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Author Topic: Wanderer's Of The Wasteland: Fallout Inspired PnP Game *WIP*  (Read 6163 times)

Asgarus

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Re: Wanderer's Of The Wasteland: Fallout Inspired PnP Game *WIP*
« Reply #15 on: July 14, 2011, 04:50:48 pm »

I like Fallout 3. Tried the other 2, but after getting masses of errors i gave that up.

Keep working on this, i sure will try it out when it's playable ;)

And guys... does it really matter how they repaired the ship at this point? Senseless discussion in my eyes...
He did not even say they used the whole ship. Get some creativity ;)
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adwarf

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Re: Wanderer's Of The Wasteland: Fallout Inspired PnP Game *WIP*
« Reply #16 on: July 14, 2011, 04:52:57 pm »

I like Fallout 3. Tried the other 2, but after getting masses of errors i gave that up.

Keep working on this, i sure will try it out when it's playable ;)

And guys... does it really matter how they repaired the ship at this point? Senseless discussion in my eyes...
He did not even say they used the whole ship. Get some creativity ;)
Will do though the map will take a while since I lost my original (I spent five hours on that, and it still wasn't finished)
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Phantom

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Re: Wanderer's Of The Wasteland: Fallout Inspired PnP Game *WIP*
« Reply #17 on: July 14, 2011, 05:19:02 pm »

And guys... does it really matter how they repaired the ship at this point? Senseless discussion in my eyes...
He did not even say they used the whole ship. Get some creativity ;)
Hey, I like talking about Fridge Logic.
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adwarf

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Re: Wanderer's Of The Wasteland: Fallout Inspired PnP Game *WIP*
« Reply #18 on: July 16, 2011, 02:37:44 am »

I will have a playable version out sometime next week.
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Bdthemag

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Re: Wanderer's Of The Wasteland: Fallout Inspired PnP Game *WIP*
« Reply #19 on: July 16, 2011, 02:42:57 am »

Adwarf, I have had some ideas for this lately. And some left-over stuff that I couldn't fit into my Fallout RTD since they weren't fit for an RTD. If you need any help with anything i'd be glad to help, since I made a system for any kind of fallout game I planned on running awhile back. I can also help on the story if needed :3

EDIT: Also this is your PnP Game, but I strongly suggest you don't use classes. But then again I always prefered more freeforum games, but again it is your choice.
« Last Edit: July 16, 2011, 02:50:33 am by Bdthemag »
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Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
Welcome to Reality.

adwarf

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Re: Wanderer's Of The Wasteland: Fallout Inspired PnP Game *WIP*
« Reply #20 on: July 16, 2011, 03:00:58 am »

Adwarf, I have had some ideas for this lately. And some left-over stuff that I couldn't fit into my Fallout RTD since they weren't fit for an RTD. If you need any help with anything i'd be glad to help, since I made a system for any kind of fallout game I planned on running awhile back. I can also help on the story if needed :3

EDIT: Also this is your PnP Game, but I strongly suggest you don't use classes. But then again I always prefered more freeforum games, but again it is your choice.
Ok if you have any ideas go ahead, and say them, but as for classes all they do is give you extra equipment, bonuses to ceratin rolls, passes (Required for Certain Areas, and Places), Money, and they even give you a salary (Depending on the job, and if you actually do it). I will have an incomplete item list up in two days, so you can see what I already have worked out for that area, and I will begin work on the other two races tommorow, so I should have them up that day.
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Bdthemag

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Re: Wanderer's Of The Wasteland: Fallout Inspired PnP Game *WIP*
« Reply #21 on: July 16, 2011, 03:11:32 am »

Looking through my Fallout Game Ideas folder I found a setting I made based in the south, ah good times.

First question, are skills going to be dynamically based on the stats? Because I have a list of which stats govern which skills on my computer. I also have both Ghouls and Supermutants written out, and I could adjust the bonuses and penalties to them for your system.

