This is a game I have started working on based in the Fallout universe as it starts out (Backstory not finished yet) you, adn the other citizens of Rivet City have finally finished the repairs to your beautiful floating city, and funded by BoS you have decided to go out in search of other lands were people have rebuilt, or are rebuilding. With the help of the BoS soldiers on board you are to find these new lands, and help those in them by spreading the word of the BoS, and helping those in need rebuild. In this game you can play a merchant, a mercenary, a guard at Rivet City, or even a Brotherhood of Steel Scout who has been sent, hired, or willingly joined this mission to these new lands. You can help the people of Rivet City by guarding there home, or even by helping them expand it by building new facilities, and homes in this game there are only a few goals, and they may take a bit of time, but each is immense fun as you fight mutants, scavenge weapons, and even build robots this game will allow you to do many many things, and not all of the game is fighting unless you want it to be.
Map of the World*Still Drawing this*
FactionsBeing Developed. (Ghoul Faction)
Being Developed. (N.H.A.)
Being Developed (Mutant Faction (Smart Ones)
More to Come.LocationsHaven's ForestRaven's GulfCharacter CreationWanderer's Character Creation -
Name:
Age:
Gender:
Race:
Humans having survived the nuclear war that shook the world, and destroyed most of mankind now live on strugling to survive the harsh world they have found themselves thrown into. Many just wish for a nice peaceful life, but some have turned their backs to the pain of others, adn steal, cheat, and kill whenever, adn for whatever they want as it stands mankind has been reduced to little more than a handful of people fighting each other tooth, adn nail to survive. This new land has made them strong, but they are still weak to many of the creatures, and the vast fields of radiation that now fill it.
Starting Status:
Hp - 15/15
Body Condition:
Head: 100/100
Right Arm: 100/100
Left Arm: 100/100
Left Leg: 100/100
Right Leg: 100/100
Torso: 100/100
Radition - 0/1000 (Humans Suffer Penalties, and even death from to much of this)
Hunger - 0/100
Thirst - 0/100
Tiredness - 0/100
Carrying Capacity - 0/50 (Add the Rest to this)
Class: ?
Bonuses: +2 When dealing with other Humans (Excludes Raiders, and Affiliates of Factions that hate you), 85 Bonus Starting Caps, Can Start as an Affiliate of Any Human,or Human/Ghoul Faction
Ghoul -Super Mutant -Bio:
Attributes:
Strength -
Agility -
Luck -
Perception -
Intelligence -
Personality -
Endurance -
Skills: Tag Two (Tagging Raises skill by Ten Points)
Barter -
Energy Weapons -
Explosives -
Big Guns -
Small Guns -
Lockpick -
Medicine -
Melee Weapons -
Construction -
Inventing -
Crafting -
Unarmed -
Science -
Sneak -
Speech -
Herbalism -
Trapping -
Hunting -
Cooking -
Driving -
Stealing -
Scavenging -
Tracking -
Strength -
Agility -
Endurance -
Luck -
Perception -
Intelligence -
Personality -
Skills -
Tracking -
Scavenging -
Crafting -
Science -
Barter -
Medicene -
Speech -
Herbalism -
Cooking -
Trapping -
Hunting -
Driving -
Stealing -
Energy Weapons -
Explosives -
Big Guns -
Small Guns -
Melee Weapons -
Construction -
Inventing -
Sneak -
Unarmed -
Crafting -
Perks: Choose 1
Status: (All the following may vary depending on your race, and stats)
Level 1
Xp - 0/100
HP - 0/20 (Add the rest of the Hp you gain to this)
Body Condition:
Head: 100/100
Right Arm: 100/100
Left Arm: 100/100
Left Leg: 100/100
Right Leg: 100/100
Torso: 100/100
Radiation - 0/1000
Hunger - 0/100
Thirst - 0/100
Tiredness - 0/100
Carrying Capacity - 0/85 (Add the Rest to this)
Movement Points - Varies
LevelingYou gain Xp every time you kill an enemy, and depending on the level, your dice roll, and your level the amount will vary. To calculate XP gain you roll 1d10, and if the enemy is a higher level than you add 50% of that to your base XP gain per level higher than you, but if the enemy is weaker than you divide XP you gain by 50% per level weaker than you. Every time you level up you will gain a base of 10 Skill points plus the amount given by your Int stat to divvy up between the skills you wish to put them in, and every two levels you gain you are allowed to choose a perk from a set list each perk will have a level requirement, and Attribute requirement that needs to be met for you to take that perk. When you level up the XP needed for your next level goes up in increments of 100. Ex: Lvl. 1 - Xp - 100, Lvl. 2 - Xp - 200, Lvl. 3 - Xp - 300, and so on, and so forth as the level you can obtain is not capped.
ItemsBeing Developed.
To Do ListNo Where near CompletionFinish Map
Add Ghoul, and Super Mutant Races
Add Twenty Basic Starting Classes
Add Items
Add Class Development System
Add More Skills
Finish Backstory
Add Skill Descriptions
Add Stat Descriptions
Fiqure out which Stats Govern Which Skills
Add a Backstory to all factions, and add ten more factions
Add Twenty more Towns
Get SuggestionsSorry about not having much to show at the moment, but I just started work on this, adn I wanted to get your guys suggestions, ideas, and advice on this while I work on it, and use this thread to keep you up to date with how my work is going.