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Author Topic: Archipelago: Colonization (yet another colony game)  (Read 10402 times)

mcclay

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Re: Archipelago: Colonization (yet another colony game)
« Reply #120 on: August 10, 2011, 03:14:15 pm »

begin building a small fort in the quarry overlook site.
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PyroDesu

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Re: Archipelago: Colonization (yet another colony game)
« Reply #121 on: August 10, 2011, 03:23:41 pm »

Take 5 miners with me and prospect in the swampy area to the south, because bog iron could be usable, and peat will burn when dried.

http://en.wikipedia.org/wiki/Bog_iron
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Alternatecash

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Re: Archipelago: Colonization (yet another colony game)
« Reply #122 on: August 10, 2011, 05:19:54 pm »

We're a bronze age civ, we lack the technology and knowledge to work iron. Also, I'll plant the earth staff near the breakwater and delegate a novice to pray over it. I also want to know if the thunder god has any counterpoint in our pantheon.
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Nadaka

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Re: Archipelago: Colonization (yet another colony game)
« Reply #123 on: August 10, 2011, 05:50:44 pm »

There is no analog in your pantheon. The thunder gods can offer no magic boons to those who worship them. They can only offer to eat those who do not feed them. That is why the Sobek fear, respect and worship them.
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PyroDesu

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Re: Archipelago: Colonization (yet another colony game)
« Reply #124 on: August 10, 2011, 06:17:48 pm »

And how did Bronze Age civilizations evolve to the Iron age? Discovering Iron. Now, while my guy may not know to look for Iron, he will most certainly find some at some point, experiment with it, and find it superior to bronze, thus we become an Iron Age civ.

All if the GM permits it.
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Alternatecash

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Re: Archipelago: Colonization (yet another colony game)
« Reply #125 on: August 10, 2011, 07:56:04 pm »

We need about 30 archers. I'll ask the archers to train up everyone who "volunteers"
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Tidal

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Re: Archipelago: Colonization (yet another colony game)
« Reply #126 on: August 11, 2011, 04:16:48 pm »

If I do get to join:

Captain Runihura
+Sailor
+Guard
+Carpentry

No time to do a backstory right yet, but will probably add some.
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Nadaka

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Re: Archipelago: Colonization (yet another colony game)
« Reply #127 on: August 11, 2011, 04:20:31 pm »

welcome aboard. I'll trade your guy in the place of one of the new sailors.

On a side note: I realize I wont be able to manage a 1 / day update.  Still going to try once every 2 days or so.
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Take me out to the black, tell them I ain't comin' back...
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I turned myself into a monster, to fight against the monsters of the world.

Ehndras

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Re: Archipelago: Colonization (yet another colony game)
« Reply #128 on: August 11, 2011, 05:17:06 pm »

-Cleared-
« Last Edit: August 12, 2011, 09:04:29 am by Ehndras »
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Tidal

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Re: Archipelago: Colonization (yet another colony game)
« Reply #129 on: August 11, 2011, 05:21:07 pm »

Builders are looking over plans from the new architect.
Builder 1: This guy... He's insane!
Builder 2: I know! He spent over half of our reserves of stone making every building have radial symmetry!
Ehndras walks in.
Ehndras: Do either one of you want to tour my new labyrinth?
Builder 1 faints.
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Ehndras

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Re: Archipelago: Colonization (yet another colony game)
« Reply #130 on: August 11, 2011, 05:23:05 pm »

Builders are looking over plans from the new architect.
Builder 1: This guy... He's insane!
Builder 2: I know! He spent over half of our reserves of stone making every building have radial symmetry!
Ehndras walks in.
Ehndras: Do either one of you want to tour my new labyrinth?
Builder 1 faints.

LMFAO! That is SO ME!

I know when to quit, though. :) My DF fortresses are made for speed of accessibility while maintaining a nice design, I've never been able to stomach making my little basta- I mean, dwarfs have to walk ridiculous distances just because I wanted to exercise the Pythagorean Theorem on my bedroom designs. >_>
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Tidal

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Re: Archipelago: Colonization (yet another colony game)
« Reply #131 on: August 11, 2011, 08:11:29 pm »

Captain Runihara had always favored the wide oceans as his workplace of choice. Unfortunately, this often came at the sacrifice of the comforts of home... Of course, no one back in the Upper Kingdom had ever supported his idea, not anyone that mattered anyway. Perhaps he could begin anew here. Plenty of minds, ripe for molding. With this in mind, he headed for the nearest carpenter's shop to begin looking for recruits.
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Nadaka

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Re: Archipelago: Colonization (yet another colony game)
« Reply #132 on: August 12, 2011, 12:01:48 am »

Ehndras: your captain should be a sailor with 2 other skills of your choice
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Take me out to the black, tell them I ain't comin' back...
I don't care cause I'm still free, you can't take the sky from me...

I turned myself into a monster, to fight against the monsters of the world.

Nadaka

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Re: Archipelago: Colonization (yet another colony game)
« Reply #133 on: August 12, 2011, 01:38:54 am »

Votes:
Fort at quarry. I am guessing a fort would could start with a barracks then continue with a wall/fence and possibly a gate house.

