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Author Topic: The Last Gleaming/Space Marine RPG OOC Thread, Waiting List Open  (Read 20091 times)

Luke_Prowler

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1:A
2:A
3:A

It seems like a good idea to focus on short range, to complement my other bonuses.
« Last Edit: July 17, 2011, 02:49:34 pm by Luke_Prowler »
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Dwarmin

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-EarthGov HQ Incoming Message
Receiver Sami Taiya
Location: Hanover Station
...

Is this you?


Sami Taiya, Squad Leader (Taricus)
Training
-Year 1-
+5 Medium Firearms Combat
+5 Light Firearms Combat
+10% Stamina
+2 to Leadership rolls

-Year 2-
+6 Psionic Defense

-Year 3-
+9 to leadership rolls
+6 Asset Designation
+1 Medium Firearms Combat
+3 Light Firearms Combat
+3 Melee Combat

Augments
Command Networking Package: +1 to Leadership rolls
Neural Booster Mk.4: +3 Psionic Defense
Mind/Body Cybernetic Kit: +1 combat with melee, +1 combat with firearms

Profession
Natural Leader: +2 to Leadership rolls

Starting Perks
Antigen Service Experience:Rerolls failed Leadership attempts, three uses a mission, squad bonus to combat on Xeno Worlds or when facing Xeno Enemies

If so, great. We found the people you requested for your squad. Well, we did our best. Tell us if we need to wash any of them out. Dossiers located within...

Ludwig LaWitch, Psionic Specialist(Vagel7)
Quote
Subject notes-forwarded to Squad Leader Sami Taiya

You needed a psyche-job right? This ones right up your alley.

The subjects mental powers developed well during his first year, but he found it difficult to maintain the anger that fueled him later on. We've gifted him with a specially designed psi-amp to compensate-it will only work for this subject, so it's a good field run before we do further research.

Similiary, his physical skills began to wane once he left Hex. Subject took a special totem from the world which should aid him-don't try to seperate it from him, it could trigger a Psionic Cascade Effect

Subject learned a variety of useful skills in OSA-turns out he's a crackshot with small arms. We've let him take the OSA sidearm he used in the service for field use.

His augments make him pretty intelligent-you can count on him.

Total Bonuses:
Training
-Year 1-
+4 to Psionic Attack

-Year 2-
+3 to Psionic Defense
+10% Stamina
+2 to Melee Combat
+1 to Medium Firearms Combat

-Year 3-
+6 to Short Range Firearms Combat
+3 to Medium Firearms Combat
+3 to Stealth
+1 to Mind Reading
+2 to Psionic Attack
+3 to Psionic Defense

Augments
Mathbrain III Enhancement/+1 to intelligence rolls
Craftsmans Cyborg Eye/+1 to Navigation, +1 to detection, No penalty in darkness

Profession
Logistician/ +1 to intelligence rolls

Starting Perks
Memory of the Hex-Beast/Can double your Psionic Defense rolls for three turns every mission.

Wulfric Hersayer, Heavy Gunner (Adwarf)
Quote
Well, beggars can't be choosers.

You wanted a Heavy Weapons Specialist, and here he is. He's good enough at what he does-Been training in the Auto-Cannon since he stepped out of boot camp. He developed his skills well on Hex and Pandora-he's an all around good soldier, if a little bit over zealous...

He doesn't much skill in explosives or asset designation, or anything really. Guys like an open book.

Total Bonuses:
Training
-Year 1-
+3 to Heavy Weapon Combat

-Year 2-
+3 to Heavy Weapon Combat
+20% Stamina
+6 to Melee Combat
+5 to Medium Firearms Combat

-Year 3-
+2 to Heavy Weapon Combat
Auto-Cannon Expertise gained

Augments
Quad-Muscle Enhancers/+1 melee combat, +1 to strength rolls

Profession
Gun Nut/+1 firearm combat
Expertise/Autocannon, reroll worst combat result once every firefight

Starting Perks
Citation for Reckless Endangerment: Activate at any time to take no damage from enemy attacks for three turns total in a mission

Lev Kuzyakin, Technician (Phantom)
Quote
We got a Hacker for you, like you requested. Tough little bastard-doesn't like to exactly do things by the book. Carries around custom equipment he makes himself...I think you'll like him.

