Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 18 19 [20] 21 22 ... 41

Author Topic: Screw the Next Player Over! A Succession Game  (Read 97976 times)

Demonic Spoon

  • Bay Watcher
  • Peering from beyond the veil of reality
    • View Profile
Re: Screw the Next Player Over! A Succession Game
« Reply #285 on: August 28, 2011, 03:04:19 am »

They're not duds, they just don't control anything that is important yet, hatches and such. I had big plans, magma didn't refill fast enough though. Apparently there was a leak I missed. >.> On the upside you should be able to flood large parts of the map, if you can find the right lever, though iirc magma flows of the edge of the map now, which kinds sucks.  :(
Logged

ashton1993

  • Bay Watcher
    • View Profile
Re: Screw the Next Player Over! A Succession Game
« Reply #286 on: August 28, 2011, 09:08:21 am »

Couldn't you just create a new lever and link it up? Also I asked to join a few page back although my name doesn't appear to have been added to the turn list  :(

Sorry about that! I think I'm just going to ask everyone to PM me with a request to join so I don't miss anyone.
No problem at all.... I gotta plan for the fortress  8)
Logged
Wow, that's actually really friggin' awesome looking.
That is brilliant.
That is hilarious, Ashton. I love it.
OMG yes!!!  Thank you!!!

Totally not a narcissist.

Demonic Spoon

  • Bay Watcher
  • Peering from beyond the veil of reality
    • View Profile
Re: Screw the Next Player Over! A Succession Game
« Reply #287 on: August 28, 2011, 10:09:11 am »

I think the lever you want is the one on the level right below the wind farm with all the gear assemblies next to it.
Logged

Crazy Cow

  • Bay Watcher
  • Legendary Procrastinator
    • View Profile
Re: Screw the Next Player Over! A Succession Game
« Reply #288 on: August 28, 2011, 11:14:45 pm »

I think the one you want is the... um... magmatic happiness lever, rught next to the volcano. It will totally make every dwarf int he fortress ecstatic at the same time.

noodle0117

  • Bay Watcher
  • I wonder what would happen if I pull it.
    • View Profile
Re: Screw the Next Player Over! A Succession Game
« Reply #289 on: August 29, 2011, 09:20:05 am »

It's only the first day of school today and the homework the teachers are giving us is KILLER.

In other words I might need a bit more time until I find the lever that brings ultimate magmatic happiness.
Logged

noodle0117

  • Bay Watcher
  • I wonder what would happen if I pull it.
    • View Profile
Re: Screw the Next Player Over! A Succession Game
« Reply #290 on: August 31, 2011, 08:25:29 am »

Mid Summer

After doing an exhaustive amount of search and pull work, I have concluded that most of the levers in the fort appear to do nothing (or at least nothing significantly interesting enough to make them worthwhile of keeping around).

I did however find one lever capable of draining the volcano.



But as fun as it is to watch, there are other things that I need to attend to.

Hmm...
Reorganizing the industries...
Restocking the brewable plant supplies...
Ordering the smoothing of the hallway walls...
Satisfying the whims of my noble underlings...
Ornamenting the statue rooms...
Resetting the entrance traps...


And all the other boring stuff.

Sigh...

It's rather quiet around here.
Too quiet almost.
Where are the catmen and goblins?
As fearsome as they seemed in the beginning, they did alleviate the boredom from all of the fortress overseer paperwork...

And what do you know?
An uninvited guest has apparently come.


He casually makes his way up to the fort, playfully knocking over a line of green glass statues on the way.

(why anyone even bothered to place statues in the cavern befuddles me.)

I call to arms the militia of the fort.


And wait outside the door with breath held, shields shined, and weapons ready as the humanoid beast slowly breaks through the last remaining splinters of that ol' wooden barricade.
« Last Edit: August 31, 2011, 08:29:12 am by noodle0117 »
Logged

ImBocaire

  • Bay Watcher
  • [ALL_WORK] [NO_PLAY] [IS_DULL_BOY]
    • View Profile
Re: Screw the Next Player Over! A Succession Game
« Reply #291 on: August 31, 2011, 04:33:53 pm »

Three cheers for manipulating the behavior of building destroyers with well-placed statues!
Logged
[STATE_ADJ:GAS:boiling fish woman]

Crazy Cow

  • Bay Watcher
  • Legendary Procrastinator
    • View Profile
Re: Screw the Next Player Over! A Succession Game
« Reply #292 on: August 31, 2011, 05:11:13 pm »

Clever. Very clever. That's the kind of thing I was hoping would become commonplace around here :P

noodle0117

  • Bay Watcher
  • I wonder what would happen if I pull it.
    • View Profile
Re: Screw the Next Player Over! A Succession Game
« Reply #293 on: September 02, 2011, 06:52:20 am »

Dangerous as that forgotten beast seemed at first, the military took care of it with ease.