Repair ruined farm.

Acolyte prays over the earth staff for construction boon.

Train archers

*Raset prospects in the swamp with miners.

*Runihara recruits carpenters?

======================

With the aid of the earth staff and some architectural engineering,the wood structure of the barracks at the quarry has been redesigned to use mostly stone construction. 10 Masons, 10 carpenters, captain Thamos and 5 colonists put in an amazing effort and complete the barracks in a single month.

Despite the difficulty of training without access to a hunters lodge or barracks, the archers and guards work to train as many colonists as possible. 7 pass training, 6 are injured.

36 colonists work the 18 farms and produce 111 food.

4 fishermen with spear work the fish traps producing 18 food.

The ship goes out with 5 sailors and 4 fishermen and 17 colonists to fish the deep site with the 5 nets and 6 remaining spears and produce 68 food. This was a fairly spectacular haul of fish.

5 colonists repair the washed out farm.

The three remaining colonists enter training as carpenters under Runihara, 1 succeedes and the other two are uninjured.

5 shepherds shear sheep, producing 18 cloth. The sheep can be sheared again next year.

The number of rabbits has doubled.

Your metalsmiths practice their craft and produce 12 bronze tipped spears.

Raset leads 5 miners into the swamps to prospect for hidden treasures. He finds the sand in the running through this swamp to contain a noticable amount of small gold nuggets. With some effort, it could be extracted and provide for ornamentation or export. Disturbingly they find the large bird like footprints of the thunder gods in the swamp. It looks as if they have swam the narrow gap and are moving towards the deep forest in a search for food.

Your 25 remaining miners split work between the mine and the quarry, producing 60 stone, 25 copper ore, 6 tin ore.

9 woodcutters continue to chop wood, producing 52 wood.

Left to their own devices, the 5 remaining scouts and 5 remaining sailors decide work on completing the dock.

======================

woodcutting: +52 wood

dock construction: -8 wood

mining/quarrying:
+60 stone
+25 copper ore
+6 tin ore
+3 gold

metalsmithing:
-6 wood
-6 bronze
+12 spears

shearing: +18 cloth

eating: -203 food
farming: +111 food
fishing: +85 food


training:
+7 archers
-8 colonists
6 injured
+1 carpenter

construct barracks:
-20 wood
-40 stone

construct farm:
-5 wood
-1 food

======================

It is late Spring
Next contact with parent civilization is early autumn

76 colonists (6 injured)
5 scouts
15 guards
11 carpenters
10 masons
30 miners
8 fishermen
9 woodcutters
2 acolytes
10 archers
10 sailors
5 metal smiths
5 shepherds

Captain Rahotep: Sailor, General, Diplomat
Captain Thamos: Architect, Builder, Sailor
Captain Setos: Sailor, priest(death)
Captain Harnki: sailor, warrior, strategist
Captain Raset: metallurgy, metalworking, sailor
Captain Runihura: sailor, guard, carpentry
Captain Ehndras Aurea: sailor, ?, ?

Landing Site:
Buildings (7/20)
Meeting Tent
1 beached ship (can be deconstructed for +50 wood and +15 cloth each)
1 moored ship
2 fish traps
Harbor breakwater
Dock (50/80 complete)

Stocks (?I can add later?/1000)
107 food
144 wood
20 axes
20 hammers
12 bows
22 spears
30 picks
10 clubs
3 canoe
82 stone
10 caged rabbits
1 might moose antlers
1 altar of death
1 altar of air
4 bronze
66 copper ore
13 tin ore
3 gold
18 cloth
5 nets
20 sheep
5 horses
10 shields
10 armor
1 artifact earth staff

Farming Site (2 tiles N-NE of Landing Site):
Buildings (20/20)
19 food farms
Bridge to hills

Plains Site
Buildings (20/20)
20 modest homes (100 capacity)

Quarry Site (10/20)
4 modest homes (20 capacity)
watch tower
Quarry
barracks


Ore Site (12/20)
Ore Mine
Forge
7 modest homes (35 capacity)

Morale: 66%

Notes: early iron tended to be cast low quality and brittle, suitable for cooking utensiles but not for weapons or armor.

To maximize your farming returns a granary and trained farmers are advisable.

To maximize your fishing returns, completing the dock, training fishermen and building more fish traps is advisable.

I had an error in the housing capacity at the ore site, 7 modest homes should hav provided 35 instead of 50 shelter.

This means you currently have 48 people living without a proper roof over their head.
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Take me out to the black, tell them I ain't comin' back...
I don't care cause I'm still free, you can't take the sky from me...

I turned myself into a monster, to fight against the monsters of the world.

Ehndras

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Re: Archipelago: Colonization (yet another colony game)
« Reply #134 on: August 12, 2011, 09:08:41 am »

Name: Ehndras Aurea

Skills/references:
Sailor, Archer, Metalsmith
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Quote from: Yoink
You're never too old to enjoy flying body parts.  
Quote from: Vector
Ehndras, you are the prettiest man I have ever seen
Quote from: Dorsidwarf
"I am a member of Earth. I enjoy to drink the water. In Earth we have an internal skeleton."
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