Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3 4

Author Topic: Caravan arc doubt  (Read 5133 times)

Neonivek

  • Bay Watcher
    • View Profile
Re: Caravan arc doubt
« Reply #15 on: July 16, 2011, 10:26:52 pm »

Focus, this is about caravan arc.

But, how about the inn and employment of workers? I want market system too. It's best we got banks, either. Wait, focus  >:( , caravan arc, when is it coming out  :'(

Ehh there is nothing saying we can't have a side discussion... given that the question was answered sorta by Captain Delicitasticmania of the USS Frostysyrup
Logged

Dradym

  • Bay Watcher
  • if its hard, overly complex, but fun, its a dwarf
    • View Profile
Re: Caravan arc doubt
« Reply #16 on: July 16, 2011, 10:29:13 pm »

i predict the caravan arc will explode into the economy arc, and taking 2 years for all the goals to be complete

oh but it will be awesome as only dwarf fortress can be
« Last Edit: July 16, 2011, 10:31:47 pm by Dradym »
Logged

Neonivek

  • Bay Watcher
    • View Profile
Re: Caravan arc doubt
« Reply #17 on: July 16, 2011, 10:36:04 pm »

i predict the caravan arc will explode into the economy arc, and taking 2 years for all the goals to be complete

oh but it will be awesome as only dwarf fortress can be

The Carrivan arc... IS the economy arc...

What is funny is when Toady was heavily into the arc buisness it sometimes was funny how many arcs uttarly relied on the Carrivan arc (Artifact arc, Completed Army Arc, Town Arc, Almost ALL the arcs) because hidden within the Carrivan Arc was the basic concept of goods going from town to town.

Even Tough Toady disguised the arcs pretty well and good... I can still hear in my mind Toady saying "After the Carrivan Arc"

I am not sure I should take pot shots at Toady, no one does so I have no idea how well he takes them. For all I know I could be banned the next mor
« Last Edit: July 16, 2011, 10:37:39 pm by Neonivek »
Logged

monk12

  • Bay Watcher
  • Sorry, I AM a coyote
    • View Profile
Re: Caravan arc doubt
« Reply #18 on: July 16, 2011, 11:06:24 pm »

In an attempt to be actually useful...

This is the list of goals for the Caravan Arc- the upcoming release will be Release 1/9 (discounting bugfix releases.) As regards the OP's scenario, that will be possible at Release 5 (assuming these humans live in evil biomes to plant that sliver barb in.) Inns are Release 4, Hirelings Release 3, and the earliest stage of markets will be out with this coming release. Banks are unmentioned, but Release 8 allows buying/renting of property, which gives adventurers a more permanent (and convenient) place to store their goods than a recently cleared Night Creature Cave.

In terms of long, long term goals, the Caravan Arc does bring the rest of the arcs much closer to the ground- the Army Arc is the next on the list, which needs the Caravan Arc for world-gen conflicts to make more sense, and provide motives for various groups and factions to compete with one another.

And come on Neonivek, Toady isn't Candle Jack or anything, he's not going to suddenly app

counting

  • Bay Watcher
  • Zenist
    • View Profile
    • Crazy Zenist Hospital
Re: Caravan arc doubt
« Reply #19 on: July 16, 2011, 11:37:28 pm »

My concerns are not because I don't know what's the schedule of planning and releases, but the lack of a clear monetary system planning. I don't know the revives of the old coinages failure will be such a good idea into an over designed caravan arc. You can see so many plans involved spending "money", and in the field of productions, but hardly any plan of a "money supply" mechanisms. It's not simply as you set a wage rate and giving out money as you like. Hence my problems are how workers, employment, markets, and possibly banks actually integrated with each other?. They are not some economics voodoo, but the fundamental elements in the field of economics.

And I agree that building markets/shops infrastructure in town plans is a good start, making the specialized trading place as ground rules, and then adding up the merchants who runs it, right now what we lack is the play rules that governs how to interact with each other.  (setting price, etc.)
Logged
Currency is not excessive, but a necessity.
The stark assumption:
Individuals trade with each other only through the intermediation of specialist traders called: shops.
Nelson and Winter:
The challenge to an evolutionary formation is this: it must provide an analysis that at least comes close to matching the power of the neoclassical theory to predict and illuminate the macro-economic patterns of growth

Neonivek

  • Bay Watcher
    • View Profile
Re: Caravan arc doubt
« Reply #20 on: July 16, 2011, 11:56:59 pm »

Quote
And come on Neonivek, Toady isn't Candle Jack or anything, he's not going to suddenly app

Can you name anyone else who occasionally takes shots at Toady?

