20 miners and 4 sailors work to enhance the cave trap by digging a series of pits with wooden spikes and then covering them. If the thunder gods can be lured in, they will almost certainly be injured even before the larger trap is triggered.
A well armed scouting party including Raset, 10 guards, 5 miners and 5 scouts scours the island looking for poisons usable against the thunder gods. This expedition was largely unsuccessful, nothing practical for use was found. On the plus side, they are able to keep an eye out for thunder gods and avoid drawing to much attention.
Farmers work the 19 farms and produce 126 food.
4 fishermen with spears work the fish traps and produce 15 food.
The ship goes out with 5 sailors and 4 fishermen and 17 colonists to fish the deep site with the 5 nets and 6 spears and produce 78 food.
9 wood cutters cut wood and produce 45 wood.
The 10 masons continue working on the wall at the gold site. They finish before the end of the month with enough time left over to contribute towards the construction of the gold mine. 5 miners also continue work on the gold mine.
14 carpenters and 12 colonists work on constructing farms adjacent to the existing farm site. They build 8 farms.
5 metalsmiths smelt 45 bronze at the beginning of the month, and they spend the rest of the month building shields and armor, producing 3 of each.
Your 15 archers spend most of the month alternating between watching over the other colonists and constructing bows. They manage to get 4 more bows constructed.
Your shepherds herd sheep on the plains north of the main camp. 2 of them and 10 sheep do not return to camp. Large three toed footprints are found in the area.
======================
eating: -203 food
farming: +126 food
Fishing: +93 food
farm construction: -8 food -40 wood
wall construction: -25 stone
gold mine construction: -6 stone -7 wood
spikes: -20 wood
woodcutting: +45 wood
smelting: +45 bronze -9 tin ore -36 copper ore
metalsmithing: +3 bronze shields +3 bronze armor -12 bronze
fletchery: +4 bows -10 wood
======================
It is mid summer
Next contact with parent civilization is early autumn
68 colonists
5 scouts
15 guards
14 carpenters
10 masons
30 miners
8 fishermen
9 woodcutters
2 acolytes
15 archers
9 sailors
5 metal smiths
3 shepherds
Captain Rahotep: Sailor, General, Diplomat
Captain Thamos: Architect, Builder, Sailor
Captain Setos: Sailor, priest(death)
Captain Harnki: sailor, warrior, strategist
Captain Raset: metallurgy, metalworking, sailor
Captain Runihura: sailor, guard, carpentry
Captain Ehndras Aurea: Sailor, Archer, Metalsmith
Comrad Ay Sor: Medicine, Surgery, Sailor
Landing Site:
Buildings (7/20)
Meeting Tent
1 beached ship (can be deconstructed for +50 wood and +15 cloth each)
1 moored ship
2 fish traps
Harbor breakwater
Dock
Stocks (?I can add later?/1000)
106 food
94 wood
20 axes
20 hammers
22 bows
22 spears
30 picks
10 clubs
3 canoe
16 stone
10 caged rabbits
1 might moose antlers
1 altar of death
1 altar of air
41 bronze
14 copper ore
3 gold
18 cloth
5 nets
15 sheep
5 horses
13 shields
13 armor
1 artifact earth staff
Farming Site (2 tiles N-NE of Landing Site):
Buildings (20/20)
19 food farms
Bridge to hills
Farming Site 2:
Buildings (8/20)
8 food farms
Plains Site
Buildings (20/20)
20 modest homes (100 capacity)
Quarry Site (10/20)
4 modest homes (20 capacity)
watch tower
Quarry
barracks
Ore Site (12/20)
Ore Mine
Forge
7 modest homes (35 capacity)
Gold Site (5/20)
1 modest home (5 capacity)
Gold mine (19/60)
Stone Wall
Morale: 68%