A nearby craftsdwarf happened to get caught in the fray and was gored to death by the creature, but a nearby marksdwarf managed to pummel the creature into submission with his bismuth bronze crossbow before he got out of hand.



I was expecting there to be more of a fight, but at least it was interesting to watch.

-----

Late Summer

Oh my armok…



What in the world just happened?

One moment ago, all the animals were in their cages, nice and safe from the extremities of the outside world.
Next thing I know, I hear a loud *CREEEEAAAAAK* followed by the chaotic cries of dwarves and animals as 16 cages simultaneously open themselves.

Beak wolf hunters (they look like giant ugly wingless birds), goblins, rhesus macaques, and a massive minotaur all come stampeding about in the zoo now gone crazy.

A trio of dwarves also happened to be inside on break and the moment they sensed something wrong, they dashed behind the nearest door and locked it behind themselves.



Unfortunately, one of the dwarves must have been a bit too slow since before she managed to reach the safety of the other room, she found herself flying as an angry 800 pound bull-man hybrid collided with the poor girl.



Luckily, the minotaur decided that the beak wolf hunters and goblins were more interesting than chasing after a couple of booze beards, and so the zoo then engaged in a most spectacular free-for-all brawl.

Spoiler (click to show/hide)

Though the beak wolf hunters were many, the minotaur flung them aside one at a time like chickens.

A goblin crossbowman feeling that the commotion was invading his personal space decided to take a potshot at the giant bull creature, but missed and only alerted the Minotaur of his presence.

Spoiler (click to show/hide)

Needless to say, massive death via  ({giant cave spider silk sock}) ensued.
Spoiler (click to show/hide)

(no really, the combat reports go on for at least 7-8 pages with the exact same lines.

...



Fearing that the minotaur would become too powerful from all of his easy kills, I sent the military to finish him off.
One of the soldiers slashes off the minotaur’s left arm and sends it flying.



The now bleeding minotaur tries to run off, but only meets a miserable end as another soldier kicks him in the head and ends his miserable life.


 
And it was all because I just happened to pull that extra lever right by the training room...

Absolutely ridiculous.

Spoiler (click to show/hide)
« Last Edit: September 02, 2011, 07:46:40 am by noodle0117 »
Logged

Jimlad11

  • Bay Watcher
  • Insert insightful text here
    • View Profile
Re: Screw the Next Player Over! A Succession Game
« Reply #294 on: September 02, 2011, 07:22:08 am »

deleted
« Last Edit: March 13, 2018, 01:48:04 pm by Jimlad11 »
Logged
☼Cat Tallow Biscuits☼...Mmmm...

noodle0117

  • Bay Watcher
  • I wonder what would happen if I pull it.
    • View Profile
Re: Screw the Next Player Over! A Succession Game
« Reply #295 on: September 02, 2011, 07:24:23 am »

Yeah, and I didn't even realize it until I noticed that the announcement section kept on spewing death reports at me.

The lever was named something along the lines of *raise the bridge at the northwest* so I was completely caught off guard especially after all of those dud levers.

edit: As awesome as it was, it wasn't quite destructive or fort-shaking enough imo.
I've got something else planned that is much much more awesome than a zoo of wild animals.

 :)*grins evilly*:)
« Last Edit: September 02, 2011, 07:36:29 am by noodle0117 »
Logged

peregarrett

  • Bay Watcher
  • Гномовержец Enjoyed throwing someone recently
    • View Profile
Re: Screw the Next Player Over! A Succession Game
« Reply #296 on: September 02, 2011, 07:39:11 am »

Wow. It was clever and well-designed surprise trap. Whose creation it was?
Logged
Did you know that the Russian word for "sock" is "no sock"?
I just saw a guy with two broken legs push a minecart with a corpse in it. Yeah.

Saint

  • Bay Watcher
    • View Profile
Re: Screw the Next Player Over! A Succession Game
« Reply #297 on: September 02, 2011, 08:01:52 am »

Drain the volcano into the carvern, that'd make a fun trap.
Logged
Hazordhu 2: Dwarven recruits wanted!
You should all be ashamed of yourselves.  The obvious solution is to chain the baby up at the entrance as a kobold detector.

ashton1993

  • Bay Watcher
    • View Profile
Re: Screw the Next Player Over! A Succession Game
« Reply #298 on: September 02, 2011, 08:32:14 am »

Drain the volcano into the carvern, that'd make a fun trap.
Nah that'd just lag the game and it wouldn't exactly be a trap... though that minotaur was pretty epic.
Logged
Wow, that's actually really friggin' awesome looking.
That is brilliant.
That is hilarious, Ashton. I love it.
OMG yes!!!  Thank you!!!

Totally not a narcissist.

zehive

  • Bay Watcher
  • [DRAGONFIREBREATH]
    • View Profile
Re: Screw the Next Player Over! A Succession Game
« Reply #299 on: September 02, 2011, 02:30:47 pm »

I havent followed closely enough, what has become of the Trex in a box?
Pages: 1 ... 18 19 [20] 21 22 ... 41