Though I am probably just playing up my own fear of rejection based upon a healthy fear that my criticism and cynicism may push people away.
« Last Edit: July 16, 2011, 11:59:34 pm by Neonivek »
Logged

frodo0800

  • Bay Watcher
  • Son of Ilúvatar
    • View Profile
Re: Caravan arc doubt
« Reply #21 on: July 17, 2011, 08:23:39 am »

Logged

frodo0800

  • Bay Watcher
  • Son of Ilúvatar
    • View Profile
Re: Caravan arc doubt
« Reply #22 on: July 17, 2011, 08:35:05 am »

im my opinion after the economy is back, toady should fix the lag issues/increase performance,then we can have forts with 500 dorfs and we will have an money flow.
i think that would be nice
Logged

counting

  • Bay Watcher
  • Zenist
    • View Profile
    • Crazy Zenist Hospital
Re: Caravan arc doubt
« Reply #23 on: July 17, 2011, 12:23:22 pm »

im my opinion after the economy is back, toady should fix the lag issues/increase performance,then we can have forts with 500 dorfs and we will have an money flow.
i think that would be nice

In agent-based computation economics model, around thousands of agents is enough for a sustained monetary system (with very dumb agents). Hence the entities in a region is already large enough, and it means a monetary system must include more than your own fortress, but using caravans to linked with your mother civilization. (Share the same market system, and monetary base) Or the entire race of dwarfs is under certain economic structures, and other races as well. (but different)

Although, if the agents are smart enough, at human level - as few as dozens of people can form a working economic system even with 1 or 2 bank(s). Hence if the dwarfs in DF are smart enough, than we don't need thousands of entities after all. Probably hundreds of them is enough. I guess in current level 500 is in the right scale, possibly a little more. But if there are only elementary market system and nearly-none existed financial structure, then 100+ dwarfs is certainly enough for that simple kind. (Using commodity money)
« Last Edit: July 17, 2011, 12:25:27 pm by counting »
Logged
Currency is not excessive, but a necessity.
The stark assumption:
Individuals trade with each other only through the intermediation of specialist traders called: shops.
Nelson and Winter:
The challenge to an evolutionary formation is this: it must provide an analysis that at least comes close to matching the power of the neoclassical theory to predict and illuminate the macro-economic patterns of growth

Neonivek

  • Bay Watcher
    • View Profile
Re: Caravan arc doubt
« Reply #24 on: July 17, 2011, 01:55:38 pm »

Spoiler (click to show/hide)

No... I can say this isn't true. The fact of the matter is that the Train that is the topic discussion already went into the station.

There are no tracks left.
« Last Edit: July 17, 2011, 02:45:29 pm by Neonivek »
Logged

Drevlin

  • Bay Watcher
  • Geg Fortress
    • View Profile
Re: Caravan arc doubt
« Reply #25 on: July 17, 2011, 02:45:05 pm »

im my opinion after the economy is back, toady should fix the lag issues/increase performance,then we can have forts with 500 dorfs and we will have an money flow.
i think that would be nice

Release 5 is creepy. I think that release 5 should explode in a new arc, the multithreaded computation arc. I know that toady has no plans for this, but sooner or later, as the game expands, it will be a forced choice.
Logged

thatkid

  • Bay Watcher
  • <Servibot> thatkid, swag percentiles: 94
    • View Profile
Re: Caravan arc doubt
« Reply #26 on: July 17, 2011, 03:09:48 pm »

im my opinion after the economy is back, toady should fix the lag issues/increase performance,then we can have forts with 500 dorfs and we will have an money flow.
i think that would be nice

Release 5 is creepy. I think that release 5 should explode in a new arc, the multithreaded computation arc. I know that toady has no plans for this, but sooner or later, as the game expands, it will be a forced choice.
How is it creepy?
Toady is making a program that will allow us to create real working universes. This is just another step on the road to godhood.
Logged
Fame is a vapor. The only earthly certainty is oblivion.

Drevlin

  • Bay Watcher
  • Geg Fortress
    • View Profile
Re: Caravan arc doubt
« Reply #27 on: July 17, 2011, 03:23:13 pm »

It's creepy because I will play constantly at 1 FPS. My PC is scared  :P

EDIT: Obviously it's awesome, but I'm concerned about performance
Logged

thvaz

  • Bay Watcher
    • View Profile
Re: Caravan arc doubt
« Reply #28 on: July 17, 2011, 05:10:28 pm »


It's creepy because I will play constantly at 1 FPS. My PC is scared  :P

EDIT: Obviously it's awesome, but I'm concerned about performance

There is a time when he have to say goodbye to our old friends, the computers. Do not get sad - it is time then for a new one.
Logged

Neonivek

  • Bay Watcher
    • View Profile
Re: Caravan arc doubt
« Reply #29 on: July 17, 2011, 05:26:58 pm »

To think... in 5 years the multicore support will be entirely unneeded.
Logged
Pages: 1 [2] 3 4