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Author Topic: The Last Gleaming/Space Marine RPG OOC Thread, Waiting List Open  (Read 20071 times)

Phantom

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Re: The Last Gleaming/Space Marine RPG OOC Thread, Waiting List Open
« Reply #345 on: July 25, 2011, 06:27:58 pm »

Also: Late time weapons suggestion!

HFKN Colt 'Telo Sol' Gyrojet Rifle:
The HFKN Colt Telo Sol Gyrojet Rifle is an attempted reproduction of an earlier, failed, project. It maintains the same basic principles of the original Gyrojet weapons. It holds a magazine of thirty 9x39 Gyrojet rounds. It is quite reliable, and will even work admirably when one is underwater or in the vacuum of space. However, it is not recommended that one uses this for long ranged combat due to limited fuel per round and initial bullet velocity when it leaves the barrel.
That, and never set it on fire. Ever.
« Last Edit: July 25, 2011, 07:06:55 pm by Phantom »
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Dwarmin

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Re: The Last Gleaming/Space Marine RPG OOC Thread, Waiting List Open
« Reply #346 on: July 25, 2011, 06:39:31 pm »

Speaking of which, you guys should all organize the weapons your taking. Suggestions can still be made!

Loadout

Main Weapon: (1 Rifle/1 Sniper Rifle/1 Heavy Weapon OR 1 Extra secondary weapon)
Secondary:     (1 SMG or Shotgun OR 1 Extra main weapon)
Backup:         (2 Pistols/Backup Weapons)
Extras:          (1 Dozen of Grenades/Explosive Devices/Tools)
« Last Edit: July 25, 2011, 07:14:55 pm by Dwarmin »
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adwarf

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Re: The Last Gleaming/Space Marine RPG OOC Thread, Waiting List Open
« Reply #347 on: July 25, 2011, 06:48:49 pm »

Loadout

Main Weapon: Auto Cannon
Secondary: Berreta
Extras:
Explosives -
10 Blocks C-4
12 Frag Mines

Turrets -
2 Auto-Turrets
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Taricus

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Re: The Last Gleaming/Space Marine RPG OOC Thread, Waiting List Open
« Reply #348 on: July 25, 2011, 06:50:41 pm »

Code: [Select]
Main Weapon: Kangaroo ICW
Secondary: "Wolfgang" Assault shotgun
Backup: Beretta M50, Stun rod.
Extras: 12 Titus Crop Scrambler Grenades.

HFKN Colt Sturmgeshultz 22 "Wolfgang" Assault shotgun

A revival of H&K's CAWS, the wolfgang is capable of firing on full-auto, gas operated fro use with buckshot, flechette, polyshok and explosive shells. An expensive weapon which has dropped in price after Earthgov took control of the plant on Ozark, where the gun got it's nickname from rebel survivors after finding out it was just one gunman eliminating their squads, rather then a platoon they were expecting.

OOC: Adwarf, Taiya's going to veto you having explosives and the autoturrets.
« Last Edit: July 25, 2011, 06:55:19 pm by Taricus »
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Ahra

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Re: The Last Gleaming/Space Marine RPG OOC Thread, Waiting List Open
« Reply #349 on: July 25, 2011, 06:53:24 pm »

Loadout

Main Weapon:  kangaroo
Secondary:      Echo
Backup:           Kukri
Extras:             ¤4needles grenades or any medical equipment that give me an bonus
                       ¤6HEG
                       ¤2 titus
« Last Edit: July 25, 2011, 08:07:54 pm by Ahra »
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

Dwarmin

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Re: The Last Gleaming/Space Marine RPG OOC Thread, Waiting List Open
« Reply #350 on: July 25, 2011, 06:53:36 pm »

For reference, and just added

Blastech 987 Needle Grenade: Ouch time. Sends nano sharpened titanium spines into everything in its radius. Tears apart flesh, less effective against armor.

Minotaurus HEG Grenade: A block of high explosive in a tiny package-with an ergonomic grip. Better against armored targets, but radius is smaller than a needler.

