Clickers are small pistols that shoot silent bullets of super compressed air. Clickers take about 7-12 second to 'reload' by operating a small crank. Clickers have range and firepower comparable to pistols with solid ammo.
You have never seen a creature quite like Amethyst before. You assume she was either spawned with a small batch of similar experimental beings or that she hails from a system many jumpcycles from The State of Mastro. Perhaps you should ask her if you want to find out more about her background and biology.
You pause for a second and allow your head to clear before considering your options. You find it quite suspicious that they didn't just offer you the chip when they put you out the first time. Perhaps they ran you through a database and discerned your identity. "I'll pass on the chip." you declare. "I'm fifne with augmenting my body, but I'm just not comfortable with the concept of sticking electronics in my head."
Several minutes later you stagger out the building, dazed from the surgery, and contact Spritz for a pick up. Within seconds he lands and uncloaks the stealth craft right in front of you. "Nice arm. Is it supposed to be spazzing out like that?"
"Yeah." you respond. "It's synching to my nerves, or something like that. Forgot to ask how long that would take though. Hopefully it will be done soon. I want to go out shopping, but I don't want to look vulnerable in public with my spazmitc arm."
You hope in the cockpit with the Visectoid and no sooner dose he take off than two military police ground transport vehicles roll up to the lab. It seems they did report you after-all. You'd hate to be the idotic nurse or intern who just let Charlet Mannam wake up and walk out of the facility. "Spritz, open the com to channel #447666. The channel key is 'owlbear'."
The pilot nods and pulls it up. "Just static. What are we listening for?" he asks.
"If the people in this lab had have a brain, and they should seeing as they work in a lab, they will have just sent out a message to Fallout Explosives and New Fauna Bioresearch warning that I may show up to purchase arm modules. What they don't likely know is that New Fauna owes me big for helping them hide the purchase of several illegal gene splicing kits several years back." You smile. "This is the New Fauna channel, I'd bet they will try and con-"
"New Fauna to C. Mannam. Do you read Mannam?" The communicator interrupts.
You grab the mouthpiece and respond with your signature cold exclamation of "what?"
"Nothing realy." the voice on the other end declares "Just heard you were on planet and on the lamb. Last thing we want is you getting caught and ratting out all your old clients in some plea deal. Why don't you stop on by for a powwow. Our new CEO is eager to talk with you."
"I'll consider the offer." you reply. "I have a pretty good hideout though, so don't think I
need your help."
You instruct Spritz to return to the Tettix where you retire to your quarters and wait for your arm to settle down. As you sit you ponder going after your old friend Fios. Fios, you recall is a Batch-27 Changeling; a being capable of assuming almost any humanoid form. Orbital Bastard propaganda and oral folk legends state that he is a cold blooded killer who will do anything to make humankind miserable. He splits his time between a fortress like installation on one of the moons of Skids and his stealth battle-cruiser that roams the star-system. Even if you captured his fortress or his ship you would still have to figure out exactly who Fios is and prove it to one of the many factions willing to pay for his head.
Of course you could always parlay with him. Fios, like yourself, is a member of the Platinum Society and attends most if not all the meetings. He is often your partner in card games and has even told you that he would tell his boys to leave you alone if you would just stop laundering money for the SoZ.
You know that he will likely attend the society charity laxer-horseshoe tournament tomorrow on the moons of Resident. You could talk to him their, but you would be expelled from the society if you tried to bring him down at the event.
Your train of though is interrupted by Amethyst who bursts into the room and tells you that she managed to secure the Stealth Generator on the tiger shark using a support crafted from flammable but sturdy packing material. "It wouldn't survive entry into a planetary atmosphere, but other than that it should be able to take whatever you can throw at it." she explains.
Eventually your arm stops moving on its own and you quickly discover that you have complete control over it. What do you do next?
Local Attractions:Bleak Future Germ Warfare Lab: A bioweapons lab with ties to the Sons of Zeus.
Center for the Research of the Black Arts: Foul magic is taught and toyed with here.
The Solar Center for Medical Research: An experimental hospital that offers limb regrowth therapy.
State of Mastro Military Research Center: Full of heavily armed soldiers and experimental weaponry that is not for sale.
Augmentation++ Mastro Center: You can get all sorts of modifactions to your body here, including mechanical arms.
Fallout Explosives: A facility that specializes in new ways to blow things up.
New Fauna Bioresearch Center: A biology lab and old client of yours. You know they partake in illegal gene splicing research.
