Sorry for the long delay. I kept waiting for something more interesting to happen, but it just was taking too long.
21st Felsite: Just when you think your troubles are over...
Not sure how this guy got in, but I am sure that all entrances really are closed now. I've sent the military after it, and with luck that will be the end of it.
22nd Felsite: So much for that...
Nothing much I can do here. I've sent the military, such as it is, to plug the breach. We'll see what happens.
23rd Felsite: Well, the military managed to drive them back, but...
We lost a good half of the military in this debacle, and about a quarter of all our dwarves. Now that the siege is leaving, I'm making sure we have better countermeasures against this sort of thing in the future. Of course, I haven't even managed to build my bolt-hole yet, so what am I talking about?
The elves got through this with no trouble, blast them. They didn't even notice the attack, apart from a couple of strange thumping noises from the trap hall behind them!
11th Hematite: No more disasters, fortunately, and everyone's starting to get over what happened during the spring. I've been working on sealing up the holes in the fortress, such as this one.
Meanwhile, work proceeds on my little haven at a slow but steady rate. There's a couple of spots where the natural gems almost form windows from room to room, all very nice looking.
The mayor wants us to make some brass, and we're low on cages anyway, so I obliged him. Meanwhile, I'm trying to figure out who's dead and who we still have, so I know whether or not to appoint a new doctor and such. Back to the basics.
27th Hematite: The recovery is still going slow. A few dwarves have started throwing tantrums. The injured parties have demanded that I punish those responsible, but honestly, I have neither the time nor the desire to go along with that. So someone tossed one of your shoes across the hall. Big deal. On the upside, we've managed to clean up about three quarters of the junk that was lying around. Once we've finished dealing with that, it'll be time to start trying to raise morale.
11th Malachite: I've been exploring more of the fortress, now that all the calamities seem to be over for the moment, and have found some new weird things.
This seems to be a set of pumps which do nothing more than send a small amount of magma from one pump to the next. Other than keeping a very small of magma floating in midair continuously, it doesn't seem to have a point. I've got no idea how they got magma into it in the first place, seeing as the floor below is some kind of small mausoleum.
Here we have a little two story room with bridges around the edges of the second story. Why? No clue. There's not even ramps or something underneath those hatches to get you to the first floor. The room below has some levers, which I'm not going to pull, and a few nest boxes.
Here is, as I like to call it, the 'green dining room', or perhaps the 'useless dining room'. I have to wonder, why is it that this place has so many dining rooms and so few hospitals?
If things keep going slow, and people don't mind, I'm going to keep throwing up random weird areas I discover, to make the filler a little more filling. But now that most things are back in their stockpiles, my dwarves should start being interesting soon.