And, if it cost <100-200 ¤, undo "Cain" and kill him without anyone (even he) notice.
Speak again with the elders of the Dead Sun and Clay tribes. Ask them what their spirits would or would not do. Finally, confront the spirits, call their names, tell them to stand up for their people. If the spirits do not come, then clearly the tribes should look upon Nuul for guidance. If they do however come, we should be able to crush the spirits and gain a few slave entities. We are a god after all.
EDIT:
Forgot about Nadani. Welcome Nadani into sentience. treat her like a first daughter, a power as great as Nuul and yet much lower than. Charge her with the watchings of the forests of the world and tell her to strive for balance and moderation.
And about our abusive aspect, NEVER EVER EVER EVER USE IT AGAIN!!! It is against our persona and against logic. It was enough that the man was forced to leave his home and now he must strive forever around the world as a mark of a vengeful goddess. I have an idea: after some time, locate the hunter again and offer him service as a close servant of Nuul, if he accepts, Take away all his pains, give back his abilities, and make him into a hermit of our faith. This might just reverse the actions of our vengeful aspect
Listen in on the meeting of the river folks, protecting Arahe if he is in danger of dieing. If he gets wounded that's ok. Just make sure he doesn't die. He needs to learn that he can depend on us more. However if he asks for help, by all means help him. Continue ignoring the Water Runners. Conserve as much energy as possible.
kain-a-coel/micelus:Nuul, filled with regret, returns to the mountains to look for Aramnu. But the man is nowhere to be seen, hidden deep in the depths of the world. Her vision is still limited, and scouring the entire mountain range for signs of him would take weeks. Sometimes, it feels like she's seeing glimpses of the hunter at the edge of her vision, but finds nothing. Either she is seeing things, or something else is working against her. She doubts she can find him without a significant use of power.
micelus:The goddess returns to the Dead Suns and Clay Tribe. Her words had some effect earlier, but there are still many who practice the ridiculous spirit faith. She has to put an end to that. Nuul manifests first at the Clay Tribe, appearing in the center of their camp. It looks like they're preparing to move to another location, this area's resources mostly spent.
She decides to go straight to the point. Her voice booms through the camp, summoning the 'spirits', demanding they come stand up for their people, spewing insults at the air. Their spirits do not deserve their worship. She is a real god. A little Essence spent into magnifying her words, and she's done.
The results are mixed, unsurprisingly. It doesn't take long for the tribesmen to start arguing. They've probably started fighting by nightfall - if luck is with her, the shamans will lose. She quickly repeats the same with the Dead Suns, to similar results.
micelus:Next, Nuul visits Nadani. The younger goddess greets her warmly. Nuul is unsure how to react, so cuts straight to the point. She tells her of her duties and to strive for balance and moderation. These words don't seem to come as a surprise to Nadani.
The forest goddess tells her mistress about how she's walked with her worshippers in the Red Path Tribe, explaining and teaching them the proper way to serve them - like Nuul herself taught the Fire Stones. This piques Nuul's interest, but Nadani doesn't seem to remember much else. Eventually, she leaves, convinced that Nadani understood.
hachnslay:Nuul remembers Arahe's meeting with the Gritari and lets her vision wander there. She finds Arahe in the meeting hut, standing upright with his wolf and shouting to the village chief. Gritari warriors seem to have blocked the doors. Concerned, Nuul moves to manifest there. She appears over the village, and prepares to enter the hut.
'Greetings.' a voice growls from just behind her.
'We must talk.'Nuul turns to see a human towering over her form. He smiles, regarding her with a dark eye. A long scar covers the other.
'I am Khan, the Lord of War.'Clay Tribe/Dead Sun Tribe:In the Clay Tribe, the shamans are killed quickly by the mob, proving once and for all the spirits cannot protect them. There is not much fighting after that. Those who do not convert flee into the wilds. The Dead Suns aren't as bloodthirsty, and the fierce fighting continues throughout the night. Eventually, the spirit worshippers are driven out.
Unfortunately, with the loss of most elders and tribal leaders in the fighting, leadership struggles erupt in both tribes. It quickly turns to violence as well, both sides calling to Nuul for aid. The Two Tribes will not be of much use for a long time.
Water Runner Tribe:
The last two Water Runners die in the wilderness, cursing Nuul with their last breath.
---
Turn 6 EventsNuul looks for Aramnu, but to no availNuul speaks to the Dead Suns and Clay Tribe once again, crushing belief in the spirits -
64 Followers Gained. 5 Divine Essence Lost.Nadani teaches the Red Path of proper worship -
4 Followers Gained.Nuul talks to Nadani of her dutiesKhan, the Lord of War, makes his presence knownThe Clay and Dead Suns Tribes first kill eachother for religion, then for power -
21 Followers Lost.The two last Water Runners die -
2 Followers Lost. ---
Godly PowerDivine Essence Gained - 1120¤
Divine Essence Lost - 5¤
Remaining Divine Essence - 1115¤ (+1220¤ next turn)
The FaithfulName: Arahe the Hunter
Titles: Wolfbrother,
Cunning One31 years old
Human Physique
Human Intellect
Human Charisma Followers -
8 (Forest Sprites), ,
120 (Fire Stone Tribe), 30 (Red Path Tribe), 35 (Clay Tribe), 11 (Dead Sun Tribe)
The Fire Stone Tribe is embarking on a mission of expansion and unification. Fields of crop are beginning to form around the camp of the Fire Stone Tribe. They know that to produce more weapons and armor of metal they need to mine the earth, and are planning to start it once Arahe returns. They are allied with the remnants of the Dead Sun Tribe and the Clay Tribe. They are led by Arahe the Hunter.
The Forest Sprites serve as guardians of the forest. They kill any who do not pray to Nadani while entering the forest. They are pleased at the new form of their goddess.
Leadership struggles rage on with the Clay and Dead Sun Tribes.
The Red Path Tribe is arguing whether to move on, like they've always done, or stay with the Forest Sprites.
The ReligionMain Aspect - Nuul is seen as a mighty teacher of her chosen peoples and a holder of great knowledge. Nuul requires her followers to prove their worth in trials. She is very generous with rewards and gifts. She is usually decipted as a burning star or a thunderstorm.
Nuul Vengeful - The goddess sometimes takes a wrathful, frightening form and severely punishes anyone who doubts her and any who dare oppose her. She is called upon to punish enemies.
Logical thinking and pragmatism are the key virtues of the Fire Stone Tribe. It is believed that it is best to call Nuul to decide with complicated crimes. Constantly testing yourself in everything is seen as very important with the Fire Stones. The Red Path knows only worship of Nadani can let you walk through the woods undisturbed.
The Glade of Truth - The clearing where the Mirror of Truth and six apple trees reside. To be the heart of the Fire Stone settlement.
The Mirror of Truth - A mirror that shows any viewer all his or hers flaws and weaknesses. As long as those flaws and weaknesses exist, one cannot forget about the Mirror or spend much time away from it. (+100¤ per turn)
Forest Sprites - The eight surviving Red Path followers who were transformed after they had proven themselves worthy. Friends to all animals and guardians of the forest. Kill any intruders to their forest who do not worship Nadani and respect nature. Divine Servants of Nadani.
Nadani - Nadani is a friend to all life, and wishes to teach mankind to live in harmony with nature. Before receiving her protection, followers must first prove themselves worthy. She is worshipped by the 8 Forest Sprites and 30 in the Red Path Tribe.
INCOME ---
Oh, wow, what a crappy update. I'll try to write a better one next time.