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Author Topic: Screw the Next Player Over! A Succession Game  (Read 96806 times)

Jimlad11

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Re: Screw the Next Player Over! A Succession Game
« Reply #255 on: August 10, 2011, 12:55:47 pm »

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« Last Edit: March 13, 2018, 01:42:56 pm by Jimlad11 »
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GrizzleBridges

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Re: Screw the Next Player Over! A Succession Game
« Reply #256 on: August 10, 2011, 02:17:45 pm »

Any chance I can get dorfed if there are any left?
I wanted to play but I'm moving house this month so wont have time but I like reading it and wouldnt mind having a little GrizzleBridges running around in there, a cook or engraver if possible
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andyman564

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Re: Screw the Next Player Over! A Succession Game
« Reply #257 on: August 10, 2011, 03:33:54 pm »

yeah, i severely underestimated the speed at which water travels, what i thought would take weeks to set off took only 2 in game days. knowing it was unstoppable, i did my best to minimize the fort killing potential by keeping as many dwarves as possible busy. though the complete loss of the dining area is still a bit of a setback.
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Yeah.  Thus why I didn't make a trap.  In it's current state the fortress didn't need a trap, the whole damn fortress is a trap.

ignatzami

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Re: Screw the Next Player Over! A Succession Game
« Reply #258 on: August 10, 2011, 03:58:54 pm »

yeah, i severely underestimated the speed at which water travels, what i thought would take weeks to set off took only 2 in game days. knowing it was unstoppable, i did my best to minimize the fort killing potential by keeping as many dwarves as possible busy. though the complete loss of the dining area is still a bit of a setback.

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billybobfred

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Re: Screw the Next Player Over! A Succession Game
« Reply #259 on: August 10, 2011, 04:22:30 pm »

Any chance I can get dorfed if there are any left?
I wanted to play but I'm moving house this month so wont have time but I like reading it and wouldnt mind having a little GrizzleBridges running around in there, a cook or engraver if possible

(( I powered through this in one session without checking the thread, so you'll have to ask whoever comes next. ))

2nd Granite
oh armok it's flooding the fort as well

wait, i can just lock the doors. problem solved.

9th Granite
Right. So. We need to drain that room so we can bury our dead properly.


Not... actually sure that's the best draining method, to be honest.

18th Granite
No exporting socks, by order of the mayor.

17th Slate
I found some retracted spikes misplaced in one of the main halls. Well, it probably wasn't a main hall at the time.

Regardless, I've ordered them removed so they can be used more usefully.

20th Slate
Speaking of spikes, I just realized I ordered wooden menacing spikes when what I actually wanted was wooden training spears. Oops. Let's get that fixed right quick. Don't want any accidents, do we?

27th Slate
Ooh, migrants! 17 of them.

28th Slate
And an ambush! Not cool.

15th Felsite
So, uh

our military was not up to snuff

and as such we basically lost the entire wave of migrants

also they followed it up with a siege

which is just now happening

fyi
jsyk

26th Felsite
This probably isn't the best time for a weaver to be taken by a mood.

12th Hematite
Well, I've come up with a brilliant siege-breaking idea.


Make the enemy forces run through several dozen cage traps!

And just in case that isn't enough...


Anyone who gets through that will have to go through here. Pressure plates and hatches will make sure they stay in that little area, and our marksdwarves will be able to pick them off at their leisure.

17th Hematite
The weaver has completed her artifact!


That's... interesting?

10th Malachite
Actually, I think I'll have a handful of weapon traps in there as well.

24th Malachite
An ettin has arrived. Can it avoid traps? No? Then I don't much care right now.

15th Galena
Another siege has shown up.

You know, in case we weren't under enough pressure or something.

3rd Limestone
So, uh, I've determined that the flood in the old main hall is still being fed from an aquifer I didn't know we had.

Which means my chosen method of de-flooding is doomed to failure.

So, new plan! Block up the leak with a cave-in, then drain the water off the map with pumps.

14th Sandstone
A steam blob has arrived. Cause, you know, that's menacing.

I'd have left the thing alone, but it tried to break in, so we had to kill it.

5th Timber
The gauntlet is complete, and I want a zoo. Let's tear down the wall keeping the siege out.

The goblins are already gone, and they were the only ones I was really worried about anyway.

19th Timber
We broke the siege, but then an ambush.

Also a caravan but the ambush is the hard part.

18th Moonstone
A mason is taken by a mood.

23rd Moonstone
We're to be made a barony. And I'm the baron.

Huh.

1st Opal
To celebrate the new month, that mason finished the artifact!


It's... very abstract.

