Aramnu- I say give him some sort of horrible/painful disfigurment and force him to walk the earth forever(Like Cain if I remember correctly), use him as an example of what happens when you disobey.
Forest Spirtits- Tell them that what you meant is that they should better the forest for all of the inhabitants while still protecting it.
Teach our followers how to mine, so that they can produce more metal. Attempt to have the dead sun and clay tribes help you invade the dust wolves. Attend the meeting with the gritani river folk. Inflict minor misfortune and disease on the dead sun and clay tribes to shake their faith im spirits.
How will we be remembered when we are gone?
Declare that our Aspect is our Servant. That our relationship to her is like the relationship of the Fire Stones to the other tribes.
Tell the Fire Stones to make sure that that which was taught shall not be forgotten. The elderly should teach the children the way of Nuul from their fifth year on until they turn seven. This includes the use of weapons. Then teach them how to better resist the elements, by building with stone.
Hmmm... Well I don't know how many Dust Wolves there are or how many they are in the other two opposing tribes, but perhaps we speak to the elders of the tribes who want to kill the Dust Wolves. Just tell them that being dragged around by emotion can get you killed. Suggest instead that the Dust Wolves be punished... by being turned into literal dust wolves that are tamed. This way we solve the problem and get a little pack of wolves to help in battle and hunting. If it dosen't work out, don't push them. Be polite and friendly with them but also show that if we wanted to, we could kill them all in an instant.
Finally gift the Forest Sprite with a mark. A symbol of Nadani's power. This should make them feel better.
for the forest sprites, tell them that there is some misunderstanding. By "managing" the forest, you mean acting as a counterpart of humans. Humans are different than animals in the amount of change they can apply to nature in a really short time. Their role is to prevent human-made too quick changes, such as massive deforestation, abusive hunting, and so on. As long as humans respect the equilibrium, they are ok. revering us (normally) imply this, but if some foreigners respect nature without worshipping us, they're ok too. (but in this case try to make them worship us, peacefully.)
PS: make them able to reproduce. slowly. And rather than dieing by old age, they slowly turn into great trees.
UltraValican:Nuul heads to the wilderness of the mountains. There are few paths snaking through them, none of them human-made. There are narrow passes and slippery rocks. Food - and life at all - is scarce. She finds Aramnu here, taking slow, weary steps on a dead riverbed, struggling against winds that seem almost actively malevolent. A hunting bird cries somewhere far above him on the mountainside, the sound barely audible through the storm. Black clouds are on the way, promising rain to accompany the shrieking winds.
The goddess manifests in her usual form some way up the steep path, allowing Aramnu some time to spot her. If the hunter is surprised to see her, he shows nothing. He stops, leaning on a dark wooden staff and narrowing his eyes against the dust thrown up by the wind. Nuul begins her approach, tendrils of energy slowly enveloping Aramnu. Fear flickers in his eyes, then is gone.
'You doubted me, hunter. I must show what happens to those who abandon me.' she whispers, and pulls the hooks she's set into him.
The hunter lets out a long scream of sheer agony, falling over, his body twisting and rolling down the riverbed, the jagged rocks digging deep inside his legs and stomach. He stops only at the end of the path, and Nuul moves over him. Aramnu whimpers, holding his head in his hands. The face hidden by them is no longer recognizable as human.
'I sentence you to true exile. You will be forced to walk the earth, unwelcome by all, unable to quench your thirst or hunger, unable to ever die. No weapon, beast's claw or stone will be enough to end your life. This is the Mark of Doubt.'With that, she is gone. Aramnu runs, howling, stripping away his clothes and throwing down his staff and weapons. His screams of pain echo throughout the mountains, scaring away what few travellers staying by them.
BunnyBob/hachnslay:Nuul wanders away, feeling significantly drained by what she's already regarding as a horrible waste of her Essence. She is too tired to manifest directly at the Fire Stone camp, speaking to Arahe through their connection. She whispers the secrets of the earth and the means to exploit it. Arahe dismisses her suggestion of invading the Dust Wolves immediately, thinking he doesn't need her help in dealing with them. The goddess is too tired to argue.
She speaks through Arahe to the tribesmen, telling them to put their new knowledge of mining to use and build huts of stone, and to keep repeating her teachings to their children. She then tells Arahe more about the Forest Sprites and the Red Path, thinking something up to explain the difference between her as Nadani and her as Nuul. Idle words. She doesn't expect them to have much of an effect.
As soon as Arahe's mind process the words, however, Nuul feels something being violently ripped away from her. She feels weaker than anything before, but notices a new presence in the back of her head. Nadani stirs, young and confused. Nuul acts, repressing her and pushing her back inside her mind. It seems to work, and she thinks this was it.
Her vision follows Arahe to the Gritari folk. She sees canoes and other similar boats clustered around a village built ontop a shallow crossing in the river. These people seem more advanced than her followers. Their clothes are more refined, fur and leather. Pots and baskets woven together or crafted from wood surround the houses and are carried in their narrow boats. She sees several types of domesticated animals. Her Prophet and his bodyguards are guided inside the village chief's hut. They begin introductions, their different dialects causing some problems at first. Nuul's vision returns to her body and she moves on. She has no power left to inflict any kind of misfortune on the Dead Suns or the Clay Tribe, and thus decides to try her second approach.
She travels before them, first the Dead Suns elders, then the Clay Tribe ones. She speaks the same words, repeats the same message to both of them. Their spirits cannot help them, but she can. If they join the ranks of her followers, she will deal with the Dust Wolves for them. Before she can see how well this works, however, Nuul feels a pain in her mind and is pulled away, thrown across the land to the forest of the Sprites.
