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Author Topic: Screw the Next Player Over! A Succession Game  (Read 96799 times)

TheOddDemon

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Re: Screw the Next Player Over! A Succession Game
« Reply #165 on: July 28, 2011, 01:48:31 pm »

...



Time for Operation Catch the "Uncatchable" Part II

Heh. They just love you, don't they?
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ImBocaire

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Re: Screw the Next Player Over! A Succession Game
« Reply #166 on: July 28, 2011, 01:50:40 pm »

To revive flagging interest in the War Dog and Tyrannosaur Spiderman franchise, studio execs have decided to introduce a new character! This one's a Lovecraftian unicorn-gopher-wasp with insomnia... and also an incorrigible lady's man!
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Demonic Spoon

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Re: Screw the Next Player Over! A Succession Game
« Reply #167 on: July 28, 2011, 01:53:24 pm »

Whoops, thought there wasn't a path to the ug from where he spawned, a cheesemaker died for my mistake.
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ImBocaire

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Re: Screw the Next Player Over! A Succession Game
« Reply #168 on: July 28, 2011, 01:54:29 pm »

You might want to check around a bit. Maybe you didn't find *all* the openings I left. Muhaha.
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Blade Master Model 42

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Re: Screw the Next Player Over! A Succession Game
« Reply #169 on: July 28, 2011, 01:55:10 pm »

To revive flagging interest in the War Dog and Tyrannosaur Spiderman franchise, studio execs have decided to introduce a new character! This one's a Lovecraftian unicorn-gopher-wasp with insomnia... and also an incorrigible lady's man!

*sniff sniff* I smell ratings!

Demonic Spoon

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Re: Screw the Next Player Over! A Succession Game
« Reply #170 on: July 28, 2011, 01:58:07 pm »

You might want to check around a bit. Maybe you didn't find *all* the openings I left. Muhaha.

Oh no, I knew about the opening, just not the path it took. I made the mistake of forgetting about ramps and multiple z-levels.
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ImBocaire

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Re: Screw the Next Player Over! A Succession Game
« Reply #171 on: July 28, 2011, 01:59:49 pm »

Sigh... if only it were possible to disguise tunnels.
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Demonic Spoon

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Re: Screw the Next Player Over! A Succession Game
« Reply #172 on: July 28, 2011, 02:10:30 pm »

And a vile force of darkness has arrived. Screw this I'm sealing us in.

Despite some minor setbacks we have caught the forgotten beast.

Forgotten Beast caught!



Dwarven Casualties: 2
Puppy Casualties: 2
Forgotten Beasts Captured: 1
Forgotten Beasts Killed: 0
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ImBocaire

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Re: Screw the Next Player Over! A Succession Game
« Reply #173 on: July 28, 2011, 02:14:32 pm »

...I have a sinking feeling I know what a LOT of traps are going to involve.
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Demonic Spoon

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Re: Screw the Next Player Over! A Succession Game
« Reply #174 on: July 28, 2011, 02:17:02 pm »

I've even made sure not to label my levers, which I might add goes against my nature. I expect explosions. Sadly I'm ruining my own screwing of the next player by building walls next to the drawbridges as well.
« Last Edit: March 29, 2015, 05:54:41 pm by Demonic Spoon »
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ignatzami

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Re: Screw the Next Player Over! A Succession Game
« Reply #175 on: July 28, 2011, 03:46:42 pm »

Does the FB have any sort of syndrome inducing blood... maybe? Please? :-)
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ImBocaire

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Re: Screw the Next Player Over! A Succession Game
« Reply #176 on: July 28, 2011, 03:51:35 pm »

Dunno if a poisonous sting indicates a spreadable contaminant.
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Putnam

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Re: Screw the Next Player Over! A Succession Game
« Reply #177 on: July 28, 2011, 04:28:39 pm »

Dunno if a poisonous sting indicates a spreadable contaminant.

It doesn't. It'll only poison that which it stings.

noodle0117

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Re: Screw the Next Player Over! A Succession Game
« Reply #178 on: July 28, 2011, 06:30:54 pm »

How exactly did you manage to capture the forgotten beast?
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Putnam

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Re: Screw the Next Player Over! A Succession Game
« Reply #179 on: July 28, 2011, 07:19:13 pm »

How exactly did you manage to capture the forgotten beast?
By the looks of it, it appears to involve a bridge to trap them after they try to kill the nearest pathable creature, I.E, a bait puppy.

Since the bridge is controlled by a lever...
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