A few years back I spent a LOT of time working on a Fallout-themed MUX. For those of you who don't know what MU*s are, there are a number of other threads on the forum about them, so you could do a search or just find out more via Wiki/Google.
Anyway, there is a website devoted to the game here:
http://fallout-mux.wikidot.com/startFor the most part, it is completely intact (and pretty detailed). IIRC there were a few things I still needed to work on at the time it fell into disuse, but after some quick browsing it looks like most of the essentials are there.
Now, as for the game itself: I have a COMPLETELY described, coded, and extremely well-fleshed-out MUX already finished (I *think*). I'm pretty sure I have the whole thing backed up on a CD that I've got with me and the MUX could be re-upped within a day or so, assuming I felt like arranging hosting and there was enough interest.
By 'completely coded' I mean that I spent a lot of time designing a very interactive combat system replete with GM tools, chargen, an item creation/management system, an interactive in-game map, statistics, yadda yadda. The whole works is there. I was designing/coding some supplemental systems (vehicles, among others) but everything needed for intensive RP and combat is there. So yeah, this is every MU*-headwiz-wannabe's dream: a completely game with functional chargen, combat, and a willing coder. The only hook is that it has to be Fallout-themed, of course.
So, this topic is mostly just to see if there would be any interest in picking things up. I will make a few conditions here:
1. In order to restart this, I would want a staff of at least one or two other EXPERIENCED MU*ers/roleplayers willing to do the GMing. If I'm going to be doing any coding for the game I won't have the time to devote to GMing and doing all the extraneous, fun plot stuff, except on a voluntary/sporadic basis.
2. See *EXPERIENCED*. It may be a bit dickish of me, but I can't be bothered to try starting a game that is bound to flop due to general lack of staff know-how. I don't require people who have spent a decade MU*ing or anything, but experienced roleplayers are a must at the very least; technical knowledge about MU*s is a big, big bonus.
3. I am picky about what I consider 'decent roleplaying'. Again, probably dickish of me, but let me be blunt: if you can't write a small paragraph's worth of interesting action-script/'posing', I probably wouldn't consider you for RP staff. I have no interest in requiring players to be paragons of writing ability, but the staff at the very least should be willing to design and act out interesting, attention-grabbing plots via decent writing skill and imagination.
4. I like a bit of silliness and fun, and a willingness to let players get away with more than they probably would be able to with very serious, 'professional' GMs. It's more important to make the game fun than 'realistic' or 'difficult' as long as you can retain a fair-minded attitude (i.e. don't pick favorites and spoil them). But if a group of players tries to steal a blimp or take over a bunch of ruins as a base or do something that might be frowned upon by super-serious types... fuck it, let 'em get away with it sometimes! It's a game, right? (But not too easily. Throw some challenges and nasty surprises at them, too!)
5. If interested parties voice said interest but don't like something about the game setup (the theme, grid/map design or description, factions, whatever) I am willing to allow devoted/creative types artistic license to redesign things. This game has been sitting on a backup CD for a couple of years and I don't see any reason that the code should go to waste even if the setting is scrapped. Besides, my writing isn't that great, and if somebody else comes along with better ideas, I'd gladly serve in a mostly-just-coder-type capacity.
So, I will leave this posted and check back on it to see if anybody is interested.
Oh, and an important note: this game considers Fallout 1/2 to be canon. Anything from the Bethesda games is NOT canon, although it may or may not be used at the discretion of the (as-of-yet nonexistent) staff.