The total list of what I made is Stats, Skills, Races, Traits, some Perks, Combat, Vehicle Combat, Weapon Conditions, and Chem Addictions. A few other unfinished stuff to.
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Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
Welcome to Reality.

adwarf

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Re: Wanderer's Of The Wasteland: Fallout Inspired PnP Game *WIP*
« Reply #22 on: July 16, 2011, 03:16:29 am »

All skills will be effected by stats, but I am not sure which will be effected by which at the moment, and could you adapt those Ghouls, and Supermutants sheets, and send them to me along with weapon condition, and perks. Also if you have any ideas for more skills please tell me (as it is I don't think there are enough skills) when you do send me that stuff, adn I add it I will also update the first page to show that you helped (Quite a bit).
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Bdthemag

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Re: Wanderer's Of The Wasteland: Fallout Inspired PnP Game *WIP*
« Reply #23 on: July 16, 2011, 03:17:42 am »

All skills will be effected by stats, but I am not sure which will be effected by which at the moment, and could you adapt those Ghouls, and Supermutants sheets, and send them to me along with weapon condition, and perks. Also if you have any ideas for more skills please tell me (as it is I don't think there are enough skills) when you do send me that stuff, adn I add it I will also update the first page to show that you helped (Quite a bit).
Sure thing. But trust me, there are plenty of skills. Some skills in there are a bit redundant, like Inventing and Trapping. I'll post which stats effect which skills in a minute.
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Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
Welcome to Reality.

Bdthemag

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Re: Wanderer's Of The Wasteland: Fallout Inspired PnP Game *WIP*
« Reply #24 on: July 16, 2011, 03:24:35 am »

Stats
Spoiler (click to show/hide)

Secondary Statistics
Spoiler (click to show/hide)

Races (Note these sheets are just stat based, I could throw in some flavor if you want.)
Spoiler (click to show/hide)

Skills
Spoiler (click to show/hide)

Weapons and Armor Condition (I didn't really do any stats for this, I was planning on making it so that the worse the condition of the weapon the more likely Critical Failures are suppose to happen.)
Spoiler (click to show/hide)

Critical Failures
Spoiler (click to show/hide)

I forgot I never made an actual list of perks, because I was lazy. So here are some traits, these may or may not be overpowered/underpowered.

Traits
Spoiler (click to show/hide)

EDIT: Just wanted to note that you probally shouldn't directly use these, just use them for ideas. I also just realized I made a backstory for a fallout styled robot worshipping cult awhile ago. I keep on finding a bunch of unfinished concepts to :/
« Last Edit: July 16, 2011, 03:27:57 am by Bdthemag »
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Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
Welcome to Reality.

adwarf

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Re: Wanderer's Of The Wasteland: Fallout Inspired PnP Game *WIP*
« Reply #25 on: July 16, 2011, 03:46:02 am »

Thanks that stuff will come in handy, and make it a bit easier for me to get alot of work done.
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Bdthemag

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Re: Wanderer's Of The Wasteland: Fallout Inspired PnP Game *WIP*
« Reply #26 on: July 16, 2011, 07:55:46 pm »

Here are my thoughts on the current stuff in the game at the moment. The backstory is a bit meh, since the Fallout 3 story isn't the best fallout story. Its silly to think that the people of Rivet City rebuilt the ship, since im pretty sure thats impossible to do even with the BoS's help.

Onto the skills, quite a few of them you don't really need. Construction, Crafting, and Inventing can all just be merged into a Repair skill. Trapping, hunting, cooking, herbalism, and tracking can be merged into Outdoorsman. Scavenging is a bit redundant, since its basically just looking around for items and you don't need to be skilled to do that. I am also slightly dissapointed in the lack of a gambling skill, since its the only skill in the game based entirely on luck.

Class development is also not really needed, you already have skills and attributes which govern what you can and cannot do so you don't really need class development.

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Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
Welcome to Reality.

adwarf

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Re: Wanderer's Of The Wasteland: Fallout Inspired PnP Game *WIP*
« Reply #27 on: July 17, 2011, 04:47:02 am »

Well I have been expanding the skills, so that the games will last longer before you completely max out all of your skills, as to the backstory it doesn't have one yet (Still working on that). Also classes are just way to earn additional equipment, ranks in a faction, pay, and a form of income among other things..
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adwarf

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Re: Wanderer's Of The Wasteland: Fallout Inspired PnP Game *WIP*
« Reply #28 on: July 17, 2011, 02:06:35 pm »

Currently working on the ghoul race, and radiation which will allow ghouls to heal themselves, strengthen attacks, among other things, but if it reachs 0 you die.
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