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Author Topic: Questions  (Read 1805 times)

GreatJustice

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Questions
« on: July 16, 2011, 06:34:40 pm »

I played LCS once a very long time ago. I came back to it, but I have forgotten lots of things about it and notice things that are much different. So, without further adooo:

A- Are the gang members in the crack house supposed to be conservative? Also, how are their stats?

B- Who is best to recruit for making a group of assassins with rifles (ignoring soldiers, mercenaries and agents)?

C- How does the guitar work? If I make an enemy with liberal, do they run away or join me?

D- What can I do that will gain juice WITHOUT getting my name in the newspaper (thus activating the CCS)?

More questions later
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Bdthemag

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Re: Questions
« Reply #1 on: July 16, 2011, 06:44:56 pm »

A. Not sure about their political stance, but their stats are usually random weapon ones.
B. I usually play peacefully, so im not sure.
C. I believe it works like a normal weapon, just equip a liberal with a good music skill and attack people.
D. Not getting spotted by conservatives while your at a site will prevent your name from being in the newspaper.
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Elodie Hiras

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Re: Questions
« Reply #2 on: July 16, 2011, 09:41:37 pm »

The best people for rifle squads are dancers and maybe athletes and black belts because they have insane Agility and Health.
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Cilver

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Re: Questions
« Reply #3 on: July 16, 2011, 11:53:46 pm »

I played LCS once a very long time ago. I came back to it, but I have forgotten lots of things about it and notice things that are much different. So, without further adooo:

A- Are the gang members in the crack house supposed to be conservative? Also, how are their stats?

B- Who is best to recruit for making a group of assassins with rifles (ignoring soldiers, mercenaries and agents)?

C- How does the guitar work? If I make an enemy with liberal, do they run away or join me?

D- What can I do that will gain juice WITHOUT getting my name in the newspaper (thus activating the CCS)?

More questions later
A- As public opinion shifts, you'll see more moderate and liberal gangsters. Stats aren't that bad.
B- Hippies are the best general recruits, but anyone can be trained relatively easily.
C- Guitars augment the 'play music' activity. When you fight with one equipped, you can change someone's political views from conservative to liberal, making them friendly and (iirc) very easy to recruit.
D- http://lcs.wikidot.com/juice
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Jonathan S. Fox

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Re: Questions
« Reply #4 on: July 17, 2011, 01:15:33 am »

The CCS no longer spawns based on whether you make it in the news or not, it's now based on public opinion. So you'll still trigger them eventually, and you can be violent early early on without accelerating that process (unless you're rapidly changing public opinion, but that's progress toward victory).
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James Sunderland

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Re: Questions
« Reply #5 on: July 18, 2011, 08:44:10 pm »

I've got a question. I can't seem to go anywhere after I give up once my hideout has been raided. I can change location, hitting Z, but I can't go forth to fight EVIL. Help?
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Reelyanoob

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Re: Questions
« Reply #6 on: July 18, 2011, 09:05:51 pm »

TAB to go through squads?

Check that you still have squads assigned if that doesn't work. Squads have to be manually assigned to bases, they won't automatically move to a new base (as far as I know). giving up probably deletes the squad, so use r->z to make new ones.
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Kay12

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Re: Questions
« Reply #7 on: July 19, 2011, 06:10:28 am »

I've got a question. I can't seem to go anywhere after I give up once my hideout has been raided. I can change location, hitting Z, but I can't go forth to fight EVIL. Help?

It may also be so that you don't even have any intact squads after giving up. In that case, you might want to create one in the 'R'eview screen. If you have squads, just scroll using the TAB (I think) key.
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nenjin

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Re: Questions
« Reply #8 on: July 19, 2011, 04:22:48 pm »

Just a thought, but squad members with sizable criminal records floating around with no safe house after a raid should have a chance to be caught by the police. Because I imagine they're sleeping in hotel rooms, alleys, parks or just wandering the streets until someone from their cell (you) gets in contact with them and tells them where they can safely hide. The game implies that if they're not at the SH, on mission or going to school, they're hiding safely. With nowhere to go and nothing to do, they're just kind of out there, having given up their normal life to be part of the LCS, they have nothing to go back to.
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GreatJustice

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Re: Questions
« Reply #9 on: July 19, 2011, 05:14:14 pm »

Okay. I played a bit farther. Some notes and more questions.

NOTES:

(1) Nightmare mode is kind of funny in a way. At first glance, it is a disaster (O NOEZ! ALL ARCH CONSERVATIVE!), but some AC laws actually give great benefits. Advantages and disadvantages list:

Disadvantages:

-If you are incredibly lazy, the AC amendment is passed and you lose. However, even assuming you do nothing and let the evil Tories win, it takes something like forty years for it to pass.
-Almost all of the passers-by are conservative, or moderate at best (barring a couple of class specific exceptions). This makes recruitment a pain in some ways, as it is hard to, for example, get an elite army of recruited black belts or yoga instructors as ninjas. It also means you will have a slightly harder time on raids.
-Everyone is armed. In a moderate/slightly conservative/liberal society, the conservatives in cafes, etc are easy target practice for training up a group of commandos. In this world, doing that is dangerous because they will shoot back, possibly with large guns (come to think of it, this is kind of a deconstruction; guns actually DO stop crime here).
-Death squads will shoot you rather than take you to jail. If you somehow go to jail (the only way I can think of this happening is if you actually stroll into the PD, shoot cops, and then surrender to a police officer rather than a DS officer), you will be executed no matter the crime unless you are found not guilty. This is probably the biggest problem.
-You can't use the liberal guardian without being raided by Firemen.

