Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 17 18 [19] 20 21 ... 41

Author Topic: Screw the Next Player Over! A Succession Game  (Read 96815 times)

davros

  • Bay Watcher
    • View Profile
Re: Screw the Next Player Over! A Succession Game
« Reply #270 on: August 18, 2011, 12:02:14 am »

I just saw this. Congrads to the deathtrapper.
Logged
Quote from: Malarauko
I had an above ground garden built in the grounds of my castle and two young dwarves spent time socialising there over the summer and at the end of the summer they were in love. Remember those long summers of your childhood? That first kiss in the gardens while crossbows dwarves shoot goblins above your head? The rain of dead birds as the hunters get to work? Truly Spearhills is a paradise.

Roctiv

  • Bay Watcher
  • Human Engineer
    • View Profile
Re: Screw the Next Player Over! A Succession Game
« Reply #271 on: August 22, 2011, 08:22:10 am »

Work is going to keep me busy for at least a week, so I'm going to skip my turn. Sorry for not posting earlier.
Logged
Have a dwarven day.

billybobfred

  • Bay Watcher
  • [PRONOUN: she:her:hers:herself]
    • View Profile
Re: Screw the Next Player Over! A Succession Game
« Reply #272 on: August 22, 2011, 10:41:29 am »

So Urist is skipped, and Roctiv is skipped.

Which makes it noodlenumbers's turn.
Logged
urist mcgeorg, who lives in boatmurdered and makes over 10,000 bad decisions each day,

andyman564

  • Bay Watcher
  • Professional Lurker
    • View Profile
Re: Screw the Next Player Over! A Succession Game
« Reply #273 on: August 22, 2011, 05:50:43 pm »

ah, the great noodle, the whole inspiration behind this crazy thread.
Logged
Yeah.  Thus why I didn't make a trap.  In it's current state the fortress didn't need a trap, the whole damn fortress is a trap.

noodle0117

  • Bay Watcher
  • I wonder what would happen if I pull it.
    • View Profile
Re: Screw the Next Player Over! A Succession Game
« Reply #274 on: August 22, 2011, 10:44:26 pm »

Alright, I'll be getting on to the game, although I'll need a bit of time to first update myself on everything that has happened.
School's starting in less than a week, so it's getting really busy around here.

Hope you don't mind if i use purely vanilla graphics for my screen shots.
« Last Edit: August 22, 2011, 10:46:21 pm by noodle0117 »
Logged

Crazy Cow

  • Bay Watcher
  • Legendary Procrastinator
    • View Profile
Re: Screw the Next Player Over! A Succession Game
« Reply #275 on: August 22, 2011, 10:56:10 pm »

Personally, I would prefer it :P

Supercharazad

  • Bay Watcher
    • View Profile
Re: Screw the Next Player Over! A Succession Game
« Reply #276 on: August 25, 2011, 09:45:20 am »

Just mentioning: I won't have enough time for this.
I'm skipping.

Logged

noodle0117

  • Bay Watcher
  • I wonder what would happen if I pull it.
    • View Profile
Re: Screw the Next Player Over! A Succession Game
« Reply #277 on: August 25, 2011, 07:30:23 pm »

With school just three days away and more than half of my summer homework unfinished, I'm rather tight for time as well.
I'll try to do what I can, but I might not be able to finish a whole year within a reasonable timeframe.
Would playing half a year suffice?
Logged

noodle0117

  • Bay Watcher
  • I wonder what would happen if I pull it.
    • View Profile
Re: Screw the Next Player Over! A Succession Game
« Reply #278 on: August 25, 2011, 09:21:03 pm »

Early Spring


Was the first word I heard when I stepped into this bizarre outpost of a fort.


A squad of tigermen stood camping outside the gates, their crude copper flails and maces stained red with things I'd rather not think of.

From the description my supervisor gave me, it seemed like a pretty nice place.
A fair number of trees and workable lumber, a hunt-worthy quantity of wildlife, weather that was possibly a tad chilly, but more than made up for by the nearby volcano and the endless supplies of free magma.

