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Author Topic: Bay12 game: War in the Pacific: AE - December 8th 1941  (Read 2729 times)

Erkki

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Bay12 game: War in the Pacific: AE - December 8th 1941
« on: July 18, 2011, 11:26:50 am »

The game is War in the Pacific: Admiral's Edition.

Find out more: http://www.matrixgames.com/products/351/details/War.in.the.Pacific.-.Admiral's.Edition as well as on the forums: http://www.matrixgames.com/forums/tt.asp?forumid=528


Nearly copying my post from the other thread here:

At this rate or even turn/day I can easily play 2 games simultaneously, even if my current opponent quits/gives up.

1 on 1 (or 2 on 1, 2 on 2?), scenario 1, 2 or DaBabes.

I'm not the sort of player who likes to "game the game" or "game the opponent", I'm all open to discuss on the game, rules, or even retake a turn if it was a world-ender to the other side, at least if it was due some confusion or even a bug.


Some suggestions I'd have...

Air war:

a) nothing flies night missions except 4 or 2 engine bombers on CITY targets, and only when its moonlight, and only above 10,000ft

b ) either ceiling limit for all aviation, or a ceiling for bombers and fighters ceiling at the "critical altitude" of each model.

Last rule is to avoid stratosphere fights, and bombing(ie. drawing fighters in the air, even when they cant reach the bombers...).

Naval stuff:

c) no picket-spamming(dozens of sole xAKLs...) to divide CV sorties away from high-value targets. A picket is a picket, its supposed to give warning of enemy presence. A bait is a bait, something thats supposed to draw fire on itself.

d) no big planes (B6N, SB2C mostly) aboard CVEs other than CVE Ryujo. They were too small and short-decked for those aircraft to take off in full fuel and ordnance load.

e) no resizing CV air units to max size using CVs, and then operating them from land bases. The resize is for maximizing CV capacity use in the case one doesnt want fighters, torpedo bombers or dive bombers aboard one. Not for gaming the game.

And lastly..

f) no gaming the industry... thank you 


Anyone? More rule suggestions? I can play at least turn/day with absolute max 4 day interruptions unless something catastrophic happens IRL.
« Last Edit: July 19, 2011, 02:34:15 pm by Erkki »
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Erkki

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Re: Bay12 game: War in the Pacific: AE
« Reply #1 on: July 18, 2011, 11:29:51 am »

Ie. players needed. You dont need to know much about the game, you'll learn playing, and I'm far from a veteran myself, too. You mostly need the commitment to play one game for an hour/day or more for at least a year. And, of course, you need to write an AAR of it.  ;)
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Burnt Pies

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Re: Bay12 game: War in the Pacific: AE - looking for players!
« Reply #2 on: July 18, 2011, 01:56:18 pm »

£63 including VAT. I'd love to give it a go, but that's just nuts.
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Erkki

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Re: Bay12 game: War in the Pacific: AE - looking for players!
« Reply #3 on: July 18, 2011, 02:25:05 pm »

£63 including VAT. I'd love to give it a go, but that's just nuts.

Yep, its pricey...

I have left an opponent wanted post at WitPAE forums, too. We'll see.
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Re: Bay12 game: War in the Pacific: AE - looking for players!
« Reply #4 on: July 18, 2011, 02:45:04 pm »

Gonna write them a letter. Going by Expedia's currency converter, that's $102.60. That is utterly ridiculous. Especially just for a Download.
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Erkki

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Re: Bay12 game: War in the Pacific: AE - looking for players!
« Reply #5 on: July 18, 2011, 02:48:30 pm »

Gonna write them a letter. Going by Expedia's currency converter, that's $102.60. That is utterly ridiculous. Especially just for a Download.

The download + box that I have was 68€ + 4€ postage fees (from Germany). On the current pound-euro course, that'd make that 63£ that is just download for a Brit.
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kilakan

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Re: Bay12 game: War in the Pacific: AE - looking for players!
« Reply #6 on: July 18, 2011, 02:50:00 pm »

All matrix games are absurdly priced, though they are good.  Of course I wouldn't know that having never bought any of them ;)
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Erkki

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Re: Bay12 game: War in the Pacific: AE - looking for players!
« Reply #7 on: July 18, 2011, 02:59:55 pm »

All matrix games are absurdly priced, though they are good.  Of course I wouldn't know that having never bought any of them ;)

 ;D ;D

WitPAE forums worked quick, I might have an opponent already. Stay tuned! Sign up is still open, too.
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EuchreJack

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Re: Bay12 game: War in the Pacific: AE - looking for players!
« Reply #8 on: July 18, 2011, 04:17:35 pm »

All matrix games are absurdly priced, though they are good.  Of course I wouldn't know that having never bought any of them ;)

You can download Titans of Steel for free, possibly from their site.

de5me7

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Re: Bay12 game: War in the Pacific: AE - looking for players!
« Reply #9 on: July 19, 2011, 04:36:29 am »

"f) no gaming the industry... thank you"

what do you mean by this?
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Erkki

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Re: Bay12 game: War in the Pacific: AE - looking for players!
« Reply #10 on: July 19, 2011, 04:55:27 am »

"f) no gaming the industry... thank you"

what do you mean by this?

