Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 5 6 [7] 8 9 ... 41

Author Topic: Screw the Next Player Over! A Succession Game  (Read 96791 times)

ImBocaire

  • Bay Watcher
  • [ALL_WORK] [NO_PLAY] [IS_DULL_BOY]
    • View Profile
Re: Screw the Next Player Over! A Succession Game
« Reply #91 on: July 24, 2011, 03:11:15 pm »

20th Galena

...I am flabbergasted. I am amazed, and above all, I am just plain WHAT THE FUCK, MAN.

That dog SINGLEHANDEDLY broke the siege.

The beaked wolf-things were cut off of entryways into the fortress, after a near disaster where I missed a second entrance leading directly into the farms. Deprived of their sport, they attempted to kill the lone dog chained at the main entrance.

With snarls and bites, the dog drove them off.

Despite the fact that none of the beak wolves were killed, they fled gibbering into the hills.

This dog is one to watch.

Logged
[STATE_ADJ:GAS:boiling fish woman]

Supercharazad

  • Bay Watcher
    • View Profile
Re: Screw the Next Player Over! A Succession Game
« Reply #92 on: July 24, 2011, 03:19:49 pm »

Can I have a turn?
"begins the plans for PROJECT: AFTED"
Logged

ImBocaire

  • Bay Watcher
  • [ALL_WORK] [NO_PLAY] [IS_DULL_BOY]
    • View Profile
Re: Screw the Next Player Over! A Succession Game
« Reply #93 on: July 24, 2011, 03:24:05 pm »

 1st Limestone

The seasons have changed yet again.



Outpacing all my expectations, the miners finished both the bedroom expansion and the new dining room by this date.





With that done, there shall be none to stop me from my ultimate evil plan!

My plan to...



CREATE EXTREMELY ELABORATE CHAMBERS FOR MYSELF MUHUHUHAHAHAHA

*hem*

Right. Anyway, I doubt I can handle this for more than another half year. Some other whippersnapper will have to take over come spring.

And yes, I'm well aware that elaborate chambers are utterly useless to a man who's already bedridden and unable to be moved. That's besides the point.
Logged
[STATE_ADJ:GAS:boiling fish woman]

ImBocaire

  • Bay Watcher
  • [ALL_WORK] [NO_PLAY] [IS_DULL_BOY]
    • View Profile
Re: Screw the Next Player Over! A Succession Game
« Reply #94 on: July 24, 2011, 03:25:26 pm »

Just so y'all know, I'm going to feel very, very sad when I unleash my actual trap. I like this fort, and screwing it over is going to be like kicking a small child's teeth out (hilarious and tragic, but mostly hilarious).
Logged
[STATE_ADJ:GAS:boiling fish woman]

Crazy Cow

  • Bay Watcher
  • Legendary Procrastinator
    • View Profile
Re: Screw the Next Player Over! A Succession Game
« Reply #95 on: July 24, 2011, 09:54:00 pm »

However, there are other pressing matters as well. For one thing, absolutely none of our mined hematite or malachite ore is currently accessible. I'll have to carve a tunnel to it so the haulers can bring it closer to our magma-works.

You have me to thank for that :P I punched a hole in the aquifer a few days before handing it off.
The beaked wolf-things were cut off of entryways into the fortress, after a near disaster where I missed a second entrance leading directly into the farms. Deprived of their sport, they attempted to kill the lone dog chained at the main entrance.

That too :D You're welcome.

ImBocaire

  • Bay Watcher
  • [ALL_WORK] [NO_PLAY] [IS_DULL_BOY]
    • View Profile
Re: Screw the Next Player Over! A Succession Game
« Reply #96 on: July 24, 2011, 10:20:54 pm »

Man, I'm just glad I didn't really have to deal with the aquifer. Upright spike traps are fine. Beak dogs, bring 'em on. Magma floods, I'll take care of. But I am utterly terrified of aquifers.
Logged
[STATE_ADJ:GAS:boiling fish woman]

Crazy Cow

  • Bay Watcher
  • Legendary Procrastinator
    • View Profile
Re: Screw the Next Player Over! A Succession Game
« Reply #97 on: July 24, 2011, 11:12:29 pm »

I suggest you embark over an aquifer and get yourself through that damn thing already. Once you learn how to it is easy as hell (well, imagine they are all steam demons and you get where I'm going with the analogy). That's what I did.

Grath

  • Bay Watcher
  • Escaped Lunatic for life
    • View Profile
Re: Screw the Next Player Over! A Succession Game
« Reply #98 on: July 24, 2011, 11:27:47 pm »

Man, I wish I'd gotten in on this earlier... No way I would get a turn because this fort's either gonna be dead by the time turn 17 rolls around, or it'd be during the semester and I'll be way too busy then.

Anyways, what I usually do for aquifers: Embark on the edge of one, so you have half biome that isn't aquifer and half that is. All the advantages of infinite water (Dwarven reactor anyone?) and not having to pierce through the aquifer.
Logged

BodyGripper

  • Bay Watcher
  • The dog is screaming.
    • View Profile
Re: Screw the Next Player Over! A Succession Game
« Reply #99 on: July 24, 2011, 11:32:01 pm »

I think I'm gonna withdraw from this. 
So, Grath, it will be one step further from death, if that encourages you any.
Logged
"I'm sorry. I'm so sorry... It's okay to sell quivers..."
I just ripped open a lions throat by biting it. Who's the lion now, bitch!

Crazy Cow

  • Bay Watcher
  • Legendary Procrastinator
    • View Profile
Re: Screw the Next Player Over! A Succession Game
« Reply #100 on: July 24, 2011, 11:46:03 pm »

Hmm, too bad. And Grath, might as well sign up. Worst case scenario is that you can't make your turn.

ImBocaire

  • Bay Watcher
  • [ALL_WORK] [NO_PLAY] [IS_DULL_BOY]
    • View Profile
Re: Screw the Next Player Over! A Succession Game
« Reply #101 on: July 24, 2011, 11:47:25 pm »

What with the usual fate of succession fortresses, I foresee the doom of this fortress being entirely accidental and unrelated to a deathtrap in any way.
Logged
[STATE_ADJ:GAS:boiling fish woman]

noodle0117

  • Bay Watcher
  • I wonder what would happen if I pull it.
    • View Profile
Re: Screw the Next Player Over! A Succession Game
« Reply #102 on: July 25, 2011, 12:54:52 am »

Well, so long as no one's dumb enough to decide to make an unpluggable aquifer leak for their next trap.
Logged

Supercharazad

  • Bay Watcher
    • View Profile
Re: Screw the Next Player Over! A Succession Game
« Reply #103 on: July 25, 2011, 03:51:41 pm »

Well, so long as no one's dumb enough to decide to make an unpluggable aquifer leak for their next trap.

What if it INCLUDES an unpluggable aquifer leak, but doesn't damage thr fort itself?

I'm renaming my plans. Project: L.I.R.Q.
Logged

Crazy Cow

  • Bay Watcher
  • Legendary Procrastinator
    • View Profile
Re: Screw the Next Player Over! A Succession Game
« Reply #104 on: July 25, 2011, 04:53:48 pm »

I direct you to rule #1.
Code: [Select]
1) Don't kill the fort.
Other than that, go crazy.
Pages: 1 ... 5 6 [7] 8 9 ... 41