But this…
Sieges,


Bloody entrance hallways,


A giant swimming pool that I can’t make heads or tails of,

And most atrociously,


One of those artificial weak willed and unconditional TRAINING rooms?
(they're too cheap for how easy they are to set up)

Well at least it shouldn’t get any worse,
right?
« Last Edit: August 25, 2011, 09:32:34 pm by noodle0117 »
Logged

noodle0117

  • Bay Watcher
  • I wonder what would happen if I pull it.
    • View Profile
Re: Screw the Next Player Over! A Succession Game
« Reply #279 on: August 27, 2011, 09:31:02 am »

Early-Mid Spring

Though a combined arms force of goblins and catmen have come knocking at our doors, luckily for me, the previous fort overseers have set up a decent number of defensive traps to hold off any would be invader.
The slightly brighter goblins and catmen do nothing but camp outside.
Though the fort is besieged, it is safe, for now.


A particular point of interest I’ve noticed in this fort is the large number of windmills hanging above the volcano mouth.
Using my all seeing fort overseer powers, I see that the big huge windmill plant is connected to what appears to be a small scale magma pump reaching a bit ways down into the volcano. If I could get the pump to work, it seemed as if I might be able to flood the nearby vicinity of the fort with a nice hot siege cleansing bath. The only thing stopping the pumps from working was a disengaged gear assembly, which meant that all I had to do was to find the correct lever.


Well this could take awhile…


In other news, a dwarf who went by the name “billybobfred” apparently did something deserving of “punishment” and now has his corpse serving as a morbid decoration in the food stockpiles.



-------

Because nobody ever bothered to label any of the levers, I might just spend most of my time pulling them one at a time and figuring out what each one does.
Logged

Crazy Cow

  • Bay Watcher
  • Legendary Procrastinator
    • View Profile
Re: Screw the Next Player Over! A Succession Game
« Reply #280 on: August 27, 2011, 12:49:55 pm »

And thus the fortress died.

ashton1993

  • Bay Watcher
    • View Profile
Re: Screw the Next Player Over! A Succession Game
« Reply #281 on: August 27, 2011, 12:59:58 pm »

Couldn't you just create a new lever and link it up? Also I asked to join a few page back although my name doesn't appear to have been added to the turn list  :(
Logged
Wow, that's actually really friggin' awesome looking.
That is brilliant.
That is hilarious, Ashton. I love it.
OMG yes!!!  Thank you!!!

Totally not a narcissist.

andyman564

  • Bay Watcher
  • Professional Lurker
    • View Profile
Re: Screw the Next Player Over! A Succession Game
« Reply #282 on: August 27, 2011, 01:28:50 pm »

Couldn't you just create a new lever and link it up?

but where's the !!FUN!! in that? PULL AWAY MIGHTY NOODLE!
Logged
Yeah.  Thus why I didn't make a trap.  In it's current state the fortress didn't need a trap, the whole damn fortress is a trap.

Crazy Cow

  • Bay Watcher
  • Legendary Procrastinator
    • View Profile
Re: Screw the Next Player Over! A Succession Game
« Reply #283 on: August 27, 2011, 02:25:06 pm »

Couldn't you just create a new lever and link it up? Also I asked to join a few page back although my name doesn't appear to have been added to the turn list  :(

Sorry about that! I think I'm just going to ask everyone to PM me with a request to join so I don't miss anyone.

noodle0117

  • Bay Watcher
  • I wonder what would happen if I pull it.
    • View Profile
Re: Screw the Next Player Over! A Succession Game
« Reply #284 on: August 28, 2011, 02:37:55 am »

not exactly an update post, but...

1. Most of the levers are duds (haven't gone through them all though, so I'm a bit cautious).
2. It's already mid spring in my turn and I have yet to see any "secret plan" traps activated.
3. To Billybobfred, I can't find the levers which you've labeled.
As a matter of fact, pretty much all of the levers in the entire fort are un-labeled.
Logged
Pages: 1 ... 17 18 [19] 20 21 ... 41