Frolic through the trees! Dance with pixies! Befriend wild animals! Slaughter mortals and devour their flesh to maintain your youth! Help raise saplings into full grown trees! All this and more in Elf Retreat!
What is this?Elf Retreat is exactly what it sounds. It's Dwarf Fortress, but you play as elves. And you can play them anywhere you want, because they've developed the means of bringing a forest with them wherever they go. While not Hardmode in the same way that Kobold Camp is, Elf Retreat is still a bit more difficult than standard Dwarf Fortress. Your elves do not have access to metal of any kind, though they are able to alter wood into a rough approximation of copper. Nor are they able to build lethal traps. Truly, your only line of defense is the myriad of animals you might be able to trap, and your swords, spears, and arrows.
Why would you ever do this?Because I'm a big fan of playing adventure mode and fortress mode in tandem. By this, I mean using utilities like DFusion to switch between adventure mode and fortress mode almost at a whim. A while ago, I was playing an elven adventurer and thought "Wait, wouldn't it be cool if I could start a fort for every race?" and so I started with Elf Retreat first. Mostly because I saw the greatest ability to add its own "flavor" to the mod. While this is nowhere near complete, I hope that the flavor in question shines through.
Download it!
Changelog
-Initial Release. What you see is what you get.
-Tending the Wood Tender's Grove now results in a generic "Grove Wood"
-Should hopefully be able to make multiple military squads now.
-Shintaro Fago's Gardener's Copse added.
-Ability to create Iron Wood added.
-Fixed the "Harden Wood" reactions, and renamed them so they make a bit more sense.
-Added Ents by jaxy15
-Altered Entity biomes
-Elves now use scimitars instead of short swords. Reactions changed to reflect this.
-Default site type changed to "CITY" for the sake of adventure mode. To change this back, simply open the entity_elfretreat file and change [DEFAULT_SITE_TYPE:CITY] to [DEFAULT_SITE_TYPE:TREE_CITY]
-Elves no longer care how many trees are cut down, and are willing to trade for wood. They can always just grow more.
-Berserkers are now faster and stronger, but also a little rarer.
-Add "Peaceful Glen" and two reactions
Expect very frequent updates for at least a little while. Once I'm happy with it, things will no doubt slow down a lot.