Advantages:

-You can get the best assault rifles, whereas you have to be really screwing the pooch if gun laws go this far to the Conservatives in a regular game. This means that once you are making lots of money, it is easy to arm a large group of cannon fodder with assault rifles and turn them into killing machines. Furthermore, excessive violence is extremely effective, so all you really need is a bit of money (gained by loot from raids), someone good with computers to do polling, and 6 guys with assault rifles to go massacre people in the buildings of those representing a widely supported Conservative issue.
-Because everyone is conservative, you have lots of TARGETS for training. This means if you have a decent force of veterans or others with good rifle skill, you can mow people down in common areas before they use their weapons, resulting in absurd rises in juice and rifle skill.
-Mutants are around because of the nuclear policy. Mutants are ALWAYS liberal and almost always have above average skill. They are effectively hippies with better stats. They can be used for just about anything if you recruit enough, and you can easily arm them with cheap pistols and use them on dangerous raids to effect issues.

In other words, it is about as hard as regular mode. Once you know how to play LCS, it becomes very easy for both regular and Nightmare modes. What about the CCS? Well:

CCS Notes:

-In Nightmare mode with We Didn't Start the Fire, they are actually somewhat beneficial. Because they are in a world that is already as far conservative as it gets, their most successful raids achieve nothing and their "rampages" actually push public opinion in the Liberal direction. Furthermore, because they generally don't target the same place twice, they actually have a way of pushing public opinion in your direction without you needing to do much. It IS a pain to fight them when they attack you directly, but it isn't too hard to avoid being attacked while they make things easier for you.

-In Nightmare mode without WDSTF, they are a pain in the ass when they occur. However, they aren't THAT bad, for the sole reason that once they arrive, you should already have an extremely powerful force to fight against them with. For example, I had a group of 6 "Commandos" with very high rifle skills and all nearing 1000 juice, a leader with 19 persuasion, 18 disguise, and 19 psychology, not to mention a group of "civilians" repairing large amounts of army body armor and 7 programmers either checking polls or doing credit card fraud. When they arrived, I simply sent my leader to the Gentleman's club repeatedly, dated a hick/rube/etc, kidnapped him, and then converted him as a mole. I then sent my commando squad, which was easily able to clear out the hideout. Rinse and repeat. After the gain in disguise, psychology, and rifle in addition to the juice increase, the CCS was beneficial when it popped up in the long run.

-In regular mode with WDSTF, they are extremely annoying as their raids are actually effective. However, those rampages can still cause them pain. This is probably the toughest mode.

-In regular without WDSTF, they are far more dangerous when they arise as the LCS generally isn't quite as large to have changed public opinion as they would be in Nightmare, making them a real threat. However, they are easier than in normal with WDSTF due to the player at least having something to work with.

Now, here is how my game in Nightmare without classic or WDSTF went:

(1) I began by recruiting a group of 6 "Enforcers". They would assist my leader (King was his name) in kidnapping. Initially they did the kidnapping unarmed, but over time I made enough money to arm them with cheap guns.
(2) I used these enforcers to kidnap a judge, a radio personality, a news anchor, a cop, assorted people (janitors, etc), 6 pseudo-soldiers (veterans, etc), and 7 programmers. After kidnapping enough to leave me in a very strong position (especially the cop, as he had sufficiently high efficiency as to warn me of basically every raid), I left my enforcers in the industrial district, doing things like clothing repair.
(3) I used the 6 "soldiers" as a commando group, calling them commandos Blue, Yellow, Orange, Purple, Red, and Green. Each one of them had decent skills in an area other than rifles and combined were very useful (for example, Orange had skills with first aid while Purple had a great security skill).
(4) From here, I used the programmers to do credit card fraud (which was very profitable) and occasionally opinion polling. If I saw an issue that wasn't liberal enough, the commandos would go and shoot up a building until the people liked it. I didn't bother with the newspaper as it would simply result in more raids. Raids themselves were not a problem because my cop mole informed me of them all ahead of time.
(5) The CCS arrived. I used my boss to capture CCS members and to convert them. His persuasion and disguise skills went through the roof. When the CCS was in "recovery" mode, I used him as an absurdly overpowered robber in conservative buildings. He had no security skill, but his disguise was good enough for him to be able to rob entire bases without ever raising the alarm so long as he had the right clothes, and if the alarm was raised he could bluff past anything. Later on, I was able to basically use the cable and radio buildings as Liberal proxies, having my King stroll through, "hijack" the station (though no one ever complained), bluff past all the guards, rinse and repeat.
(6) From here, it was basically a waiting game. I finished off the CCS and did some musical chairs to prevent my commandos and hackers from being arrested in raids. I used my boss to hijack the radiowaves mostly for the lulz (public opinion was pretty much 90% liberal at this point anyway).
(7) The liberal amendment failed. I disbanded since it was clear I would win anyway (Despite all laws and all branches of government being strongly arch conservative). I waited and sure enough, the government become entirely Elite Liberal by 2018 and I won (having ended the LCS in 2011). I suspect the liberal amendment would have actually hurt my cause, since I have seen many games where it results in the conservatives coming back to power and stopping things from going far enough liberal to win and then reversing my influence, whereas without it the liberals can't be dislodged and win by default.