1st Obsidian
9 migrants have arrived, despite the danger. 5 of them seem to have military experience, so I immediately draft them into the crossbow squad which I made ages ago and never put any dwarves in.

8th Obsidian
By baronial mandate, I require the creation of three ballista parts.

Coincidentally, I'm the only siege engineer in the fort. Heh heh heh.

14th Obsidian
A siege. Tigermen.

19th Obsidian
And the goblins are ambushing us as well!

... They're not working together, though, which makes things a little easier for us.

24th Obsidian
(This entry is written in a different hand.)
Due to circumstances beyond our control, leadership of the fort has been passed on a few days ahead of schedule.

And personally, I'm a bit worried for the safety of the fort. She didn't write them in her official journal, but the baroness's personal diary makes reference to two "secret plans" to "show them! show them all! bwa ha ha ha!"

Whoever next takes control, I hope you find both secret plans, before they do something disastrous.

(( In addition to my secret plans, I built a siege battery a bit northeast of the main entrance, a mist generator, and a danger room. As for why I ended my turn slightly early... you may want to check up on the dwarf I named after myself.

I made 'N'otes of everything my levers do. These notes contain no false information whatsoever, because my plan goes off just fine if I tell the truth.

Here's the save. Good luck. ))
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urist mcgeorg, who lives in boatmurdered and makes over 10,000 bad decisions each day,

andyman564

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Re: Screw the Next Player Over! A Succession Game
« Reply #260 on: August 10, 2011, 05:49:10 pm »

Quote
So, uh, I've determined that the flood in the old main hall is still being fed from an aquifer I didn't know we had.

heh, just an added bit of FUN for anyone who tries to drain it. Question, did you spot it before it went off? or did it take you completely by surprise?
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Yeah.  Thus why I didn't make a trap.  In it's current state the fortress didn't need a trap, the whole damn fortress is a trap.

Crazy Cow

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Re: Screw the Next Player Over! A Succession Game
« Reply #261 on: August 11, 2011, 03:07:33 pm »

Well, I actually haven't posted for a while, but I'm still on top of things. This is awesome, guys, and hopefully will stay awesome :P

ImBocaire

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Re: Screw the Next Player Over! A Succession Game
« Reply #262 on: August 11, 2011, 03:22:11 pm »

Can I get re-dwarfed, perhaps? Also can I sign up for another turn, if possible?
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ashton1993

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Re: Screw the Next Player Over! A Succession Game
« Reply #263 on: August 11, 2011, 04:02:45 pm »

This is made of pure awesome, sign me up  ;D
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Wow, that's actually really friggin' awesome looking.
That is brilliant.
That is hilarious, Ashton. I love it.
OMG yes!!!  Thank you!!!

Totally not a narcissist.

Supercharazad

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Re: Screw the Next Player Over! A Succession Game
« Reply #264 on: August 13, 2011, 02:37:25 pm »

Yeah, you can skip my turn, I don't really want it anymore.

LIRQ stands for Lag Induced Rage-Quit, I was going to divert the aquifer into the caverns and open hell.

:P
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billybobfred

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Re: Screw the Next Player Over! A Succession Game
« Reply #265 on: August 13, 2011, 03:39:05 pm »

Quote
So, uh, I've determined that the flood in the old main hall is still being fed from an aquifer I didn't know we had.

heh, just an added bit of FUN for anyone who tries to drain it. Question, did you spot it before it went off? or did it take you completely by surprise?
I found the aquifer before attempting to drain the main hall.

I only noticed it at all because the water level had gone from 7+1 to 7+7 while I was carving out my draining chamber.
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urist mcgeorg, who lives in boatmurdered and makes over 10,000 bad decisions each day,

Urist_McArathos

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Re: Screw the Next Player Over! A Succession Game
« Reply #266 on: August 13, 2011, 11:07:26 pm »

Sorry about my silence; got saddled with some unexpected doubles.  I didn't realize so many had to be skipped already!  I'm downloading now, should have a report in the next day or two.
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Roboboy33

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Re: Screw the Next Player Over! A Succession Game
« Reply #267 on: August 13, 2011, 11:19:52 pm »

i want a turn
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billybobfred

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Re: Screw the Next Player Over! A Succession Game
« Reply #268 on: August 17, 2011, 12:34:34 am »

o.o
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Urist_McArathos

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Re: Screw the Next Player Over! A Succession Game
« Reply #269 on: August 17, 2011, 10:40:02 pm »

Argh, sorry guys, I'm gonna have to pass.  One of my coworkers hurt herself the other day, and is going to be out for a month.  I'm stuck covering ALL her shifts for the next two weeks, so I'm not seeing less than 90 hours a week for a while.
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