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Poll

What should be our stance toward the Infidels?

A) Open Warfare: Shoot them as soon as we can.
- 15 (48.4%)
B) Cold War: Establish borders, and try to out-grow them.
- 16 (51.6%)
C) No War: Let's share the solar system.... For now.
- 0 (0%)

Total Members Voted: 31


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Author Topic: Let's Play Aurora:Jihad In Space Well, it is dead... But a new one is coming!  (Read 40983 times)

Sheb

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Re: Let's Play Aurora: Inter-forums Jihad In Space. And yet another turn!
« Reply #285 on: August 14, 2011, 06:40:31 pm »

1) A PDC is a Planetary Defense Center. Basically a big underground base.
2)Engineering Brigade count as a Construction Factory.
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a1s

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Re: Let's Play Aurora: Inter-forums Jihad In Space. And yet another turn!
« Reply #286 on: August 14, 2011, 06:41:40 pm »

1) what's a PDC!?
2) you can actually use engineering brigades to finish up constructions?! how!?
1) Planetary Defense Center. It's like a ship, but without engines, always on a planet and it's produced with industry instead of a space-yard (no retooling).
2) Yes. Automatically. They're not cost efficient, but since ground troop training is independent from industry, it can give you additional production capacity quicker. Also can produce stuff in places where you don't have population (this is the "intended" use).
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Sheb

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Re: Let's Play Aurora: Inter-forums Jihad In Space. And yet another turn!
« Reply #287 on: August 14, 2011, 07:15:30 pm »

I actually expect you to have orders ready by then. Start discussing strategies!
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Akigagak

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Re: Let's Play Aurora: Inter-forums Jihad In Space. And yet another turn!
« Reply #288 on: August 14, 2011, 10:45:49 pm »

Well, we need three things to win these fights: Numbers, speed and surprise.

Numbers, we're working on. Cranking out those Hufufs with the great culture of industry that built the legendary pyramids themselves.

Speed and Surprise should probably be our biggest area of military research focus. Emission reductions, faster engines (I know the second kinda screws with the former, so probably more work should be put into engines until we can tell more about the sensors.

That's the big thing, we need to know what they can see, and how well they can see it. If we can control what they see, all the better. Would it be possible to give a carrier-esque ship the outward appearance of a freighter or similar? Give it a couple guards so nothing seems out of place, then swarm the hell out of anything that approaches?
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Sheb

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Re: Let's Play Aurora: Inter-forums Jihad In Space. And yet another turn!
« Reply #289 on: August 14, 2011, 10:48:42 pm »

You could make a 36,000 tons carrier that move really slowly. Even using civilians engines. However, if they get an active sensor, they can tell the class, so it'll only work once.
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Akigagak

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Re: Let's Play Aurora: Inter-forums Jihad In Space. And yet another turn!
« Reply #290 on: August 14, 2011, 11:04:24 pm »

You could make a 36,000 tons carrier that move really slowly. Even using civilians engines. However, if they get an active sensor, they can tell the class, so it'll only work once.

Well, yeah... but they seem to have a few, big, ships instead of our star-swarm-alike horde of mesons. Any loses we inflict hurts them quite badly. It wouldn't be something to rely on, but it could be a nice surprise. It could also mean we could use big, cheap, ship as a deterrent in the future. They might not fall for the same trick twice, but they might think us stupid enough to to attempt it.
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But then, life was also easier when I was running around here pretending to be a man, so I guess I should just "man up" and get back to work.
This is mz poetrz, it is mz puyyle.

a1s

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Re: Let's Play Aurora: Inter-forums Jihad In Space. And yet another turn!
« Reply #291 on: August 15, 2011, 02:03:05 am »

You could make a 36,000 tons carrier that moved really slowly.
That's a purely theoretical possibility. We'd also need a 36k ton naval construction yard, which is years, if not decades, away. And we haven't even started expanding.
Speaking of NCYs, we might want to build another one to build more Mersins (or rather whatever the successor to the Mersin class will be). We might not want to start right away though (we do need to design this Mersin-of-the-future before completion, and that likely won't happen until August-September).
« Last Edit: August 15, 2011, 02:15:44 am by a1s »
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Azkul

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Re: Let's Play Aurora: Inter-forums Jihad In Space. And yet another turn!
« Reply #292 on: August 15, 2011, 03:50:08 am »

Orders:
Spoiler (click to show/hide)
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a1s

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Re: Let's Play Aurora: Inter-forums Jihad In Space. And yet another turn!
« Reply #293 on: August 15, 2011, 04:38:16 am »

