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Author Topic: Let's Play SMAC on a tiny map - Chapter one: The gospel according to zsozso  (Read 22615 times)

baruk

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2110
- The hunt for mind worms continues in the SE. No luck yet.
- The damaged scout is heading to Gaia's Landing for repairs.
- The former continues to lay down roads.
- Both colonies switch to building recycling tanks. With Lal buying our tech on a regular basis, we should be able to finish them in the next few turns.
- I sold Lal the Hive commlink for 10 creds.
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« Last Edit: July 18, 2011, 12:28:03 pm by baruk »
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baruk

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Summary: 2101 to 2010

The bad
- No nutrient bonus.
- No unity rover.
- No captured mind worms.
- Encountering the Hive's military early whilst unprepared. Yang's scout stealing two of my supply pods was very painful to watch (but not as bad as losing a city I suppose).
- Not getting Secrets tech available as early as I'd like.

The good
- 2 Energy bonus squares for my first colony.
- A river and a monolith for my second colony.
- Fungus/river squares for mind worm hunting.
- An early pact with Lal.

The mistakes
- Forgetting about the tech overspill bug.
- Forgetting to prepare for the supply pod completion bonus (by switching colony production to expensive stuff), though it didn't cost me anything this time.

The decisions
In order of most to least controversial
- Hurrying the former in 2102. With 3 supply pods nearby (and unknown neigbours), arguably building a scout patrol should have been the priority at game start. This may be hindsight induced by that run-in with Yang.
- Prioritising road-building rather than getting an early forest. I decided that early game I was mainly going to use the 2 food squares in order to grow ASAP, so mobility became the priority. But an early forest would have had a chance to spread.
- Researching Doctrine:Mobility rather than Industrial Base. Synthmetal troops could hold off the Hive for a while, buying more time for me to find a mind worm army.
- Not trading centauri ecology to the Hive for peace. Appeasement could have given me the breathing room I needed to build a third city. Alternatively, Yang could have just have kept demanding more tech. Not a clear cut decision.
- Going for recycling tanks rather than more units. Extra units would start costing me support, and the extra food per turn will be particularly useful since my colonies lack a nutrient bonus.

Plans
- To finally collect that supply pod North of Gaia's Landing. It seemed too risky to do this until I had two scout patrols available in the area.
- Hurrying our recycling tanks (once they hit 10 minerals) will cost about 40 creds each. I think it's a good investment.
- Secrets of the Human Brain happens to be a pre-requisite for centauri empathy, which allows the GREEN social engineering choice. This would give the Gaians +3 GREEN overall (but costs 40 energy creds).
- Doctrine:Flexibility is another priority. We want to expand to other islands, of course, but also we want to be the first to collect supply pods from the sea. Cheap gun boats are the best approach, as we can always capture Isles of the Deep to use as transports.

Get Involved! Was there anything you would have done differently?
« Last Edit: July 17, 2011, 04:51:38 pm by baruk »
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IronyOwl

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I probably would have gone for improvements rather than the road. They're handy, but it's a pretty significant bonus to resource production to give up for getting your troops from one point to the other faster. Especially since for the most part you don't have any troops.

I wouldn't worry too much about the supply pods. There wasn't a whole lot scouting would have done for you at that point, so turtling was the right move. The pods might have had something vital in them, but could just have likely been something not worth worrying about (or even bad).

Disapprove of not trading Yang the tech for peace, though, at least until you're ready to dispose of him. In my experience, buying yourself more time like that is almost always worth it unless you're ready to go (or at least ready to get ready to go) right then and there.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Patchy

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Well what can I say. If you know reasonably well what you are doing, winning against the ai isn't that hard, and it becomes more a race against your own best time for winning. The fast transcend plan has always been a bit risky in my eyes. It's very dependant on chance events going right for you, and too many of them going wrong can seriously set back the time with which you transcend. Looks like at this juncture you might need a change of plans, maybe a fast conquest or still try for a reasonably speedy transcend.

Anyways I'm with Irony here in thinking you probably should have given the hive the tech for peace to start with. Afterall, tangling with an ai opponent on transcend difficulty while you have only a few scout patrols is generally bad news.
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baruk

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 I'm taking a calculated risk with Yang. I feel that all I need is one captured mind worm to change things dramatically in my favour.
 Additionally, I'm not sure if a truce with Yang is worth all that much. If he researches Laser his power rating will shoot up, and he is likely to backstab me (perhaps I give the AI too much credit here).

 If I'm the first to research Secrets of the Human Brain, my plan is to take centauri empathy if available. However, if I still don't have any mind worms by then, it may be a good idea to grab industrial base for Synthmetal.

baruk

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2111
 An uneventful turn.
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« Last Edit: July 19, 2011, 12:42:34 pm by baruk »
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baruk

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2112
A busy turn, 3 notable things happened:
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« Last Edit: July 19, 2011, 05:54:47 pm by baruk »
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IronyOwl

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(perhaps I give the AI too much credit here).
Definitely not, but even the ten turns you're relatively guaranteed with giving him the tech would generally be worth it, I think.

Then again, your strategies, especially the mind worm thing, aren't usually what I use.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

baruk

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2113
Decisions, decisions
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« Last Edit: July 20, 2011, 01:26:57 pm by baruk »
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Patchy

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Is UN Headquarters on the very top of Mount Planet? I thought bases couldn't be built there.... oh well, since when did the keepers get so dwarfy? I do think I've seen that a couple times though, too bad only the ai can build on it.
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IronyOwl

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Is UN Headquarters on the very top of Mount Planet? I thought bases couldn't be built there.... oh well, since when did the keepers get so dwarfy? I do think I've seen that a couple times though, too bad only the ai can build on it.
Yeah, was wondering about that.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

baruk

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It turns out you can build cities on the lava as long as the square isn't rocky. Just a goofy oversight by Firaxis.

Hmm.. think I'll split this year across two posts. It might be easier to read.
2113 continued
Yet more decisions
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« Last Edit: July 20, 2011, 01:29:59 pm by baruk »
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Robsoie

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I don't know if you are aware of it, but there is an unofficial SMAC and SMAX patch that fixes several of the game problems that were never fixed :
http://www.civgaming.net/forums/showthread.php?t=7511

It has worked good for me on my recent games.
Though i can't say if it's old save game compatible, so if you have not yet applied it maybe it's better to wait for the end of your current lets play.

additionally, there is a fork of this unofficial patch that introduce lots of AI improvement :
http://www.rpgcodex.net/phpBB/viewtopic.php?t=56203
though this one i never tried.
« Last Edit: July 19, 2011, 10:07:35 pm by Robsoie »
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baruk

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 I might try those out in my next playthrough.

2114
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« Last Edit: July 21, 2011, 01:09:36 pm by baruk »
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baruk

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2115
Pod-popping
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« Last Edit: July 21, 2011, 07:31:10 am by baruk »
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