It's time for a third city, I've set Nessus Shining to work on the colony pod. There are two locations of note:
Items of interest:- I've sent the northern scout to explore the small patch of land near the pole.
- The UN have finally built a second city, UN Planetary Trust.
- The former has started planting forest.
- Nessus Shining has now grown to two population.
- [Off-map] The two unity pods near the Hive have turned into monoliths. Yang's been busy.
Pressing the "E" key - A look at Social Engineering Settings I have my first political option available - switching to Fundamentalist. It's not completely out of the question - the +1 morale may be worth it in the future if it boosts my
hypothetical mind worm army.
Another decision: I've gone for 70/30 labs, which gets me my next tech in 5 turns, along with 3 energy a turn. The other option is 100/0 labs, which would manage a tech every 4 turns, however I would have to switch my workers to the best energy squares, costing me mineral production in both colonies. I've decided it's not worth it.
edit: I've noticed a third option, where I keep 70/30 labs and switch one worker to get tech in 4 turns. Doing this instead.Don't be afraid to retool Now that we have doctrine:flexibility, we can take to the the high seas. To make the most of this advance, I've decided to switch Gaia's Landing from building the recycling tanks to a gun foil, at the cost of one mineral in retooling costs. Collecting the sea's unity pods before the other factions could potentially net us dozens of energy credits.
Another thing worth hurrying. I make a partial payment of 5 for the two minerals I need - as a rule of thumb, units (as opposed to facilities) tend to cost anywhere between 2 and 4 energy per mineral. You have the number of minerals and their total cost so you can always figure it out with arithmetic (I round-up what I pay to avoid disappointment).