Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 8 9 [10] 11 12 ... 16

Author Topic: Archipelago: Colonization (yet another colony game)  (Read 10404 times)

Tidal

  • Bay Watcher
  • [PET_MICROSCOPIC]
    • View Profile
Re: Archipelago: Colonization (yet another colony game)
« Reply #135 on: August 12, 2011, 11:16:00 am »

Captain Runihura is training additional carpenters to aid in construction of the Dock.
Logged

PyroDesu

  • Bay Watcher
  • Schist happens
    • View Profile
Re: Archipelago: Colonization (yet another colony game)
« Reply #136 on: August 12, 2011, 02:58:27 pm »

Excellent, Gold! Useful stuff.

Get 5 guards, 5 archers, 5 masons, 2 woodcutters, 5 carpenters and 5 miners out to the gold site. The miners shall build a mine. The masons will begin building a wall, which the archers will use if needed. The woodcutters shall produce on-site wood for the carpenters. The carpenters shall build housing for the guards/archers and miners, masons too if the wall takes too long.
Logged
Quote from: syvarris
Pyro is probably some experimental government R&D AI.

Alternatecash

  • Bay Watcher
  • PREFSTRING: [flammable head]
    • View Profile
Re: Archipelago: Colonization (yet another colony game)
« Reply #137 on: August 12, 2011, 04:12:15 pm »

Do we have any very skilled hunters? I'd like to have some traps set around the perimeter of our holdings, non-lethal if possible. If we could domesticate the thunder lizards, the possibilities are endless.

As for orders, I'd like to enlarge the diggings at the quarry. The temple should be a carved-out cavern.
Logged
Explore a half-ruined facility and play with dangerous
mutagens in my forum game.
It's back! A bit. Seriously, jump in.

Tidal

  • Bay Watcher
  • [PET_MICROSCOPIC]
    • View Profile
Re: Archipelago: Colonization (yet another colony game)
« Reply #138 on: August 12, 2011, 04:13:52 pm »

It seems like "domestication" might not be the word. They sound intelligent enough to be worshiped and choose to eat people who don't worship them.
Logged

Nadaka

  • Bay Watcher
    • View Profile
    • http://www.nadaka.us
Re: Archipelago: Colonization (yet another colony game)
« Reply #139 on: August 12, 2011, 05:15:07 pm »

No skilled hunters at the moment.

The thunder lizards are large and powerful enough that trapping them would require a significant construction. Domestication... would be difficult and impractical at the moment. You would not only have to capture them, but feed them and also train them.

Defeating them in combat would be possible but costly at this point as well.

Feeding them should keep them from attacking, and you do have some livestock that can be used if you want to take that route without letting your people go hungry to do so.
Logged
Take me out to the black, tell them I ain't comin' back...
I don't care cause I'm still free, you can't take the sky from me...

I turned myself into a monster, to fight against the monsters of the world.

Alternatecash

  • Bay Watcher
  • PREFSTRING: [flammable head]
    • View Profile
Re: Archipelago: Colonization (yet another colony game)
« Reply #140 on: August 12, 2011, 08:56:35 pm »

Do we have anyone who knows how to make poisons? Seriously, much like the Sobek, I want these things either serving us or dead.
Logged
Explore a half-ruined facility and play with dangerous
mutagens in my forum game.
It's back! A bit. Seriously, jump in.

Tidal

  • Bay Watcher
  • [PET_MICROSCOPIC]
    • View Profile
Re: Archipelago: Colonization (yet another colony game)
« Reply #141 on: August 13, 2011, 12:54:37 pm »

Do we have anyone who knows how to make poisons? Seriously, much like the Sobek, I want these things either serving us or dead.
What if we made an artificial cave and trapped them inside? They wouldn't be able to break out of a cave... And once we have them domesticated and trained, we can let them hunt free.
Logged

PyroDesu

  • Bay Watcher
  • Schist happens
    • View Profile
Re: Archipelago: Colonization (yet another colony game)
« Reply #142 on: August 13, 2011, 02:11:05 pm »

You can do that next turn. Right now my the miners are busy.
Logged
Quote from: syvarris
Pyro is probably some experimental government R&D AI.

Tidal

  • Bay Watcher
  • [PET_MICROSCOPIC]
    • View Profile
Re: Archipelago: Colonization (yet another colony game)
« Reply #143 on: August 13, 2011, 09:48:44 pm »

Oh yeah? Well my the carpenters are occupied as well. Hmph.
Logged

PyroDesu

  • Bay Watcher
  • Schist happens
    • View Profile
Re: Archipelago: Colonization (yet another colony game)
« Reply #144 on: August 14, 2011, 05:52:39 am »

5 miners for 5 carpenters?
Logged
Quote from: syvarris
Pyro is probably some experimental government R&D AI.

Tidal

  • Bay Watcher
  • [PET_MICROSCOPIC]
    • View Profile
Re: Archipelago: Colonization (yet another colony game)
« Reply #145 on: August 14, 2011, 07:24:34 am »

Nah, it's fine. I'll just use em next turn. I was jk.
Logged

PyroDesu

  • Bay Watcher
  • Schist happens
    • View Profile
Re: Archipelago: Colonization (yet another colony game)
« Reply #146 on: August 14, 2011, 07:58:58 am »

Good.

Because I plan on making my own little colony away from ya'll and keeping all the metals for myself Everybody's life better here!
Logged
Quote from: syvarris
Pyro is probably some experimental government R&D AI.

Tidal

  • Bay Watcher
  • [PET_MICROSCOPIC]
    • View Profile
Re: Archipelago: Colonization (yet another colony game)
« Reply #147 on: August 14, 2011, 08:02:16 am »

Can I come?
Logged

PyroDesu

  • Bay Watcher
  • Schist happens
    • View Profile
Re: Archipelago: Colonization (yet another colony game)
« Reply #148 on: August 14, 2011, 08:38:24 am »

This song should be as much of an answer as you need:

http://www.youtube.com/watch?v=fS1OryN8UHk&feature=related

Nah, JK, anyone is welcome, but I would be the overall Manager. Ya'll We would manage work crews pertaining to your our professions. Kinda like we're doing now, but more organized.
Logged
Quote from: syvarris
Pyro is probably some experimental government R&D AI.

Tidal

  • Bay Watcher
  • [PET_MICROSCOPIC]
    • View Profile
Re: Archipelago: Colonization (yet another colony game)
« Reply #149 on: August 15, 2011, 07:23:16 pm »

The dock work should be done soon, anyway.
Logged
Pages: 1 ... 8 9 [10] 11 12 ... 16