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Author Topic: Archipelago: Colonization (yet another colony game)  (Read 10406 times)

Nadaka

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Re: Archipelago: Colonization (yet another colony game)
« Reply #90 on: August 03, 2011, 02:17:38 am »

Smelting requires ore to be crushed and baked in a furnace with any slag and impurities poured or burned off. The forge also requires a furnace as well as the tools for casting and shaping metal. This "forge" combines all the tools for both around a common set of furnaces.

Can you build more quarries and mines at a site? Yes, but I have not considered what the benefit would be yet as there isn't a hard limit on the number of workers per farm/mine.

Also note that food is critically low, but manageable if enough people are sent to fish or hunt.

Spoiler: map (click to show/hide)
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Alternatecash

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Re: Archipelago: Colonization (yet another colony game)
« Reply #91 on: August 03, 2011, 02:34:15 am »

We should send out a full harvesting group to the closer fishing grounds. Would putting up a smoking-house for rapid preservation on-site be feasible?
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PyroDesu

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Re: Archipelago: Colonization (yet another colony game)
« Reply #92 on: August 03, 2011, 05:02:25 am »

Smelting requires ore to be crushed and baked in a furnace with any slag and impurities poured or burned off. The forge also requires a furnace as well as the tools for casting and shaping metal. This "forge" combines all the tools for both around a common set of furnaces.

Can you build more quarries and mines at a site? Yes, but I have not considered what the benefit would be yet as there isn't a hard limit on the number of workers per farm/mine.

Also note that food is critically low, but manageable if enough people are sent to fish or hunt.

Spoiler: map (click to show/hide)

Okay then, nevermind the Forge Construction order. I assume the mining site is the top-west site?
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Nadaka

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Re: Archipelago: Colonization (yet another colony game)
« Reply #93 on: August 03, 2011, 08:49:31 am »

Yes. The mining site is at the top west.

With 3 canoe, and your 1 floating ship, you could get ~35 people fishing at the good location a practically unlimited number along the shore.

Note, my last post said farm/mine, it should have been quarry
/mine.
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PyroDesu

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Re: Archipelago: Colonization (yet another colony game)
« Reply #94 on: August 03, 2011, 08:57:26 am »

Use the bronze to make 10 more picks. There is enough shelter at the mining site, so do not build any more houses there yet. Once those ten picks are made, train 10 colonists to be miners. Captain Raset will continue prospecting, taking some scouts and 5 miners with him to the west/southwest.
« Last Edit: August 03, 2011, 11:23:24 am by PyroDesu »
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Alternatecash

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Re: Archipelago: Colonization (yet another colony game)
« Reply #95 on: August 03, 2011, 02:02:59 pm »

All citizens not otherwise engaged is maintaining the settlement are going fishing. We need food. Setos will personally help, pulling in nets and helping to assemble a smokehouse and drying racks on-site.
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Nadaka

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Re: Archipelago: Colonization (yet another colony game)
« Reply #96 on: August 05, 2011, 01:52:17 am »

5 miners craft 10 picks.

10 colonists are trained as miners.

Under the command of setos the sailors, 8 fishermen and 27 other colonists contribute to the construction of nets at the beginning of the month and spend the rest of the month fishing out at sea, producing 87 food.

4 masons work the fish traps harvesting 9 food.

Realizing that hunting would be more effective than trying to grab fish off the beach with their bare hands, the rest of the colony sets itself to hunting with what weapons are available.

6 masons 3 archers, 2 acolytes and 14 guards,  hunt with 10 bows and 10 spears in the forests to the west producing 34 food.

With the food crisis taken care of for now, the other colonists go about their typical work.

9 woodcutters cut 32 wood.

10 carpenters continue work on the docks.

10 miners dig ore from the mine and produce 20 copper ore and 4 tin ore.

Of the 9 ill colonists, 4 recover, but 1 succumbs and dies. The injured guard recovers.

Raset takes the scouts and a group of 5 miners to the southwest and into the swamps, crossing another stream, until they come to the edge of the island. on a group of small hills they find a large circle of stones overlooking a narrow sea channel separating this island from another. This area is littered with the bones of dead animals and Sobek as well as shattered weapons and shields.  Mineralogically, this feature is mostly chalk and without any serious mineral worth.