Research Orders
(after Ion Engine Technology completes)
Assign 20 labs to Ali Sulaiman
Assign 20 labs to Abdul al-Azred
How many times do I have to say this? Al-Azred is a better scientist, unless you have a project that is in someone else's area of expertise (which we don't) keep him fully stocked with labs. If we need Thermal reduction (do we?  :-\), which is a DS technology, then just let him research his engines and then set him on the reduction task, it will be quicker that way. I also don't think we need mining tech. At any rate it should come after shipbuilding.
Finally we have 2 slipways idling, and in addition to the new gunboat (and a new sensor boat), we need a better destroyer- more engines, less reactors (they'll be more powerful reactors, you see). Let's add 500 tons to Granter of Security to help with the extra space for the engines.
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Felius

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Re: Let's Play Aurora: Inter-forums Jihad In Space. And yet another turn!
« Reply #294 on: August 15, 2011, 07:01:45 am »

How many fighters factories do we have? I propose we design and build fighters like madman, in addition to our gunboats. At the very least it should work as cannon fodder to protect our more valuable ships.

Thermal Emission Reduction is useless right now. It's only useful if the enemy does not have an obscene amount of sensors or if taken to a very high level. It also makes the engines more expensive, which we don't want to right now. We need numbers, and making the engines less noisy would make us make less ships.

Finish jump point theory and a basic jump drive. After that, build some explorers (two classes, size 1 thermal and passive sensors, civilian engine, small self only civ jump drive, one of them with a geo sensor the other with the grav sensor) and find a nice system to start colonizing and have somewhere to retreat to.
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shadenight123

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Re: Let's Play Aurora: Inter-forums Jihad In Space. And yet another turn!
« Reply #295 on: August 15, 2011, 08:21:46 am »

we could retreat, but then we'd be in the problem of minerals. (their random generation is a hellish doom) if we were to actually find a nice system to place ourselves, we then could build the jump gates (but that might take a year) move our everything on the other side with freighters (since mass drivers won't work between systems) and then destroy the jump gate...or hope it can be destroyed (it can be destroyed, right?)
that said, retreat is probably an optimal option, but only after the retreat position is consolidated. We could keep them at bay with guerrilla tactics. (you know, going behind them, waiting for earth to turn around the sun and get near our skirmishers so we can get a couple of shots) and moving fighters like a swarm all around titan in small "clouds" and when one gets attacked, all the others converge.
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Sheb

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Re: Let's Play Aurora: Inter-forums Jihad In Space. And yet another turn!
« Reply #296 on: August 15, 2011, 08:59:32 am »

You don't have fighter factories, or fighter engines. And JG cannot be destroyed.
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shadenight123

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Re: Let's Play Aurora: Inter-forums Jihad In Space. And yet another turn!
« Reply #297 on: August 15, 2011, 09:08:58 am »

You don't have fighter factories, or fighter engines. And JG cannot be destroyed.

so...we'd have to build colony and freighter ships WITH hyperspace engines, to avoid giving the enemy a jumpgate into our system...how nice. OR we could build only one way jumpgates, and place ambushers for their fleets when they get on the other side (after a jump they are defenseless for a while, right?) but then they could give their ships hyperdrives and we'd end up fighting them...in one way or another, to retreat is just to postpone the inevitable. unless we place a dummy colony immediately after and then leave for a really far away system and come back in strength and numbers.
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“Well,” he said. “We’re in the Forgotten hunting grounds I take it. Your screams just woke them up early. Congratulations, Lyara.”
“Do something!” she whispered, trying to keep her sight on all of them at once.
Basileus clapped his hands once. The Forgotten took a step forward, attracted by the sound.
“There, I did something. I clapped. I like clapping,” he said. -The Investigator And The Case Of The Missing Brain.

Felius

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Re: Let's Play Aurora: Inter-forums Jihad In Space. And yet another turn!
« Reply #298 on: August 15, 2011, 09:12:02 am »

Oh, certainly, the retreat is a long term plan. For now, swarm the enemy, and prepare the groundwork for the retreat with 5-10 labs. For now, let's make the best possible cost/benefit ships. We both have our systems at the front lines. We can't afford to make superfluous systems that increase the cost without a immediate tangible benefit.

Yeah, I wouldn't recommend jump gate to the christian systems unless we are assaulting them. Once it's put in place it's forever.

No fighter factories? In this case, I'd propose we make another military shipyard to build gunships.

P.S. For the ninja: Not hyperdrive, jump engines. Hyperdrive is just a nice novelty for huge systems.
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Bremen

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Re: Let's Play Aurora: Inter-forums Jihad In Space. And yet another turn!
« Reply #299 on: August 15, 2011, 12:40:38 pm »

I think signature reduction is a bad idea. It will delay our much more capable new ships, make them more expensive, and all it will give them is some slight amount of strategic stealth, they'll never get anywhere near firing range without being spotted. So there's no point in it.

Similarly, I maintain jump point tech is a bad idea, since we can't compete with the AI without missiles, or at least building lots of warships dedicated to anti-missile work (which would be useless against our real enemies).
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