I'll bite, I'm going to be as critical as I can be while stile being 100% honest so please don't take offense. I respect that you want to get better at something. Also, note, this is coming from a reader's standpoint and not a writer's.
To start off, I'll bold the parts I don't particularly like, and comment in italics. This is kind of hard for me to read myself so if you want I can change the colour or something instead.
I hate myself. That's something I realised recently. It's the only thing that explains my addiction to roguelikes. My self-loathing has evolved into a masochistic torture of my own cognitive facilities in order to make myself feel better about some sort of inadequacy. I am a '90s TV star and roguelikes are my crack cocaine.
What other genre of game has such a tedious, slow and painful learning curve? What other genre forces you to lose hours (or even days) of progress in order to learn one minor lesson every single time? Is there ANYTHING that comes close to the almost self-harming experience of playing a roguelike? I seriously doubt it.I don't feel this sentence is needed and just comes out as you talking and not reviewing the title
Which is why it amazes me when games like Dungeons of Dredmor come out and claim they're “more accessible” roguelikes. I admit that it's more accessible, in the same way that a drug dealer discovering you can pour coke into drinks instead of snorting it up your nose is more accessible.Two drug jokes not connected in anyway so close to each other doesn't excite me
It's still horribly addictive, maybe more so. The interface, the point and clicking,This could mean anything, more description here would be good the general increase in accessibility caused it to induce a trance in me, a transformation from being a normal happy gamer to “KILL-SMASH-GET LOOT RINSE REPEAT HAHAHAH LEVEL UP YOU BASTARDS”. It took me back to the dark days of Diablo, when I was a mere innocent type shoving fireballs up the rectums of any demons that looked at me wrong.
And this is a good thing. The best of things, in fact, at least for the game's maker.I don't really understand what this means I would happily pay for DLC for this game, and I absolutely despise that moneygrabbing bullcrap.What does this mean? Why would Dungeons of Dredmor DLC be different from other DLC, and how?
The crafting is something I'd like to spend a little time on, too.Crafting wasn't mentioned until this point, is not explained in depth here I feel the crafting helps even out the gaming experience quite a bit. It allows players who've had a hard time finding decent equipment to get up to scratch with some crafting items (advice to developer: put in crafting dispensers) and doesn't feel like it's been forced into the game at all.
There are, however, a few negatives with the game. Issues that show maybe making the game a lot more accessible has took up too much development time and caused a drop in variety and quite a lot of bugs. The bugs are being readily fixed, but the fact that a lot of the “special” rooms are the same regardless of level (except with, obviously, different monsters) is a bit disappointing. When I see two iron grilles, I'll know there's a vault behind them, about four traps and some water / lava and a path around. The monster vaults could do with artifacts placed in them and some “theming” (similar to the levels in DooMRL where they are fixed and unique per game), which would improve it greatly. Some of the skill trees Same as crafting before, not mentioned not really explainedare also kind of useless, but I'm sure that's something that will also get properly patched.
Other than that, though, I don't really have any criticism. The game's art is gorgeous (and funny), the stat screen is informative despite (or perhaps because of) the sheer amount of jokes per item and it's seriously cheap for the amount of content you'll get. Nevermind the jokes all over the game and the amazing loot system. It's feature packed with WONDERFUl.
My advice is that, whether or not you are a fan of roguelikes, you should buy this game. Immediately. It's a wonderful RPG that definitely could bring the roguelike to the masses.
Overall Rating: 8/10 (Sadly let down by some minor flaws in terms of replayability, the game is still really good.)
Value Rating: 10/10 (Cheap, good and long. Pretty much perfect.)
I feel the review didn't touch on many of the important parts of the game and mostly described how much you enjoyed it, and not why. Skills are not explained, crafting is not explained, anyone who has never played a roguelike before will have no idea what you are talking about, what makes this game- which costs money- better than or at least comparable to any other roguelike which is most likely free, the humorous nature to the game is not explained, generally If you didn't label this a review of Dredmor I wouldn't have even been able to tell what you were talking about, even if I had played Dredmor (And I have, and yes it is awesome =p)
I do have other criticism but I think it would be best saved where it could be better explained in another review of yours.
Being able to write about something coherently for an extended period of time is in itself impressive, so I hope you stick to reviewing and you should get better pretty quickly. I wasn't bored reading the review which is indeed a plus, however that could be contributed to how short it was.
Hope I can help, again, don't mean any offense, really just trying to help the best way I can.