Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 4 5 [6] 7 8 ... 16

Author Topic: Archipelago: Colonization (yet another colony game)  (Read 10407 times)

mcclay

  • Bay Watcher
  • Gay, Tired and Just here to Vibe
    • View Profile
Re: Archipelago: Colonization (yet another colony game)
« Reply #75 on: July 29, 2011, 09:00:09 am »

Where is the moutian site? In the deep mountians where the militarry center is going to be or the quarry overlook, if it is at the quarry over look build a watch tower. If at the deep mountians start to build a fortress of some sort,preferably with tunnls heading into the mountain.
Logged
Am I back? Its a mystery to everyone

Nadaka

  • Bay Watcher
    • View Profile
    • http://www.nadaka.us
Re: Archipelago: Colonization (yet another colony game)
« Reply #76 on: July 29, 2011, 10:23:04 am »

The way I read your post was that you were constructing in the deep mountains? Did you intent to build at the quarry?
Logged
Take me out to the black, tell them I ain't comin' back...
I don't care cause I'm still free, you can't take the sky from me...

I turned myself into a monster, to fight against the monsters of the world.

PyroDesu

  • Bay Watcher
  • Schist happens
    • View Profile
Re: Archipelago: Colonization (yet another colony game)
« Reply #77 on: July 29, 2011, 03:14:42 pm »

Captain Raset orders the construction of a permanent mine on the spot with tin and copper, then goes to look for other minerals in the adjacent mountains.
Logged
Quote from: syvarris
Pyro is probably some experimental government R&D AI.

Nadaka

  • Bay Watcher
    • View Profile
    • http://www.nadaka.us
Re: Archipelago: Colonization (yet another colony game)
« Reply #78 on: July 29, 2011, 09:39:48 pm »

I can see now that I misread your post McClay, I'll retcon the location of the houses over to the quarry area if that is where you intended them.
Logged
Take me out to the black, tell them I ain't comin' back...
I don't care cause I'm still free, you can't take the sky from me...

I turned myself into a monster, to fight against the monsters of the world.

Nadaka

  • Bay Watcher
    • View Profile
    • http://www.nadaka.us
Re: Archipelago: Colonization (yet another colony game)
« Reply #79 on: July 29, 2011, 10:58:12 pm »

Winter falls on the land and a cold wind stirs up the surf as gray clouds fill the sky. For most colonists, this is the first time they have seen snow up close and 25 of them start this month with little shelter.

Harnki continues his work at the mountainquarry site in preparation of his military outpost, this time using the carpenters with hammers to construct a watch tower.

Raset takes 8 miners and 23 colonists, with the remaining 10 hammers and 20 picks on a trek to the ore site, where they complete construction on the mine.

Rahotep continues training archers, This time only 1 sailor was able to get the hang of it and two were injured, as well as 4 wood worth of arrows destroyed in practice. This kind of work would go much better with a hunters shack or a barracks.

The guards continue their patrol uneventfully.

Left to their own devices, the masons continue work on the breakwater, and with the help of Thamos and 8 colonists it is completed.

Left to their own devices, The 44 remaining colonists hurry to build homes as the snow begins to fall at the ore mine site while their brothers and sisters are busy toiling to dig out the mineshaft. They manage to get 4 modest homes built before the end of the month.

Left to their own devices, the 9 woodcutters continue to cut wood in the forest, producing 58 logs.

In order to stave off the worst of the cold, colonists burn larger fires than normal, consuming 15 wood.

4 colonists suffer from severe frost bite and will be recovering for 2 months.

Left to their own devices, the fishermen continue to fish, producing 13 food. Near the end of the month, the fishermen who have been out in the canoe to work the deeper water encounter a pair of boats similar to the ones the scouts reported seeing earlier. They follow the panicked fishermen to the shore near the landing site. What the scouts thought were masks are not, these creatures have heads like crocodiles rather than humans with lizards, they wear clothing that appears to be made of the feathered hide of the ostrich like creatures occasionally spotted on the north end of the island. 14 of them armed with stone tipped spears and wood shields approach the landing site while 6 remain with their boats.

Note: you have about a month of food left, you should make it through winter, but the first month of spring may bring hunger.

It is mid Winter
Next contact with parent civilization is early spring.