As the month comes to a close, the chill in the air lifts and  the frost and snow begins to melt. Spring has come early this year.

eating (-154 food)
fishing (+96 food)
hunting (+34 food)
wood cutting (+32 wood)
dock construction (-12 wood)
pick construction (-5 wood -5 bronze +10 picks)
mining (+20 copper ore +4 tin ore)

It is Early Spring

Next contact with parent civilization is early spring.

44 colonists   (4 ill)
5 scouts
15 guards
10 carpenters
10 masons
30 miners
8 fishermen
9 woodcutters
2 acolytes
3 archers
7 sailors

Captain Rahotep: Sailor, General, Diplomat
Captain Thamos: Architect, Builder, Sailor
Captain Setos: Sailor, priest(death)
Captain Harnki: sailor, warrior, strategist
Captain Raset: metallurgy, metalworking, sailor

Landing Site:
Buildings (7/20)
Meeting Tent
1 beached ship (can be deconstructed for +50 wood and +15 cloth each)
1 moored ship
2 fish traps
Harbor breakwater
Dock (27/80 complete)

Stocks (?I can add later?/1000)
10 food
106 wood
20 axes
20 hammers
10 bows
10 spears
30 picks
10 clubs
3 canoe
16 stone
6 caged rabbits
1 might moose antlers
1 altar of death
1 altar of air
10 bronze
23 copper ore
5 tin ore
5 nets

Farming Site (2 tiles N-NE of Landing Site):
Buildings (20/20)
19 food farms
Bridge to hills

Plains Site
Buildings (20/20)
20 modest homes (100 capacity)

Quarry Site (9/20)
4 modest homes (20 capacity)
watch tower
Quarry

Ore Site (12/20)
Ore Mine
Forge
7 modest homes (50 capacity)

Morale: 59%

Map... update tomorrow, sleepy now.
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Take me out to the black, tell them I ain't comin' back...
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PyroDesu

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Re: Archipelago: Colonization (yet another colony game)
« Reply #97 on: August 05, 2011, 11:19:17 am »

Take 5 miners with me and prospect in the mountains near the quarry site.

Ask Captain Setos to examine the place we found that was littered with bones.
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Dwarmin

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Re: Archipelago: Colonization (yet another colony game)
« Reply #98 on: August 05, 2011, 11:32:00 am »

Seems I missed too many updates. Just count me out, and bring whoevers next on the waiting list up, if they want to play.
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Nadaka

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Re: Archipelago: Colonization (yet another colony game)
« Reply #99 on: August 05, 2011, 04:40:03 pm »

Seems I missed too many updates. Just count me out, and bring whoevers next on the waiting list up, if they want to play.
Noes! you can still play!
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Take me out to the black, tell them I ain't comin' back...
I don't care cause I'm still free, you can't take the sky from me...

I turned myself into a monster, to fight against the monsters of the world.

Ehndras

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Re: Archipelago: Colonization (yet another colony game)
« Reply #100 on: August 05, 2011, 04:47:29 pm »

Smelting requires ore to be crushed and baked in a furnace with any slag and impurities poured or burned off. The forge also requires a furnace as well as the tools for casting and shaping metal. This "forge" combines all the tools for both around a common set of furnaces.

Can you build more quarries and mines at a site? Yes, but I have not considered what the benefit would be yet as there isn't a hard limit on the number of workers per farm/mine.

Also note that food is critically low, but manageable if enough people are sent to fish or hunt.

Spoiler: map (click to show/hide)

How did you gen that map? o_O i've seen those hex maps all over, I want to know how to make one... :)
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PyroDesu

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Re: Archipelago: Colonization (yet another colony game)
« Reply #101 on: August 05, 2011, 05:48:39 pm »

Look up Hexographer.
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Alternatecash

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Re: Archipelago: Colonization (yet another colony game)
« Reply #102 on: August 06, 2011, 12:24:43 pm »

Funeral rites for the casualty, and I'll examine the boneyard. I'll bring a couple of the guards as security.
Afterward, we need to celebrate the coming of spring to raise our flagging morale.
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PyroDesu

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Re: Archipelago: Colonization (yet another colony game)
« Reply #103 on: August 08, 2011, 09:11:47 pm »

BUMP!
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Alternatecash

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Re: Archipelago: Colonization (yet another colony game)
« Reply #104 on: August 09, 2011, 01:46:32 am »

If this game goes the way of all others I've joined, I may ragegasm.
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