Turn 0: Definitely Not KansasYou all wake up and go through the usual routine: Where is this? Not home. Are you dead? Maybe it's that place... no, wrong temperature. Never seen these kinds of trees. Does the sun look normal? Why do you feel like you're being hunted...?
Then you notice your companions. For whatever reason you can communicate with them just fine, and decide not to kill them. In fact, you think it'd be better if you stuck together. Something's not right here, and there's strength in numbers...
Then you find it. A raised stone circle, with what seems to be a textured map on its surface. It must have been the work of a very, very detailed craftsman... or some kind of mechanical process. A tiny stone circle in its center seems to serve as confirmation of where you are.
That's when you notice a very slight tint of color to most of the map. Like it's marking territory or something. You get the feeling that if you can get out of the tinted region... well, you're not sure what would happen then, but you suspect it'll have its advantages. Trouble is, that looks like a long way... and if there's something out there, it'd surely know you'd probably make for the border...
In any case, most of the map looks colored like forest or jungle, but there seem to be swampier, rockier, etc. regions here and there. You could probably make your way through just about any type of relatively hot, humid terrain on your way out. You'd best do something, though- whatever it is likely won't wait for you to make up your minds.
Phillip Kingston, Assassin
Ω Ω Ω
Quickblend: May attempt to hide immediately upon being discovered
Firefight: 2
Scouting: 2
Sniper Rifle
Pistols
Jacob Charleson, Mechanic
Ω Ω Ω
Mechanic: Can fix, maintain, and to some extent build sophisticated mechanical devices
Melee: 2
Trap: 2
Wrench
Sack of Mechanic Tools
Daegan, Black Saint
Ω Ω Ω
Fury: +1 to attacking anything alive
Firefight: 2
Mobility: 2
Triple Flintlock
Green, Living Crystal
Ω Ω Ω
Inorganic: Immune to most environmental hazards and inconveniences
Melee: 2
Firefight: 2
Dwrizzt, Kobold Hunter
Ω Ω Ω
Trophy Hunter: Gain additional benefits from trophies
Firefight: 2
Ambush: 2
Longbow
Crude Knife
I've decided to start with the 5, and then add more along the way. First order of business is picking a route and getting a move on.