He's pretty well rounded, actually. Nothing special, but all right. He's got high marks in stealth training. Guys like a ninja...who can hack into a 1000 TB A.I Core in four minutes.

Also, he's augment free so don't have to worry about him during an EMP blast, right?


Total Bonuses:
Training
-Year 1-
+2 Hacking rolls
+1 Melee Combat rolls
+5 Medium Firearms Combat
+6 Stealth rolls

-Year 2-
+4 Programming
+3 Hacking

-Year 3-
+5 Engineering
+5 Programming

Augments
Augment Free/+50% Stamina

Profession
Mechanic/+2 to Programming/Engineering Rolls

Starting Items
Sentient Data-Disc/Rerolls failed programming/hacking/Engineering attempts, three uses a mission

Patrik Svensson, Medic (Ahra)

Quote
Found a medic for your squad. Swedish guy. Pretty bloody-minded for a doctor-he concentrated on combat assignments instead of medical knowledge when he was training. Can take care of himself in a firefight, no need to worry about him on that end. His medical skills are mediocre, but far better than nothing at all. Clueless about Xeno Morpohology and Viral Warfare, but you didn't ask for a specialist.

Total Bonuses:
Training
-Year 1-
+3 to medical rolls

-Year 2-
+2 Short Range firearms
+3 Medium Range Firearms

-Year 3-
+2 to medical rolls
+3 Short Range firearms
+4 Medium Range Firearms

Augments
Medi-Aid Total Mental Improvement Package: +2 to medical rolls

Profession
Trained Surgeon: +2 to medical rolls

Starting Perks
Bravery Commendation: If any attack would take you under 25% stamina, you can reroll that attack, up to three times a mission.

Roger Blackwater, Rifleman (LukeProwler)

Quote
We found a rifleman who should work out. He's a tunnel rat, former miner, took a tour on Ozark dodging bombs-he's a solid rifleman, and well rated in melee. He'll even be able to show off some of that shiny B armor-we don't really like to test it so soon, but your squad seems a good place as any.


Training
-Year 1-
+20% Stamina
+5 Combat rolls in melee
+4 Short range Firearm Combat
+2 Medium range Firearm Combat

-Year 2-
+50% Stamina
Gained Protoype Class B Armor

-Year 3-
+3 Combat rolls in melee
+3 Medium Firearm Combat
+6 Short range Firearm Combat
+3 Explosives Knowledge
Gained Sixth Sense

Augments
Red-Tech Basic Mining Eye Improvement/+1 to medium, short firearm combat, No penalty in darkness

Profession
Former Miner: +2 Combat rolls in melee
Physically Fit: +1 Combat rolls in melee
Cave Fighter: No combat penalties in natural caves and cramped spaces

Starting Perks
Proto-type Class B Armor: Absorbs up to 100% extra stamina damage, 30% max. Can be repaired in the field with engineering. A little bit buggy... (normal armor is less than half this effective)
Sixth Sense: Reroll any combat where you would take damage up to three times a mission

Rico Juanez, Rifleman (Kadzar)

Quote
Acquiring Information...
Got some fresh meat here. He's shown potential though. Keep him alive, will ya?

Training
Training
-Year 1-
+30% Stamina
+2 Combat rolls in melee
+3 Short range Firearm Combat
+1 Medium range Firearm Combat

-Year 2-
+10% Stamina
Gained Protoype Class B Armor

-Year 3-
+30% Stamina
+2 Combat rolls in melee
+6 Medium Firearm Combat
+3 Short range Firearm Combat
+3 Asset Designation
Gained Tough Son of A Bitch

Augments
Augment Free/+50% Stamina

Profession
Innocence: +1 to resist Psionic attacks

Starting Perks
Proto-type Class B Armor: Absorbs up to 100% extra stamina damage, 30% max. Can be repaired in the field with engineering. A little bit buggy... (normal armor is less than half this effective)
Tough Son of A Bitch: You can choose to activate this ability and kill three enemies for one successful combat roll. Can be used three times a mission.

Daniel Laliberté (ShootandRun)

Quote
Acquiring Information...
You don't have anything the French right? You would be surprised how much we get that...

