5th Opal
I have been told that my tomb, as well as Crazycow's have been completed, decorated, and furnished. Good. At least if I cannot live with dignity, I can at least have some modicum of distinction in death.
My tomb, on the left side of the hallway, is engraved on floor, wall, and ceiling with images of our fortress's founding. I was also told of one image which I am not quite sure what to make of.
Is this a "political cartoon" of some kind? I must admit, I am perplexed. My tomb also includes four gem windows; I have always found their gentle scintillations to be soothing.
Crazy Cow's tomb is engraved on the walls and lined with statues.
At any rate, I have also expanded the bedroom complex and have ordered the creation of beds for the new rooms.
Not two minutes after the messenger told me about the tombs, I recieved another message.
Little Zon is sure to grow up to be quite the dwarf, given his already-impressive full beard.
Please, CrazyCow, don't spear this one to death.
15th Opal
Enough is enough, I say. It's time to put the underutilized skills of some of this fortress to use. Specifically, we need a medical system. More specifically, I NEED MEDICAL ATTENTION.
Paging through the manifests, it seems that there are in fact many dwarves with untapped skill for medicine. Our clothier is in fact an excellent diagnostician; he shall be the new Chief Medical Dwarf and Diagnostician. A woodcutter has remarkably nimble hands and skill with thread; he is now the Stitchsmith. Two peasants have a remarkably soothing manner and skill with cleaning and dressing wounds; they are now Bandagesmiths. Finally, a wax-worker has a rudimentary knowledge of healing fractures and setting bones; he is now the Bonesmith. The hospital shall be dug out momentarily.
I may have a nice damn tomb, but I don't intend on going there before I absolutely have to.
27th Opal
The hospital is complete. It has been dug out one level below the bedrooms. With any luck I'll be moved down there and given at least a crutch so I can leave this damned bed.
23rd Obsidian
With 7 days left in my overseership, Crazy Cow's husband enters a fey mood. I understand, Etur... anything to escape the screaming baby and the old ball'n'chain, eh?
He's a mechanic, so this should be interesting.
29th Obsidian
He began his construction today. The mechanic, I mean.
I don't care. Tomorrow I retire. Tomorrow I return to being a useless cripple...
or not!
As soon as the chief medical dwarf was appointed in Opal, he took one look at me, rummaged through the stockpiles, and handed me a crutch. It's taken me this long to get confident enough in it to go fetch my things and take them to my room.
Of course, thanks to my earlier decree, I move in with exactly one night before I get booted out again. Still, I suppose one night won't hurt.
In celebration, I have shed my earlier title in favor of a new one. Turns out I'm GOOD at walking.
The mechanic is making something out of dacite, gold, and three kinds of leather. If it doesn't have an image of my jubilant return to the ranks of the mobile on it, heads will roll. Or they would, if I had any power here anymore.
I won't lie; I engaged in a bit of mischief. Nothing near as deadly as hidden spikes in the hallway, though. Hopefully the next overseer won't begrudge me a bit of fun.
So ends the career of Udib 'ImBocaire' Aniteb, metalsmith, overseer, and professional Goddamn walker.
OOC: Notes for Next Overseer
Currently the only booze we have is dwarven wine. Hopefully that will change; I set up two new plots to start growing cave wheat, sweet pods, and pig tails, and bought the relevant seeds from the caravan.
The bedroom complex and dining room are on the same floor; it wasn't clear in any of the screenshots I took. I'd put a map on the map archive, but, well, it might spoil my trap (which isn't really all that bad).
Feel free to keep expanding the bedroom complex; the carpenter is set to make beds on repeat, and I'd do that each time a caravan with wood arrives. We've got more prepared food than we would ever be able to eat, so don't be shy about donating it to caravans.
I realized halfway through winter that I had turned invasions off for my personal fort and forgotten to turn them back on for this. Your turns might be a bit more hectic because of this, although if a single war dog can still drive off an entire siege, I think we'll be fine.
There's an aquifer on half of the first floor, and it extends downward somewhat, so I'd be wary of digging too haphazardly.
That's all. I had a lot of fun on this fort, and I hope my updates were enjoyable.
Save:
http://dffd.wimbli.com/file.php?id=4742