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Author Topic: Allow catapults to shoot anything.  (Read 5262 times)

GreatWyrmGold

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Re: Allow catapults to shoot anything.
« Reply #15 on: July 17, 2011, 08:09:54 am »

...After rereading the quotes and ignoring the context, I have to agree: Things out of context are funny.
Now let's get back to flinging dwarves at goblins.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Monk321654

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Re: Allow catapults to shoot anything.
« Reply #16 on: July 17, 2011, 09:36:27 am »

Hmmmmm...
Finally, a use for the hoards upon hoards of Rhesus Macaques in my animal stockpile!
WHAHAHAHA!
Feel the rain of thieves, you beardless bastards!
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This is a side-effect of dwarven animal training (hit animal with hammer until it forgets that it hates you, then lovingly cuddle it).

I'm not your average Bay12er. I care about my drunken midgets.

Jake

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Re: Allow catapults to shoot anything.
« Reply #17 on: July 17, 2011, 09:07:27 pm »

I started a thread about this a while back. The easiest way to implement it would seem to be a "designate as catapult amunition" button similar to dumping or melting. Barrels are currently unbreakable, but if they shattered on impact then venom and forgotten beast ichor would suddenly have an actual use.
This would also mesh excellently with the planned ability to designate items and tiles to be lit on fire.
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Never used Dwarf Therapist, mods or tilesets in all the years I've been playing.
I think Toady's confusing interface better simulates the experience of a bunch of disorganised drunken dwarves running a fort.

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flieroflight

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Re: Allow catapults to shoot anything.
« Reply #18 on: July 18, 2011, 11:17:26 am »

also works with the blood barrels if you mod the blood to have contact syndromes or if you then magma the booze
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dwarfhoplite

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Re: Allow catapults to shoot anything.
« Reply #19 on: July 19, 2011, 01:06:10 pm »

Urist Mcoperator fires Yak cow with the catapult loaded with Yak cow head. Yak cow head hits the yak cow in the head bruising the muscle, jamming the skull through the brain and tearing the brain.
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Roraborialisforealis

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Re: Allow catapults to shoot anything.
« Reply #20 on: July 19, 2011, 03:39:30 pm »

Raining burning cats onto an approaching siege would be pretty awesome.
EXACTLY WHAT I WENT ON HERE TO SAY.
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Particleman

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Re: Allow catapults to shoot anything.
« Reply #21 on: July 20, 2011, 09:26:09 am »



... Put enough catapults on catapults and you can put stuff into orbit. STRIKE THE SKY!
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frodo0800

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Re: Allow catapults to shoot anything.
« Reply #22 on: July 20, 2011, 10:53:25 am »

if this is implemented in the game kobolds will be renamed to KOBOLTS!


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Batgirl1

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Re: Allow catapults to shoot anything.
« Reply #23 on: July 22, 2011, 12:06:12 am »

Why has no one mentioned the obvious choice for ammo?  COWS!  :D
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frodo0800

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Re: Allow catapults to shoot anything.
« Reply #24 on: July 22, 2011, 06:02:00 am »

Stronghold 3 will have flying cows too... but no dorfs  :'(
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Tharwen

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Re: Allow catapults to shoot anything.
« Reply #25 on: July 22, 2011, 11:24:03 am »

I'm amazed noone mentioned the obvious.

The spinning Axelord strikes the Dragon in the lower body, bruising the liver. tearing apart the spleen and tearing apart the left kidney!
The Axelord has lodged firmly in the wound!
The dragon breathes fire!
The Dragon is relieved that he is immune to fire!

And if you miss, he'll just dodge the earth.

*Ahem*

The spinning axelord strikes the earth!
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Duke 2.0

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Re: Allow catapults to shoot anything.
« Reply #26 on: July 22, 2011, 11:35:41 am »

 Would be nice if the damage formula for catapults worked based on weight and stuff. Lots of funkiness that could happen. For an even more amusing feature, stacks of items could split apart upon firing. A stack of bones would cover a hallway in wonderful macabre junk. Arrows could be a deadly alternative.
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Rowanas

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Re: Allow catapults to shoot anything.
« Reply #27 on: July 22, 2011, 01:26:42 pm »

Um... arrow firing catapults? Aren't those just inaccurate ballistae?

Note to self: Catapults firing ballistae.
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I agree with Urist. Steampunk is like Darth Vader winning Holland's Next Top Model. It would be awesome but not something I'd like in this game.
Unfortunately dying involves the amputation of the entire body from the dwarf.

mcshmeggy

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Re: Allow catapults to shoot anything.
« Reply #28 on: August 09, 2011, 08:03:27 pm »

this came to mind when I was reading this thread

http://www.youtube.com/watch?v=v_RgNLI1rYY

am I right, or am I fucking right?
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Urist McCheeseMaker

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Re: Allow catapults to shoot anything.
« Reply #29 on: August 09, 2011, 08:12:22 pm »

this came to mind when I was reading this thread

http://www.youtube.com/watch?v=v_RgNLI1rYY

am I right, or am I fucking right?
http://www.youtube.com/watch?v=JQ8jGqdE2iw

whoops. I guess I missed a link. Nothing new here, move along.
« Last Edit: August 09, 2011, 08:14:37 pm by Urist McCheeseMaker »
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