He's rated fairly balanced in everything. Worked on construction, so he knows he away around explosives-served him well on Planet Ozark, anyway. His stamina is a bit lacking-he tends to take a more conservative approach than a brute force one, so deploy him carefully.


Training
Training
-Year 1-
+30% Stamina
+3 Combat rolls in melee
+3 Short range Firearm Combat
+3 Medium range Firearm Combat

-Year 2-
+10% Stamina
Gained Plasma Weapon Certified

-Year 3-
+1 Combat rolls in melee
+3 Medium Firearm Combat
+5 Short range Firearm Combat
+5 Explosives Knowledge
Gained Sixth Sense

Augments
Cheap Dermal Armor/Absorb +10% damage, adding to Armor.

Profession
Former Construction Worker: +2 Combat rolls in melee, +2 Engineering
Physically Fit: +1 Combat rolls in melee

Starting Perks
Plasma Weapon Certified: Plasma weapons tend be very powerful and accurate, but heavy and their ammunition consumption os overlarge-they're also very experimental. This user is trained and certified to carry any class of Plasma weaponry into battle, as long as he or she agrees to provide a AAR of the weapons performance afterwards.
Sixth Sense: Reroll any combat where you would take damage up to three times a mission




« Last Edit: July 17, 2011, 09:43:54 pm by Dwarmin »
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adwarf

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Oh yay I am an open book with an itchy trigger finger that ought to be fun.
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Taricus

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RE: Dossiers.
Thanks for the new squad. Im particularly interested in the Psionic and the Miner, The hacker will also be useful. The others I'll forward some reports on after their first assignment under me. The only one I'm concerned about is the one without a dossier. What happened to those files?
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Dwarmin

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RE: Dossiers.
Thanks for the new squad. Im particularly interested in the Psionic and the Miner, The hacker will also be useful. The others I'll forward some reports on after their first assignment under me. The only one I'm concerned about is the one without a dossier. What happened to those files?

-response-

It got lost in a meta-corporeal-space-time-dilation-effect.

Not really-we're still waiting for his control to submit the relevant information. Should be in soon.
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Phantom

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Power Armor that can use Engineering to be fixed? Heh, I'm gonna be working a bit more in the squad than usual.
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Kadzar

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Sorry for the late post, I was doing something today. Anyway:
1. A
2. A
3. B
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Dwarmin

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Sorry for the late post, I was doing something today. Anyway:
1. A
2. A
3. B

You weren't late, I was just impatient.  :)

Editing post now.
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Shootandrun

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Is it too late to join?

Name: Daniel Laliberté
Gender: Male
Age: 24
Country: France
Technical Augments: None
Psionic Augments: None
Physical Augments: Dermal armor around the arms. No the cool, skin-like ones - the cheap model. It's a flexible steel sheet around the skin.
Professional Skills: Construction worker
Requested Position: Rifleman
« Last Edit: July 17, 2011, 08:37:06 pm by Shootandrun »
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Dwarmin

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Nope. Just look at this and choose to finish.

Grunt Training

You didn't even get a meeting with the base supervisor, instead you were shoved into a cramped meeting hall with two hundred other people and told where you going to go...

Spoiler: training (click to show/hide)

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Shootandrun

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For the grunt training:
1. A
2. B
3. A
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Burnt Pies

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Name: Jessica Wearing
Gender: Female
Age: 26
Country: England
Technical Augments: None
Psionic Augments: None.
Physical Augments: Minor reactions booster chip, cyber-eye with InfraRed and high magnification modes, Metallic spine replacement (Due to previous accident.)
Professional Skills: Demolitions, specifically of high-rise tower blocks
Requested Position: Combat Engineer: Able to erect pre-fab buildings in a few minutes, carries explosives for destroying high value enemy positions
 (i.e. bridges, airfields, ammo dumps)
« Last Edit: July 17, 2011, 08:51:52 pm by Burnt Pies »
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Luke_Prowler

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Haha, look at my melee score. They didn't give me a gun to protect me, they gave it to give everything else a fair chance.
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Toriad

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Anymore spaces? or is it full.
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Taricus

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One more left!
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