67 colonists   (4 severely ill 2 months)
5 scouts
15 guards (1 severely injured 2 months)
10 carpenters
10 masons
8 miners
8 fishermen
9 woodcutters
2 acolytes
3 archers
7 sailors (2 injured)

Captain Rahotep: Sailor, General, Diplomat
Captain Thamos: Architect, Builder, Sailor
Captain Setos: Sailor, priest(death)
Captain Harnki: sailor, warrior, strategist
Captain Raset: metallurgy, metalworking, sailor

Landing Site:
Buildings (7/20)
Meeting Tent
1 beached ship (can be deconstructed for +50 wood and +15 cloth each)
1 moored ship
2 fish traps
Harbor breakwater
Dock (15/80 complete)

Stocks (?I can add later?/1000)
150 food
115 wood
20 axes
20 hammers
10 bows
10 spears
20 picks
10 clubs
3 canoe
3 stone
6 caged rabbits
1 might moose antlers
1 altar of death
1 altar of air
11 copper ore
3 tin ore
15 cloth

Farming Site (2 tiles N-NE of Landing Site):
Buildings (20/20)
19 food farms
Bridge to hills

Plains Site
Buildings (20/20)
20 modest homes (100 capacity)

Quarry Site (9/20)
4 modest homes (20 capacity)
watch tower
Quarry

Ore Site (8/20)
Ore Mine
4 modest homes (20 capacity)

Morale: 70%

Map has not changed
Logged
Take me out to the black, tell them I ain't comin' back...
I don't care cause I'm still free, you can't take the sky from me...

I turned myself into a monster, to fight against the monsters of the world.

PyroDesu

  • Bay Watcher
  • Schist happens
    • View Profile
Re: Archipelago: Colonization (yet another colony game)
« Reply #80 on: July 29, 2011, 11:37:38 pm »

Order the construction of 2 forges at the mining site. Train miners until we have 20, build 6 more modest homes at the mining site.
The Captain himself will survey the adjacent mountains for minerals. Captain Thamos, if you would help with the construction?
Logged
Quote from: syvarris
Pyro is probably some experimental government R&D AI.

Nadaka

  • Bay Watcher
    • View Profile
    • http://www.nadaka.us
Re: Archipelago: Colonization (yet another colony game)
« Reply #81 on: July 29, 2011, 11:39:23 pm »

You also have the immediate issue of the crocodile men.
Logged
Take me out to the black, tell them I ain't comin' back...
I don't care cause I'm still free, you can't take the sky from me...

I turned myself into a monster, to fight against the monsters of the world.

PyroDesu

  • Bay Watcher
  • Schist happens
    • View Profile
Re: Archipelago: Colonization (yet another colony game)
« Reply #82 on: July 30, 2011, 12:55:06 am »

I don't. They do. If they wish to join me, they can go right ahead.
Logged
Quote from: syvarris
Pyro is probably some experimental government R&D AI.

Nadaka

  • Bay Watcher
    • View Profile
    • http://www.nadaka.us
Re: Archipelago: Colonization (yet another colony game)
« Reply #83 on: August 01, 2011, 12:49:49 am »

I'll be doing an update tomorrow night or so, should give people time to come back from their weekend.
Logged
Take me out to the black, tell them I ain't comin' back...
I don't care cause I'm still free, you can't take the sky from me...

I turned myself into a monster, to fight against the monsters of the world.

Alternatecash

  • Bay Watcher
  • PREFSTRING: [flammable head]
    • View Profile
Re: Archipelago: Colonization (yet another colony game)
« Reply #84 on: August 01, 2011, 11:11:45 pm »

We should start breeding the rabbits for food stock. Also, I'll send one of the Acolytes with the scout patrols for moral support, and to act as a diplomat if we have any peaceful interaction with the savages. (And totally not as an excuse for all-out war when he inevitably gets killed.)
Logged
Explore a half-ruined facility and play with dangerous
mutagens in my forum game.
It's back! A bit. Seriously, jump in.

PyroDesu

  • Bay Watcher
  • Schist happens
    • View Profile
Re: Archipelago: Colonization (yet another colony game)
« Reply #85 on: August 03, 2011, 12:27:12 am »

You're late, Nadaka.
Logged
Quote from: syvarris
Pyro is probably some experimental government R&D AI.

Nadaka

  • Bay Watcher
    • View Profile
    • http://www.nadaka.us
Re: Archipelago: Colonization (yet another colony game)
« Reply #86 on: August 03, 2011, 12:28:48 am »

I know, working on it now. Was hoping to get more people to vote
Logged
Take me out to the black, tell them I ain't comin' back...
I don't care cause I'm still free, you can't take the sky from me...

I turned myself into a monster, to fight against the monsters of the world.

PyroDesu

  • Bay Watcher
  • Schist happens
    • View Profile
Re: Archipelago: Colonization (yet another colony game)
« Reply #87 on: August 03, 2011, 12:30:14 am »

OK.
Logged
Quote from: syvarris
Pyro is probably some experimental government R&D AI.