Using the R&N ladder to start researching late war models of certain series(such as late Zeroes) right from the bat. That means no researching the stop-gap A6M3 or the main model A6M3a, but getting M5 early might compensate easily, depending on how the first 9-10 months of the war go.
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de5me7

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Re: Bay12 game: War in the Pacific: AE - looking for players!
« Reply #11 on: July 19, 2011, 06:47:48 am »

im interested in this game, if i get it, and learn to play it, i will get in touch
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Erkki

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Re: Bay12 game: War in the Pacific: AE - looking for players!
« Reply #12 on: July 19, 2011, 07:40:24 am »

im interested in this game, if i get it, and learn to play it, i will get in touch

RGR.

I'm just starting a game with Smeulders... I'll double my AAR here.

I made the first turn perhaps a bit hurriedly, using just 1 hour. I know I forgot to give orders to a lot of stuff, but nothing critical for the first couple of turns. Industry, research etc. I'm going to fine tune during the next 10 turns, I want to concentrate on the initial action first.

http://www.matrixgames.com/forums/tm.asp?m=2864709
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Erkki

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Re: Bay12 game: War in the Pacific: AE - December 8th 1942
« Reply #13 on: July 19, 2011, 02:32:26 pm »

The first turn did not go well.

Attacking Pearl Harbor, Kido Butai's aircraft failed to hit a single ship decisively enough to confirm a kill, and the Zeroes attacking the airfields took a heavy toll of 28 planes lost. D3A and B5N strike aircraft casualties were 7 and 4, respectively. The Zeroes managed to torch only less than 20 American aircraft on the ground, and I doubt the fields were hit heavily enough to stop the Americans from flying tomorrow.

We also had horribly bad luck at Malaya and Philippines: Japanese bombers managed to destroy just a single Blenheim bomber, and damage a Buffalo in the air. We lost 5 Ki-21 bombers, a Ki-27 "fighter" and a H6K patrol flying boat.

This is not a good start.

Quote
Morning Air attack on Pearl Harbor , at 180,107

 Weather in hex: Clear sky

 Raid detected at 118 NM, estimated altitude 16,000 feet.
 Estimated time to target is 44 minutes

 Japanese aircraft
 A6M2 Zero x 64
 B5N2 Kate x 54
 D3A1 Val x 126



 Allied aircraft
 no flights

 Japanese aircraft losses
 A6M2 Zero: 21 damaged
 A6M2 Zero: 17 destroyed by flak
 B5N2 Kate: 4 damaged
 B5N2 Kate: 2 destroyed by flak
 D3A1 Val: 14 damaged
 D3A1 Val: 3 destroyed by flak

 Allied aircraft losses
 PBY-5 Catalina: 3 destroyed on ground
 O-47A: 1 destroyed on ground
 P-36A Mohawk: 1 destroyed on ground
 B-18A Bolo: 1 destroyed on ground
 B-17D Fortress: 2 destroyed on ground
 P-40B Warhawk: 1 destroyed on ground
 A-20A Havoc: 1 destroyed on ground
 SBD-1 Dauntless: 1 destroyed on ground
 F4F-3 Wildcat: 1 destroyed on ground

 Allied Ships
 CM Oglala, Bomb hits 1, on fire
 BB Maryland, Bomb hits 6, Torpedo hits 2, heavy fires, heavy damage
 DM Preble
 BB Nevada, Bomb hits 5, Torpedo hits 1, on fire
 CL Phoenix, Bomb hits 1
 BB West Virginia, Bomb hits 6, Torpedo hits 1, on fire, heavy damage
 BB Oklahoma, Bomb hits 4, Torpedo hits 1, on fire
 BB Pennsylvania, Bomb hits 2, Torpedo hits 2, on fire
 BB Tennessee, Bomb hits 3
 AV Curtiss
 CA San Francisco, Bomb hits 1
 DM Montgomery
 AS Pelias, Bomb hits 1, on fire
 BB California, Bomb hits 3, Torpedo hits 2, heavy damage
 xAP St. Mihel
 DM Pruitt
 AV Tangier, Torpedo hits 1, on fire
 BB Arizona, Bomb hits 8, on fire
 CL St. Louis, Bomb hits 1
 CL Raleigh, Bomb hits 1
 DM Ramsay, Bomb hits 1, heavy fires
 AG Antares, Bomb hits 1, heavy fires
 DMS Trevor, Bomb hits 1, on fire, heavy damage
 DD Selfridge, Bomb hits 1, on fire
 DD Helm, Bomb hits 1, on fire
 CL Honolulu, Bomb hits 1, on fire
 DD Tucker, Bomb hits 1


 Allied ground losses:
 43 casualties reported
 Squads: 0 destroyed, 0 disabled
 Non Combat: 0 destroyed, 7 disabled
 Engineers: 0 destroyed, 0 disabled


 Repair Shipyard hits 1
 Manpower hits 11
 Fires 5774
 Airbase hits 30
 Airbase supply hits 1
 Runway hits 61
 Port hits 10
 Port fuel hits 1
 Port supply hits 1

West Virginia, or so the sub captain said, was also hit by a midget submarine before this attack. Its possible that 2 of the battleships will sink, but we will attack again tomorrow.
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Hanzoku

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Re: Bay12 game: War in the Pacific: AE - December 8th 1941
« Reply #14 on: July 19, 2011, 04:51:52 pm »

Not quite the glowing success it was in your first game. Looking forward to how this one shapes up. :)
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