let's Play Aurora: Inter-forums Jihad In Space. And yet another turn!
« Reply #321 on: August 17, 2011, 03:54:34 pm »

Okay, this disagreement makes no sense. I just re-read the last few posts and here's the distilled version:

Bremen: We need to focus on more yards, not faster yards.
Cerej: No! We need faster yards. More yards is a waste if the enemy blows them up in the next year or two. Thus, recommended orders are to build more yards.
Bremen: I disagree. Yards are expensive.
Cerej: They are, but it's worth it after a few years.

There's a difference between adding new shipyards (expensive, flat cost) and adding new slipways to existing yards (cost based on the tonnage of the yard; since we only need 1000 ton yards for the gunboats, my argument was that adding slipways is the way to go).
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Azkul

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Re: Let's Play Aurora: Inter-forums Jihad In Space. And yet another turn!
« Reply #322 on: August 17, 2011, 04:06:35 pm »

what about going CIWS? (got no clue what these are, they just popped up while building a ship, after i began a research project on something-i can't seem- to recall)

and ... this is one of my project ships for the game i'm currently playing...i'm sure there's something wrong...

Spoiler (click to show/hide)

in case there is nothing wrong...could it be implementable? (removing the missiles obviously)

You really need to read the tutorial
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It turns out sleep is unnecessary because you can just get married and get infinite kisses

shadenight123

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Re: Let's Play Aurora: Inter-forums Jihad In Space. And yet another turn!
« Reply #323 on: August 17, 2011, 04:07:56 pm »

what about going CIWS? (got no clue what these are, they just popped up while building a ship, after i began a research project on something-i can't seem- to recall)

and ... this is one of my project ships for the game i'm currently playing...i'm sure there's something wrong...

Spoiler (click to show/hide)

in case there is nothing wrong...could it be implementable? (removing the missiles obviously)

You really need to read the tutorial

i actually "did" read it. i just wanted to experiment. >.>
Logged
“Well,” he said. “We’re in the Forgotten hunting grounds I take it. Your screams just woke them up early. Congratulations, Lyara.”
“Do something!” she whispered, trying to keep her sight on all of them at once.
Basileus clapped his hands once. The Forgotten took a step forward, attracted by the sound.
“There, I did something. I clapped. I like clapping,” he said. -The Investigator And The Case Of The Missing Brain.

Azkul

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Re: Let's Play Aurora: Inter-forums Jihad In Space. And yet another turn!
« Reply #324 on: August 17, 2011, 04:16:09 pm »

what about going CIWS? (got no clue what these are, they just popped up while building a ship, after i began a research project on something-i can't seem- to recall)

and ... this is one of my project ships for the game i'm currently playing...i'm sure there's something wrong...

Spoiler (click to show/hide)

in case there is nothing wrong...could it be implementable? (removing the missiles obviously)

You really need to read the tutorial

i actually "did" read it. i just wanted to experiment. >.>

But that design is non-functional and wrong in so many ways
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Whereas !!ALCHEMY!! has, since the times of Kings Arthur and Charlemagne, been about transforming oneself into a horse using feces.
It turns out sleep is unnecessary because you can just get married and get infinite kisses

shadenight123

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Re: Let's Play Aurora: Inter-forums Jihad In Space. And yet another turn!
« Reply #325 on: August 17, 2011, 04:18:07 pm »

what about going CIWS? (got no clue what these are, they just popped up while building a ship, after i began a research project on something-i can't seem- to recall)

and ... this is one of my project ships for the game i'm currently playing...i'm sure there's something wrong...

Spoiler (click to show/hide)

in case there is nothing wrong...could it be implementable? (removing the missiles obviously)

You really need to read the tutorial

i actually "did" read it. i just wanted to experiment. >.>

But that design is non-functional and wrong in so many ways

yes. i wanted to see if it could "work". i'm actually expanding a shipyard just to see this monstruosity and aberration come to life.
>.> i'm mad.
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“Well,” he said. “We’re in the Forgotten hunting grounds I take it. Your screams just woke them up early. Congratulations, Lyara.”
“Do something!” she whispered, trying to keep her sight on all of them at once.
Basileus clapped his hands once. The Forgotten took a step forward, attracted by the sound.
“There, I did something. I clapped. I like clapping,” he said. -The Investigator And The Case Of The Missing Brain.

Sheb

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Re: Let's Play Aurora: Inter-forums Jihad In Space. And yet another turn!
« Reply #326 on: August 18, 2011, 04:03:09 am »

-it has no armour, and the shield will only take in 4 points of damage.
-It is sooooooo slow, and has only short-ranged weapons. Any enemy will just stay out of range and pepper it.
-It has two missile fire control, no missiles, and no beam fire control.
-It has no sensors: you'll need a dedicated sensor ship.
-It produce 12units of power, and only need 6 .
« Last Edit: August 18, 2011, 04:14:53 am by Sheb »
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shadenight123

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Re: Let's Play Aurora: Inter-forums Jihad In Space. And yet another turn!
« Reply #327 on: August 18, 2011, 04:30:27 am »

-it has no armour, and the shield will only take in 4 points of damage.
-It is sooooooo slow, and has only short-ranged weapons. Any enemy will just stay out of range and pepper it.
-It has two missile fire control, no missiles, and no beam fire control.
-It has no sensors: you'll need a dedicated sensor ship.
-It produce 12units of power, and only need 6 .

i'll have to use a really fast sensor ship+tractor beam then! like chariots!...
*goes back to tinker*
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“Well,” he said. “We’re in the Forgotten hunting grounds I take it. Your screams just woke them up early. Congratulations, Lyara.”
“Do something!” she whispered, trying to keep her sight on all of them at once.
Basileus clapped his hands once. The Forgotten took a step forward, attracted by the sound.
“There, I did something. I clapped. I like clapping,” he said. -The Investigator And The Case Of The Missing Brain.

a1s

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Re: Let's Play Aurora: Inter-forums Jihad In Space. And yet another turn!
« Reply #328 on: August 18, 2011, 05:07:24 am »

-It produce 12units of power, and only need 6 .
BTW this reminds me, Aurora (at least what I remember of it from my last campaign in the 5.2x, someone needs to tell me if this changed) has poor power management: if you have 1 (or some low number) less reactors then guns, instead of one gun idling, all of them will take 5 more seconds to charge (when you have, say , 20 guns on a 15 second cycle that's kind of a big deal). So when we design the battleship, in needs to have 1 more reactor (or 10% more power, whichever is larger) then the guns take in, in case of damage.
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Sheb

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Re: Let's Play Aurora: Inter-forums Jihad In Space. And yet another turn!
« Reply #329 on: August 18, 2011, 05:48:51 am »

I tend to design reactors so that one reactor power one gun. So yeah, a couple more.

That for your ship too shade: it,s better to have many small reactors: they take less time to research , and your ship won't loose all his weapons to a lucky shot.

A1s, can't we just stop firing one of the gun?
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