UltraValican/micelus/kaian-a-coel: Nuul falls into the midst of the Forest Sprites, who stare at her with looks of astonishment and shock. She doesn't understand why at first, but then she sees something in the air above her. First identical to her, the being soon becomes a smaller, brighter copy of her, like a star, then becomes more solid, more real. Nadani floats down to her followers, manifesting as something not far from the forms of the Sprites themselves. Her skin is similar, like the bark of a tree and hundreds of interconnected leaves and vines. She moves like in water, her hair hanging and spreading behind her head, held up by invisible hands.
'I am Nadani.' she says, somewhat hesitantly.
'This is Nuul Wise, our mistress and great teacher. I see your confusion, and ask for your forgiviness. But the time for that is over. I am here now. I will protect and guide you as long as you live.'
'She only meant well when she spoke to you. Nuul wishes you to better the forest for all of its inhabitants, and work to stop the influence of human changes to it. You were not ready for these words. Perhaps with my help, you can some day be. But for now, let me gift you with my mark.'Nadani weaves into existance a flower, though one Nuul has never seen before. She closes her eyes and smiles. The flower disappears in a explosion of sparks, which slowly hover onto the Forest Sprites. Immediately, symbols of the flower appear on their skin, looking like simple tattoos.
'Speak with my human followers. They are still ignorant of the true path, but wish to learn. Speak with them and enlighten them. Kill only those who refuse to respect the balance.'Nadani turns to Nuul, watching her with clear respect and affection. The older goddess is unsure of what to do.
Water Runner Tribe:The continued lack of contact with their goddess is taking the toll on the few remaining Water Runners. Three more die or abandon the faith.
---
Turn 6 EventsNuul gives Aramnu the Mark of Doubt, disfiguring his face and forcing him to walk the earth forever, unable to quench his thirst or hunger or to die -
1150 Divine Essence Lost.The Nuul Vengeful Aspect is bornNuul speaks through Arahe to the Fire Stones about masonry, teaching and her relation to NadaniNadani the Goddess is born Nuul speaks to the elders of the Clay and Dead Sun Tribes -
24 Followers Gained.Nadani marks the Forest Sprites with her symbol and tells them to teach her human worshippers -
Nadani: 10 Divine Essence Lost. 13 Followers Gained.Nadani makes the Forest Sprites become great trees when they die -
Nadani: 80 Divine Essence Lost.More of the Water Runners die or lose faith -
3 Followers Lost.---
Godly PowerDivine Essence Gained - 965¤
Divine Essence Lost - 1150¤
Remaining Divine Essence - 0¤ (+1120¤ next turn)
The FaithfulName: Arahe the Hunter
Titles: Wolfbrother,
Chief of Chiefs,
Cunning One31 years old
Human Physique
Human Intellect
Human Charisma Followers -
8 (Forest Sprites), 2 (Water Runner Tribe),
119 (Fire Stone Tribe), 26 (Red Path Tribe), 15 (Clay Tribe), 14 (Dead Sun Tribe)
The Fire Stone Tribe is embarking on a mission of expansion and unification. Fields of crop are beginning to form around the camp of the Fire Stone Tribe. They know that to produce more weapons and armor of metal they need to mine the earth, and are planning to start it once Arahe returns. They are allied with the Dead Sun Tribe and the Clay Tribe. They are led by Arahe the Hunter.
The Forest Sprites serve as guardians of the forest. They kill any who do not pray to Nadani while entering the forest. They are pleased at the new form of their goddess.
The Water Runners are begging for help and guidance from their mistress.
The ReligionMain Aspect - Nuul is seen as a mighty teacher of her chosen peoples and a holder of great knowledge. Nuul requires her followers to prove their worth in trials. She is very generous with rewards and gifts. She is usually decipted as a burning star or a thunderstorm.
Nuul Vengeful - The goddess sometimes takes a wrathful, frightening form and severely punishes anyone who doubts her and any who dare oppose her. She is called upon to punish enemies.
Logical thinking and pragmatism are the key virtues of the Fire Stone Tribe. It is believed that it is best to call Nuul to decide with complicated crimes. Constantly testing yourself in everything is seen as very important with the Fire Stones. The Red Path knows only worship of Nadani can let you walk through the woods undisturbed.
The Glade of Truth - The clearing where the Mirror of Truth and six apple trees reside. To be the heart of the Fire Stone settlement.
The Mirror of Truth - A mirror that shows any viewer all his or hers flaws and weaknesses. As long as those flaws and weaknesses exist, one cannot forget about the Mirror or spend much time away from it. (+100¤ per turn)
Forest Sprites - The eight surviving Red Path followers who were transformed after they had proven themselves worthy. Friends to all animals and guardians of the forest. Kill any intruders to their forest who do not worship Nadani or respect nature. Divine Servants of Nadani.
Nadani - Nadani is a friend to all life, and wishes to teach mankind to live in harmony with nature. Before receiving her protection, followers must first prove themselves worthy. She is worshipped by the 8 Forest Sprites and 26 in the Red Path Tribe.
Income. ---
Nadani did your last commands because those thoughts were transferred over from your mind when she was 'born', but won't necessarily follow your orders in the future. There's a danger of her interpreting the orders however she wishes, atleast.
The Gritari meeting hasn't ended yet, so you might wanna check what's going on there now. Heheh.