*A breakwater for a safer harbor will require stone, and that will require the quarry to be finished.
*I will try to satisfy everything everyone voted for, with 2 votes towards a breakwater i'll invest work at the quarry and 2 votes toward housing housing construction will continue.
The fleet from the homeland encountered a terrible storm on the way here, many ships in the fleet were lost, but despite this, they arrived early. 3 battered and damaged ships lay anchor in the bay. 50 new colonists are ferried to shore, among them masons, fishermen miners and woodcutters. Miraculously they also unload two gilded and bejeweled altars, one for a temple of death and one for a temple of air. Also unloaded 3 large boats, a supply of food, tools and bronze ingots.
The captains of the 3 new ships meet with the leaders of the colony, a member of the royal family is expecting these ships, HIS ships, to return. They say that the crews of the new ships should be able to perform the labor in time to leave before winter. All that they require is 30 wood and all your cloth. In return they promise to return with a favor in the next year.
*Do you allow them to use the colonies resources and gain favor, or will they have to stay the winter and loose favor?
Farming continues as expected, producing 101 units of food.
The newly arrived wood cutters along with 10 colonists who know the area take axes and are directed to fell trees from the nearby light woods, producing 53 wood.
The newly arrived masons and miners take 10 picks and 10 hammers and restart construction on the quarry. Thanks to their familiarity with stonework and some incredible luck, they manage to use the native stone in place of lumber for this phase of construction, by the end of the month the quarry is 5/6ths complete.
Training of sailors to guards continues with 10 sailors being entering training by 5 guards Rahotep and Harnki. 2 of them take to the training and become guards, 3 suffer injuries and will be unable to work next month.
The remaining guards patrol the area. While no unusually encounters are reported, the guards resolve a fight between 2 colonists with only 1 serious injury.
Captain Thamos, 10 carpenters and 10 colonists with 10 hammers continue construction of houses near the farms, building 3 homes.
The remaining 24 colonists take 10 picks and begin construction of housing in the rock faces on the quarry site. They manage to get 1 modest home fully constructed and a second one about half finished while using only 6 wood.
The remaining sailors manage to dig out one of the ships and ready it for use by the colony.
The fishermen construct two fishtraps near the stream estuary next to the landing site.
The scouts set out in one of the new canoes, continuing the exploration of the coast to the north east that they began last month. Near the end of their journey they come across a canoe at sea. They report that the canoe was nearly twice as large as the ones you normally build and was fitted with a small mast. On approach they saw someone wearing a strange lizard like mask stand up and let out what they describe as a warcry, moved quickly out to sea towards the north and away from your island. The scouts, not being experienced seamen were unable to pursue. They report that the canoe was nearly twice as large as the ones you normally build and was fitted with a small mast.
farming (+101 food)
eating (-150 food)
import (+3 canoe, +200 food, +10 picks, +10 hammers, +10 axes)
woodcutting (+53 wood)
construction (-46 wood)
It is Early Autumn
72 colonists (1 injured)
5 scouts
15 guards
10 carpenters
7 masons
9 miners
8 fishermen
9 woodcutters
26 sailors (3 injured, 15 temporary)
Captain Rahotep: Sailor, General, Diplomat
Captain Thamos: Architect, Builder, Sailor
Captain Setos: Sailor, priest(death)
Captain Harnki: sailor, warrior, strategist
Landing Site:
Buildings (5/20)
Meeting Tent
3 beached boats (can be deconstructed for +50 wood and +15 cloth each)
2 fish traps
Stocks (?I can add later?/1000)
370 food
115 wood
15 cloth
20 axes
20 hammers
10 bows
10 spears
20 picks
10 clubs
3 canoe
Farming Site (2 tiles N-NE of Landing Site):
Buildings (20/20)
19 food farms
Bridge to hills
Plains Site
Buildings (12/20)
12 modest homes
Quarry Site (?/20)
1.5 modest homes
5/6ths Quarry
Morale: 79%