First: GURPS based, not exact rules.
You dont need to know them.
I have recently "acquired" a lot of GURPS sourcebooks and i'd like to make a forum game with them.
You tell vote for the starting tech level. 4 players.
I will make the story as soon as i get the starting tech level.Change of plans: Terminator-like future, you are members of the rebels waiting for their first mission. You only have outdated weapons and body armor (actual). The enemy has superior weaponry and armor, but you are a specially trained elite squad.
Also, you can choose (depending on the setting):
Fantasy (On/Off)
Hard/soft sci-fi (if future)
Superpowers (On/Off)
Magic (On/Off)4 players, admitting 4 more on the waiting list.
Total 8 valid votes. If there is a draw, then i'll flip a coin.
Char sheet (I'll adapt it to GURPS as best as possible,
make this AFTER the votations have finished):
Name
Age
Height
Weight
Physical description
Mental description
Bio (totally optional)
After you post it i will tell you your perks and all that stuff. You can tell me to change them if you don't like them.
Using lots of books, so turns may take a bit long sometimes. I will try to make them at least 5 or 6 times a week. Good game!
Players:
-Hastur
-RoryTehNoob (Thomas Huck)
Strenght: Slightly lower than average
Dexterity: Slightly higher than average
Intelligence: Higher than average
Health: Average
Status: Healthy
Fatigue: None
Skills:
Electronics manipulation/repairing (Trained)
Computer operation/repair (Expert)
Weapons (Pistol) (Trained)
Weapon maintenance (Pistol) (Trained)
Programming (Trained)
Perks:
Common Sense: Roll against Intelligence if you are about to do a stupid action, even unconsciously.
Gizmo (1): You can get an object you need in a situation, but it has to be possible to have Ex: An screwdriver, matches, a gun...
Eidetic memory: Rolls against Intelligence when trying to remember something automatically succeed
Intuitive mathematician: You don't need a calculator to make complex calculations, roll against intelligence+2
Disadvantages:
Bad back (Mild): Roll against Health when performing an acrobatics or similar roll, if failed, you get -3 Dexterity until you rest and -3 Intelligence in the next turn. You can negate this rolling against Intelligence-2.
Nosy: You have an urge to investigate everything, but nothing too serious.
Inventory
Small backpack
-4mm Electromag. gun ammo (240)
-C-type energy cells (6)
-Binoculars
-Survival knife
-Batteries (2)
Belt holster
-4mm Gauss pistol (Needs C cell for 40 shots, 40 shots clip) (Loaded)
Worn:
Ballistic helmet
-Ballistic helmet visor (protects face against shrapnel and eyes against flashes)
Tactical vest
Ballistic leggins
Light body armor sleeves
Ballistic gloves
Radio headset
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Waiting list:
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I hope i can keep this rolling, it is my first game.
ATTENTION: YOU DON'T NEED TO KNOW HOW TO PLAY GURPS, I'LL GIVE YOU THE GUIDELINESThanks :3