Nadaka

  • Bay Watcher
    • View Profile
    • http://www.nadaka.us
Re: Archipelago: Colonization (yet another colony game)
« Reply #88 on: August 03, 2011, 01:33:37 am »

The scouts and acolyte approach the group of armed crocodile men and attempt to communicate with them while the various guards and archers scramble to get armed and provide some kind of backup. Combat would not go well, while you outnumber them and have marginally better weapons, none of your people have armor or shields. Initial contact is tense but not hostile, it is quite clear that they do not trust you. Communication is difficult as their language and yours must have diverged long ago, but over time you are able to translate their somewhat cryptic message. They call themselves the Sobek.

"They are surprised that you survived the summer on this island. This land is a land that their people have abandoned long ago. It belongs to the gods of thunder. If you wish to stay, you must appease them by offering 100 food by the end of spring at the feeding grounds in the swamps to the south west or face the wrath of the thunder god."

After this they return to their boats and leave. In divine inspiration Setos notes that these "thunder gods" are false gods, that your gods would not have lead you to this land if it was truly claimed by another.

In support of the forge construction, the 8 current miners start the month in the quarry and produce 33 stone. Due to the distance to the forge site, all sailors have to pitch in hauling stone.

Construction begins on a forge with Thamos, 10 carpenters, 10 masons and 15 colonists. The forge is completed and is ready to be used to craft bronze. With a bit of labor left over, some of your ore is smelted into bronze.

In the later half of the month they move over to the ore mine, producing 13 more copper ore and 3 more tin ore.

Construction begins on the 6 houses by 30 colonists, 3 are completed this month.

12 miners are trained.

9 woodcutters cut wood and collect 26 wood.

8 fishermen fish producing 29 food.

5 additional colonists fall ill, fortunately not severely.

With food growing scarce, the 6 remaining colonists go hunting and produce 10 food.

hunting (+10 food)
fishing (+29 food)
eating (-155)
woodcutting (+26 wood)
forge construction (-20 wood -20 stone -8 copper ore -2 tin ore)
mining (+13 copper ore, +3 tin ore)
quarrying (+33 stone)
smelting (+15 bronze -12 copper -3 tin)
house construction (-30 wood)



It is late Winter
Next contact with parent civilization is early spring.

55 colonists   (9 ill 1 months)
5 scouts
15 guards (1 injured 1 months)
10 carpenters
10 masons
20 miners
8 fishermen
9 woodcutters
2 acolytes
3 archers
7 sailors

Captain Rahotep: Sailor, General, Diplomat
Captain Thamos: Architect, Builder, Sailor
Captain Setos: Sailor, priest(death)
Captain Harnki: sailor, warrior, strategist
Captain Raset: metallurgy, metalworking, sailor

Landing Site:
Buildings (7/20)
Meeting Tent
1 beached ship (can be deconstructed for +50 wood and +15 cloth each)
1 moored ship
2 fish traps
Harbor breakwater
Dock (15/80 complete)

Stocks (?I can add later?/1000)
34 food
91 wood
20 axes
20 hammers
10 bows
10 spears
20 picks
10 clubs
3 canoe
16 stone
6 caged rabbits
1 might moose antlers
1 altar of death
1 altar of air
15 bronze
3 copper ore
1 tin ore
15 cloth

Farming Site (2 tiles N-NE of Landing Site):
Buildings (20/20)
19 food farms
Bridge to hills

Plains Site
Buildings (20/20)
20 modest homes (100 capacity)

Quarry Site (9/20)
4 modest homes (20 capacity)
watch tower
Quarry

Ore Site (12/20)
Ore Mine
Forge
7 modest homes (50 capacity)

Morale: 63%

Map has not changed
Logged
Take me out to the black, tell them I ain't comin' back...
I don't care cause I'm still free, you can't take the sky from me...

I turned myself into a monster, to fight against the monsters of the world.

PyroDesu

  • Bay Watcher
  • Schist happens
    • View Profile
Re: Archipelago: Colonization (yet another colony game)
« Reply #89 on: August 03, 2011, 01:44:47 am »

(Is it possible to build multiple quarries/mines on a site?) (Also, map, please. I don't mind if it hasn't changed, but I would like to see it.)

Build a forge to complement the smelter (Captain Thamos?) (That's what the thing that you're calling a forge is, forges are for working the metal, not refining) and use the copper to make 10 more picks. There is enough shelter at the mining site, so do not build any more houses there yet. Once those ten picks are made, train 10 colonists to be miners. Captain Raset will continue prospecting.
Logged
Quote from: syvarris
Pyro is probably some experimental government R&D AI.
Pages: 1 ... 4 5 [6] 7 8 ... 16