Hi guys, I am in a creating your own website class at a university summer camp and have dieced to make amy own Pen and Paper system called Maze Runner, come and see it here: http://mazerunnercreationsite.wordpress.com/
It is still WIP.
Edit:POOOOOOOOOOOSSSSSSSSSSTTTTTTTTTTTTT!!!!!!!!
Some points:
- Where did you get all the artwork? I don't think anyone's going to like it if you post any artwork without giving credits. Preferably ask the artist as well. Especially if you get it from Deviantart or somesuch place, there's a good chance people will want to help you. This could also get you advise from a completely different angle then this forum and the summer camp.
-You might want to focus more on the game and less on yourself, or vice-versa. Currently you have pages that are purely about the game intermixed with your own interests and personal information. If you want to focus the site on the game, you should probably get rid of the "just for fun" part and maybe also move your personal information from the homepage to an "about the author" or "contact" page.
-The part on "about" should be given more focus and moved to "home". Then the next header should be "game rules" and then "sample characters and adventures". That way you get a natural progression of content instead of it being all over the place. Comments could be merged with Inspiration though that could make a name change neccesary. Alternatively, see if you can set up a forum somewhere to replace the comments section. If my eye measurements are right that should also bring the headers back to 1 line, which looks better.
-The best way to develop any game, PnP or otherwise, is to work backwards. Start by coming up with some game scenes. Determine for example, how combat would go, or sketch roughly how adventures and characters should progress. Do you want to focus on combat? Character interaction? Character development? Make up your mind about those things then revisit your sample scenes. Start coming up with rough rules to make the game behave as you would like to and take a step back. Try to weave those rules together to a coherent total. You'll have to go back and fort a few times as the rules develop because the rules also start influencing how you think the game should go. Over time you'll get closer and closer to a complete and coherent game.
-A very important point for this idea is: How are you going to represent a maze in a PnP game? Do you want people to use figurines? Do you intend for them to use descriptions only? Do you have something completely different in mind? Either option has it's pro's and con's and you should keep them firmly in the back of your mind lest the rules waver between implementations.