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Author Topic: Elf Retreat! (v1.2)  (Read 17347 times)

thatkid

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Re: Elf Retreat! (v1)
« Reply #15 on: July 14, 2011, 02:36:51 pm »

New version up!

v1.1
Spoiler (click to show/hide)

I don't think I'll be adding in steel wood, since that's a bit too powerful in my opinion. Feel free to add it if you want though, it shouldn't be too difficult.
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jaxy15

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Re: Elf Retreat! (v1.1)
« Reply #16 on: July 14, 2011, 02:44:47 pm »

inorganic_elfretreat_thicket_layer wasn't saved as a txt file.
Just sayin'.
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thatkid

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Re: Elf Retreat! (v1.1)
« Reply #17 on: July 14, 2011, 02:49:14 pm »

Goddamnit, gedit, what did I ever do to you?

It should be fixed now
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Shintaro Fago

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Re: Elf Retreat! (v1.1)
« Reply #18 on: July 14, 2011, 05:13:48 pm »

oh boy, "harden copper wood" gives you "logs" and "harden wood" seems to give you... nothing!
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thatkid

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Re: Elf Retreat! (v1.1)
« Reply #19 on: July 14, 2011, 05:17:15 pm »

oh boy, "harden copper wood" gives you "logs" and "harden wood" seems to give you... nothing!
Are you sure about that? I'm playing right now and it's working fine.

Note that harden copper wood should only be making use of copper wood as a reagent (it makes iron wood). This doesn't seem to be the case, as now that I look my elves are using grove wood for it. Could be that the whole reaction is borked.
« Last Edit: July 14, 2011, 05:26:23 pm by thatkid »
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Shintaro Fago

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Re: Elf Retreat! (v1.1)
« Reply #20 on: July 14, 2011, 05:22:43 pm »

Well, five pine logs did give me copperwood. Will test everything one more time  :-[

E1: well, copperwood can be turned into grove wood
E2: one grove + 9 pine logs using "harden copper wood" DO give you "logs" ("This is a logs")
« Last Edit: July 14, 2011, 05:25:43 pm by Shintaro Fago »
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thatkid

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Re: Elf Retreat! (v1.1)
« Reply #21 on: July 14, 2011, 05:28:01 pm »

I found the issue. There was a small typo in the reaction line.

It's fixed now. The fix won't require a new world gen. Uploading it now.
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Shintaro Fago

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Re: Elf Retreat! (v1.1)
« Reply #22 on: July 14, 2011, 05:30:20 pm »

oh, IRON_WOOD instead of IRON_WOOD_LOG?  :D
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thatkid

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Re: Elf Retreat! (v1.11)
« Reply #23 on: July 14, 2011, 05:32:24 pm »

That'd be it :D
The product lines also had "COPPER_WOOD" instead of "COPPER_WOOD_LOG"

On an unrelated note, don't send your rangers after a blizzard man. It...just never ends, even with a full compliment of war jaguars. It's nice training though.
« Last Edit: July 14, 2011, 05:55:25 pm by thatkid »
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GreatWyrmGold

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Re: Elf Retreat! (v1.11)
« Reply #24 on: July 14, 2011, 07:13:24 pm »

Can the elves dig? Can they be mechanics? How else are they different from vanilla elves? Anything else I should know before planning to murderize goblins with ironwood large, serrated discs? Etc etc etc.
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thatkid

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Re: Elf Retreat! (v1.11)
« Reply #25 on: July 14, 2011, 07:33:58 pm »

Last I checked you can't make large serrated disks anymore. The elves can't dig. They can make cage traps, and I guess any other kind of generic mechanism-trap provided they somehow get access to the required items. They have different names for various professions, and have a special 1-in-10 berserker caste that I have yet to actually see go berserk.
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dree12

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Re: Elf Retreat! (v1.11)
« Reply #26 on: July 14, 2011, 09:00:26 pm »

Man, props for getting so much further than I did (I'd probably stick to my own, though). Though, for flavor, I suggest for everyone here to open the Dwarf Fortress.exe in a hex editor and replace all Dwarf Fortress references to Elf Retreat.
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thatkid

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Re: Elf Retreat! (v1.11)
« Reply #27 on: July 14, 2011, 09:05:14 pm »

Man, props for getting so much further than I did (I'd probably stick to my own, though). Though, for flavor, I suggest for everyone here to open the Dwarf Fortress.exe in a hex editor and replace all Dwarf Fortress references to Elf Retreat.
If you've been working on something similar, I'd very much like to see what you've got. If we combine what's here with what you have, we could make the mod that much great.
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jaxy15

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Re: Elf Retreat! (v1.11)
« Reply #28 on: July 15, 2011, 05:32:09 am »

I made a new creature elves could use.



They're like trolls for elves. Except they're made of wood, and not as dangerous. They could still kill a civilian though.
« Last Edit: July 15, 2011, 11:22:19 am by jaxy15 »
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Shintaro Fago

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Re: Elf Retreat! (v1.11)
« Reply #29 on: July 15, 2011, 01:53:51 pm »


Traders come is spring. Apparently offering your civ or the vanilla elves civ anything wooden makes them pack their things. That's not as surprising as the events that happened when I ordered my military (two squads, thatkid, everything works fine :) ) to kill the merchants (both civs).

All hell broke loose. Every elf in my camp started slaughtering each other and every tame animal (elves from the same squad seem to ignore each other) so fiercely they made dwarf's tantrum spiral blush and hide in the corner.

The best things about this? I have five badger men captured and locked in a small zoo, north. I wonder what do they think now with mad and dead elves outside, screaming and shooting arrows everywhere.

ED: copperwood can be turned into grove wood.
« Last Edit: July 15, 2011, 01:55:45 pm by Shintaro Fago »
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