Can't think of any examples off the top of my head. Run waaaaay too many games to keep them straight at this point.
However, like I said, that's a more advanced strategy. Obviously buddying up to someone is often seen as a scum tell, so any false clues you leave have to be done subtly enough that people catch them after you're lynched but not beforehand.
Mostly, I'd say try to avoid gambits until you're more experienced. Play as town during the day, listen to more experienced scum, and do your best. Ideally, scum will win by looking so town that only actual townies will be lynched while offing the more town-looking people in the night so that everyone left alive looks more like scum than the scum. Gambits and tricks are, for the most part, best done when things are going poorly anyway.
A calm, well-reasoned argument that gets a townie lynched is the best trick scum can pull, since it both gets rid of a townie
and keeps you looking town at the same time.
Hmm. Thinking of that...whenever possible, have a good solid reason for every vote you cast. That reason can be RVS (which is just to get people talking), pressure, or lynch. The worst thing you can do as scum is throw a vote on someone simply because you want them lynched, or as part of a bandwagon. That's behavior that town can look back on and lynch you for. New scum also often panic and crack when attacked about a vote. Remember that Town is trying to lynch scum. Scum don't care who they lynch, and if you're careless that fact will show up.
Some of my best scum moments back when I still played where ones where I led a successful attack on a townie because they did scummy things and got everyone else to jump on that bandwagon. Then the bandwagoners looked bad, not me. I could back up every single vote with a good, solid, scum-hunting reason. Don't be afraid to drop a pressure vote on someone who answers well, and if you're going for a lynch vote make it for something that's go weight.