Hey everyone,
I'm one of the devs of Dig-N-Rig. Reading all of your posts was awesome! Great feedback! I'ts really inspiring to see so many people play and talk about the game to this length.
I'd like to apologize for the vacuum crash! Somehow we overlooked it in testing. We have actually added the following fixes:
1. Vacuum crash fixed
2. Loss of Water/Lava Resistance upon save/load fixed
3. Dig straight key. Makes player dig sideways without stepping up terrain. (all keys can be customized from the options menu)
Unfortunately the new version isn't up on the Digipen website yet. It has been handed in and is awaiting approval/upload.
We realize that most of you have already played the game and are sorry that you did not get to play a more "perfect" version the first (or second!) time through.
We also totally agree with all of the blatant balancing issues. Had we more time, less homework, and maybe just more awesome we would have loved to iron them all out!
Keep in mind that Dig-N-Rig is a student game. We are freshmen and this was written in C for windows console using ASCII in a single semester. The entire development was very challenging with long hard hours of learning, coding, art, ideas, eating food and just team work in general. But don't think that I'm trying to drown your opinions in my personal experience! Your feedback is greatly encouraged and dead on, not only because you've all made good points about the gameplay, but because games are about having fun! It's our job to ensure that other people have fun with our game and it's the ultimate reward as devs when that really works!
Not to dissapoint (don't be sad!) but the development of Dig-N-Rig actually ended a few months ago at the end of the school year. We've already started coding our game engine for next year which is required by Digipen to be written in C++ using DirectX. It is not that we don't care about our old games (quite the contrary! we love Dig-N-Rig!) but the chance that we will have time to make any major changes is unlikely. There is a massive time crunch when attending Digipen and even starting ahead on our engine will only just land us where we'd like to be at the completion of our next project.
However if you do find any more major crashes or bugs we would like to fix them. Also if you have any general feedback at all (even if it's negative!) we'd love to hear it. You can post back here or email us directly at
SyntacticSugarGames@gmail.comThanks for playing Dig-N-Rig!
Kirk