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Author Topic: Archipelago: Colonization (yet another colony game)  (Read 10383 times)

Nadaka

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Re: Archipelago: Colonization (yet another colony game)
« Reply #195 on: August 22, 2011, 09:49:52 pm »

Aye, that it would. What exactly does it do, again?

It make the labor required to build stone structures dramatically less.
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Tidal

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Re: Archipelago: Colonization (yet another colony game)
« Reply #196 on: August 23, 2011, 04:20:31 pm »

Cool. We can have an awesome stone temple up in no time. And furnish it nicely on the inside with our amazing powers of carpentry, of course. :D
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PyroDesu

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Re: Archipelago: Colonization (yet another colony game)
« Reply #197 on: August 27, 2011, 01:32:09 pm »

...Is anybody still here?
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Ehndras

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Re: Archipelago: Colonization (yet another colony game)
« Reply #198 on: August 27, 2011, 01:47:37 pm »

Yeah, waiting. Hurricane preparations here in the US is slowing everything down.
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PyroDesu

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Re: Archipelago: Colonization (yet another colony game)
« Reply #199 on: August 27, 2011, 02:08:15 pm »

Heck, I'm quite near the east coast myself.

Not on it, but maybe... a few hours away by car?

Meh, I'm too far south to be affected anyways, since it's moving north.

Wait, hasn't it made landfall? I saw on some Hurricane Tracker that it made landfall this morning...
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Quote from: syvarris
Pyro is probably some experimental government R&D AI.

Tidal

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Re: Archipelago: Colonization (yet another colony game)
« Reply #200 on: August 27, 2011, 04:57:12 pm »

I was looking at the hurricane site, and it should be over for NJ after Sunday night. It goes from rain, 50% Sunday night to just sunny.
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Nadaka

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Re: Archipelago: Colonization (yet another colony game)
« Reply #201 on: August 27, 2011, 06:13:24 pm »

I am currently out of town and my phone isn't up ot the task of produci.ng an update, Sunday night or Monday morning
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Tidal

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Re: Archipelago: Colonization (yet another colony game)
« Reply #202 on: August 27, 2011, 06:14:20 pm »

Sounds good. Glad to know it isn't dead.
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PyroDesu

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Re: Archipelago: Colonization (yet another colony game)
« Reply #203 on: August 27, 2011, 06:14:56 pm »

I am currently out of town and my phone isn't up to the task of producing an update, Sunday night or Monday morning

Take your time.
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Pyro is probably some experimental government R&D AI.

PyroDesu

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Re: Archipelago: Colonization (yet another colony game)
« Reply #204 on: August 31, 2011, 08:35:21 pm »

Cough, cough...

Need some more time?
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Quote from: syvarris
Pyro is probably some experimental government R&D AI.

Nadaka

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Re: Archipelago: Colonization (yet another colony game)
« Reply #205 on: August 31, 2011, 08:36:03 pm »

I've recovered. I should have an update tonight before I go to bed.
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Take me out to the black, tell them I ain't comin' back...
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Tidal

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Re: Archipelago: Colonization (yet another colony game)
« Reply #206 on: August 31, 2011, 08:36:47 pm »

Yay!
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PyroDesu

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Re: Archipelago: Colonization (yet another colony game)
« Reply #207 on: August 31, 2011, 09:52:42 pm »

Excellent.
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Pyro is probably some experimental government R&D AI.

Alternatecash

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Re: Archipelago: Colonization (yet another colony game)
« Reply #208 on: August 31, 2011, 11:02:54 pm »

Exellent.
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Nadaka

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Re: Archipelago: Colonization (yet another colony game)
« Reply #209 on: September 01, 2011, 01:14:00 am »

Votes:
start temple
provide escorts for shepherds


Colonists work the 27 farms and produce 147 food.

4 fishermen with spears work the fish traps and produce 11 food.

The ship goes out with 8 sailors and 4 fishermen and 15 colonists to fish the deep site with the 5 nets and 6 spears and produce 55 food.

30 miners harvest stone in support of the temple construction, producing a record 172 stone.

9 woodcutters produce 27 wood.

14 carpenters, 10 masons and 2 acolytes begin work on constructing a temple underneath the quarry with the aid of Thamos, Setos and Runihura. The material set in place for construction is 26 wood and 33 stone.

5 metalsmiths work to produce metal armor and shields, producing 4 of each.

3 shepherds herd sheep.

A major patrol is prepared for the grazing lands to protect your shepherds. It consists of 5 scouts and all 15 archers while the remaining guards defend the camps.

The thunder gods make their move, for the first time you confront them directly. It does not go well. The pair are fast, tough, powerful and work together, using their speed to circle and distract their prey. They tough feathery hide shrugs off most of the arrows that strike them, the female takes an arrow to the left eye and enough damage to her left leg to slow her down. The male takes enough damage that blood can seen staining the feathers of its abdomen, this appears to only make it angry. The female mauls one archer to death and eats 4 sheep. The male eats 2 sheep, kills 3 arches, 1 scout and severely wounds 3 more archers. Your troops end up retreating with 4 ruined armor and 3 broken bows in addition to the lost soldiers.

======================

eating: -203 food
farming: +147 food
Fishing: +66 food
quarrying: +172 stone
woodcutting: +27 wood
temple construction: -26 wood -33 stone
metalsmithing: +4 bronze shields +4 bronze armor -16 bronze

======================

It is late summer

Next contact with parent civilization is early autumn

68 colonists
4 scouts
15 guards
14 carpenters
10 masons
30 miners
8 fishermen
9 woodcutters
2 acolytes
11 archers (3 severely wounded)
9 sailors
5 metal smiths
3 shepherds

Captain Rahotep: Sailor, General, Diplomat
Captain Thamos: Architect, Builder, Sailor
Captain Setos: Sailor, priest(death)
Captain Harnki: sailor, warrior, strategist
Captain Raset: metallurgy, metalworking, sailor
Captain Runihura: sailor, guard, carpentry
Captain Ehndras Aurea: Sailor, Archer, Metalsmith
Comrad Ay Sor: Medicine, Surgery, Sailor

Landing Site:
Buildings (7/20)
Meeting Tent
1 beached ship (can be deconstructed for +50 wood and +15 cloth each)
1 moored ship
2 fish traps
Harbor breakwater
Dock

Stocks (?I can add later?/1000)
116 food
95 wood
20 axes
20 hammers
17 bows
22 spears
30 picks
10 clubs
3 canoe
155 stone
10 caged rabbits
1 might moose antlers
1 altar of death
1 altar of air
35 bronze
14 copper ore
3 gold
18 cloth
5 nets
9 sheep
5 horses
17 shields
13 armor
1 artifact earth staff

Farming Site (2 tiles N-NE of Landing Site):
Buildings (20/20)
19 food farms
Bridge to hills

Farming Site 2:
Buildings (8/20)
8 food farms

Plains Site
Buildings (20/20)
20 modest homes (100 capacity)

Quarry Site (10/20)
4 modest homes (20 capacity)
watch tower
Quarry
barracks
temple (26/100w, 33/100s)

Ore Site (12/20)
Ore Mine
Forge
7 modest homes (35 capacity)

Gold Site (5/20)
1 modest home (5 capacity)
Gold mine (19/60)
Stone Wall

Morale: 65%
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Take me out to the black, tell them I ain't comin' back...
I don't care cause I'm still free, you can't take the sky from me...

I turned myself into a monster, to fight against the monsters of the world.
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