Adeptus Mechanus EMP Grenade: Shaped like a keg of beer, the explosion fries unshielded circuitry and machinery in a fairly large radius. Power Armor is well protected, but is still affected.

Earthgov EXP Plasma Grenade: Sends a torrent of flesh melting plasma in all directions of the blast zone. Pretty nasty...watch out for friendly fire.

Titus Crop Scrambler Grenade: Likes EMP on living creatures, it sends out a burst of stored psionic energy, stunning foes within a good radius. Your squard psychic can interact with them and keep them from hurting guys on your side.
« Last Edit: July 25, 2011, 06:57:14 pm by Dwarmin »
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Luke_Prowler

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Re: The Last Gleaming/Space Marine RPG OOC Thread, Waiting List Open
« Reply #351 on: July 25, 2011, 06:56:59 pm »

Is it assumed we have enough ammo for our guns for the mission?
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Dwarmin

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Re: The Last Gleaming/Space Marine RPG OOC Thread, Waiting List Open
« Reply #352 on: July 25, 2011, 06:57:38 pm »

As much as you can carry.  ;)
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Ahra

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Re: The Last Gleaming/Space Marine RPG OOC Thread, Waiting List Open
« Reply #353 on: July 25, 2011, 06:58:30 pm »

meh power armor 20-50/60kg? ammunition
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

Dwarmin

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Re: The Last Gleaming/Space Marine RPG OOC Thread, Waiting List Open
« Reply #354 on: July 25, 2011, 07:00:20 pm »

Meh, we'll fudge it. I figure you guys will have died long before a situation occurs where you run of ammo.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Taricus

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Re: The Last Gleaming/Space Marine RPG OOC Thread, Waiting List Open
« Reply #355 on: July 25, 2011, 07:02:29 pm »

I could do the ammo tracking if you want Dwarmin.
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We sided with the holocaust for a fucking +1 roll

Dwarmin

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Re: The Last Gleaming/Space Marine RPG OOC Thread, Waiting List Open
« Reply #356 on: July 25, 2011, 07:04:12 pm »

S'up to you.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Luke_Prowler

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Re: The Last Gleaming/Space Marine RPG OOC Thread, Waiting List Open
« Reply #357 on: July 25, 2011, 07:06:12 pm »

Main Weapon: Kangaroo Combat Rifle
Secondary:     "Echo" Shotgun
Backup:         Beretta M50/Brass Knuckles(Kukri Knife)
Extras:          7 Needle Grenades/ 4 HEG Grenade, 1 Demo Kit
« Last Edit: July 25, 2011, 07:58:32 pm by Luke_Prowler »
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And that's why Communism doesn't work. There's always Chance Time

Taricus

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Re: The Last Gleaming/Space Marine RPG OOC Thread, Waiting List Open
« Reply #358 on: July 25, 2011, 07:07:12 pm »

I'll do it. Everyone will only be able to hold 8-12 mags for the primary weapon, 4-6 mags for secondary, 3-4 mags for backup weapons. This is based more on LBE restrictions rather than weight, which means someone on the supp. squad is carrying Wulfric's extra ammo.


Finalized section order:
Squad 1:
- Sami Taiya
  - Ludwig LaWitch
  - Rodger Blackwater

Squad 2:
- Joao Caine
  - Lev Kuzyakin
  - Daniel Laliberté

Squad 3:
- Rico Juanez
  - Jessica Wearing
  - Wulfric Hersayer
  - Patrik Svensson
« Last Edit: July 25, 2011, 07:10:09 pm by Taricus »
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Burnt Pies

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Re: The Last Gleaming/Space Marine RPG OOC Thread, Waiting List Open
« Reply #359 on: July 25, 2011, 07:10:31 pm »

Loadout

Replacing my main weapon with more Extras if that's ok.
Secondary:     KS-10 LSMG, mostly IR and Visible Light crystals. (Treating as Primary Weapon.)
Backup:         Beretta Bullpup, Beretta M50
Extras:          4 Needlers, 6 HEGs, 1 Plasma 'Nade, 1 Scrambler
More Extras:  Field Maintenance Kit, Field Demo Kit, as many Portable Shields as I can fit after all this.
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