Now, questions:

(1) No matter how liberal it gets, gang members in the crack house are all conservative. Is there any way to change this?
(2) How do I reduce heat? No matter how little I used my commandos or put them on community service, they racked up absurd amounts of heat immediately wherever they were. Same thing with my hackers.
(3) How do I effect each individual issue? Some were obvious in a strange, LCS world way (AM radio is popular? Shoot up the building! Police brutality isn't being noticed? Bust the door down and shoot up the PD! etc), but some I couldn't figure out (gay rights, gender equality, military spending, CCS popularity, etc)
(4) Is there a way to get my kidnapped and converted Liberals to court to remove their rap sheets without them being "rehab'd" back into conservativism? I always avoided this happening for this reason, but I suspect I would have had an easier victory if I could have had my commandos and hackers found "not guilty" so that they could do lower key actions.
(5) What is the deal with the CEO in his residence? I can't seem to kidnap him because he is "too dangerous" (also, is there a way to kidnap "dangerous" people outside of datenapping?), I can't date him because either "this isn't Brokeback Mountain" or "I am happily married", so what do I do with him? Do I get an advantage by shooting him dead?
« Last Edit: July 19, 2011, 05:15:55 pm by GreatJustice »
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Bdthemag

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Re: Questions
« Reply #10 on: July 19, 2011, 07:12:49 pm »

1. Don't think so.
2. You can't reduce heat on a Liberal, your best bet would either run away all the time or have him arrested (by the police) and go to trial. Make sure you have a few Sleeper Judges and hire the Liberal Lawyer.
3. Gay Rights can be effected by attacking the military base (I think?), Military spending by well attacking the Military base, Gender Equality by attacking the Gentlemens Club, CCS Popularity is effected by how much Liberal stuff you do.
4. I don't think so.
5. You have to wound him first, then you'll be able to kidnap him. Regarding seducing him, I just always have a guy with a extremely high seduction skill. If you just kill him the public opinion will move more liberal on CEO issues.
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Kay12

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Re: Questions
« Reply #11 on: July 20, 2011, 12:14:23 am »

1. Crack houses are supposed to have Moderates and Liberals as well, but the response that occurs if you wait too long is 100% Conservatives.

2. You CAN reduce heat. Community service slowly whittles off heat - about a murder's worth of it each week. It may take a very long time to clear lots of heat (and the criminal charges still remain), and the alternative is to get caught and successfully defend in court.

3. Many connections aren't obvious. I'll list the ones dived from the latest version of the development trunk here:
Spoiler (click to show/hide)
4. No, I don't think that it can be reversed so they won't be rehabbed. However, in extremely rare circumstances (hasn't happened to me even once) successful conversion may cause the Conservatives to think it's an actual change of heart.
5. Killing him is OK for political purposes, but getting him as the sleeper is the Ultimate Prize. That's why it's hard. About "too dangerous" targets, I've been thinking about making the system a bit easier so Liberals could aim for non-vital parts to wound them easier without killing. If he mentions Brokeback Mountain he probably isn't interested in homosexual romance, so use an opposite sex seducer.
« Last Edit: July 20, 2011, 12:19:59 am by Kay12 »
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Reelyanoob

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Re: Questions
« Reply #12 on: July 20, 2011, 12:21:23 am »

I've had the successful "change of heart" twice, but I've played my last two games very kidnap-focussed strategy (pretty much constant brainwashing team), I had dozens of brainwashed types. The full change of heart is rare. Supposedly they could get arrested and not be deprogrammed, but my guys don't get arrested very often so it's not an issue (more often, my liberals get deliberately arrested to clear off charges against them).
« Last Edit: July 20, 2011, 12:23:16 am by Reelyanoob »
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Kay12

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Re: Questions
« Reply #13 on: July 20, 2011, 12:27:06 am »

I've played lots of kidnapping-heavy games (to the extend I've had my sleeper list contain several pages of judges alone), but it still hasn't happened. Looking at the source, it seems to happen when

1. The police had already reported the person missing
2. The person's Heart is greater than 7
3. The person's Wisdom is greater than 2
4. And even then, it's only got a 1/4 chance.
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Jonathan S. Fox

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Re: Questions
« Reply #14 on: July 20, 2011, 05:22:35 am »

Given the conditions for a normal conversion from getting heart several points higher than wisdom, it's virtually impossible to get the full change of heart. Even if you're on track, they'll convert before it happens.
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