News, Events, Transmissions, and Quests:The top three most wanted criminals in the State of Mastro are as follows:
-The white kobold general Wiskayou. This bounty is worth 1000000 credits
-Fios, leader of the Orbital Bastards. This bounty is worth 500000 credits
-Charlet Mannam, white collar criminal. This bounty is worth 250000 credits
InventoryCarried On Person:
Credits: x1001300
Discretion Arm Module: x1 - Equiped
Hookshot Arm Module: x1
Comp Jack Arm Module: x1
White Out medical bay jumpsuit: x1
Platinum Society membership card: x1
White Out standard 'Clicker' pistol: x1 -unlimited ammo
State of Mastro standard plasma rifle: x1 -charge pack full, currently inoperable
Plasma Sword: x1 -charge pack full, best used with two hands
Charlet's Class-A starter chip: x1
Carried by Donnobaba Cheesewisker:
White Kobold Starnavy military uniform: x1
Dogtags: x1
White Out standard 'Clicker' pistol: x1 -unlimited ammo
White Kobold Starnavy standard issue shock-dagger: x1
Tablet PC: x1
Carried by Spritz Yudrlefly:
Visectoid street clothes: x1
Visectoid chastity enforcer: x1
Can of 'Soaked' brand cockpit humidor spray: x1
Small Pistol: x4 -100 rounds, Spritz has 4 arm slots (6 while flying with his wings)
Carried by Amethyst:
Mage's assistant PC: x1
Small collaspable cauldron: x1
Mechanics tool box: x1
Disc of mechanical texts and reference charts: x1
Disc labled 'Encyclopedia of Novice Level Spells': x1
Stored aboard your flagship:
Daily Rations: x27
Forensics lab conversion kit: x1
Surveilence lab conversion kit: x1 -in use
Prototype surveillance craft starter chip: x2
Spare prototype surveillance craft parts: x25
Ammo production machine: x1
Large steel cubes: x3
White Out standard 'Clicker' pistol: x6 -unlimited ammo
State of Mastro standard plasma rifle: x7 -charge pack full
Plasma Sword: x7 -charge pack full
Current System Map: Known Objects:
The Sun: As it is in many human controlled systems, the residents refer to their star by this name
Nhil: This otherwise lifeless rock is home to the headquarters of White Out and varous other top secret locations run by the state
Spew: The industrial heartland of the State of Mastro
Sparta: The military headquarters of the State of Mastro
Kumonori: The agricultural heartland of the state of Mastro. Capable of supporting life naturally
Resident: The moons around this small gas giant are home to the State of Mastro's middle class population
Slick: An icy planet that constantly spawns space amoebas which the locals love to hunt. Sister planet of Splick
Splick: An icy planet that constantly spawns space amoebas which the locals love to hunt. Sister planet of Slick
Mastro: The moons around this Gas Giant are considered the capitol of the State of Mastro
Queen-Anne: The moons around this Gas Giant are home to the piracy, smuggling, and vice industries
Skids: The moons around this Gas Giant are home to the poor and non-human population of the State of Mastro
Outpost: Many scientific and several magical labs dot this remote rock
Garbhoulla: A remote iceball that spawns fearsome and massive space amoebas and other monstrous things
Fritz: A remote iceball where the invading White Kobold Starnavy has set up shop
You can fly to any location in this system in under a day.
Factions & Organizations:Mannam Financial Solutions: A company that dose accounting and money laundering. They are on excellent terms with you. You can access their private frequencies.
The Platinum Society: A pan-galactic society of the rich and powerful. You are a member of this group and are generally on good terms with it. You have some enemies within this group. You can access their private frequencies.
The State of Mastro: The local system wide government. You are wanted by this group. You can contact them on public frequencies.
The White Kobold Starnavy: An invading faction of small rodent people. You are on good terms with this group and have a party member who is a member of this group. You can contact them on public frequencies.
The Son's of Zeus: A prominent local gang of thugs and petty criminals. You are on good terms with this group. You can access their private frequencies.
Orbital Bastards: A prominent local gang of thugs and petty criminals. This group wants you dead! You cannot contact this group.
Royal Shipping and Acquisition: A group of smugglers and pirates who work in several nearby systems. You are on fair terms with this group. You can contact them on public frequencies.
Owned Vessels:Flagship: The Tettix
Assets - Living Quarters (4/8), Brig (0/2), Surveillance Lab, Bridge, Docking Bay (4/6), Medical Bay (0/3), Surgical Tractor Beam, Towing Tractor Beam, Front Mounted Cannon, Class 3 Stealth Generator
Hull Integrity: 100%
Current Issue 1 - Comp protection box has been destroyed. The Tettix is vulnerable to cyber attack (But protected by Donnobaba)
x1 Prototype surveillance craft: Stolen from White Out. Military grade maneuverability, high acceleration, military grade top speed, high armor, unarmed, equipped with cameras and spy drones. Hull integrity: 100%. Has strange research data on it's mainframe.
x1 Butchered surveillance craft: Stolen from White Out. Military grade maneuverability, high acceleration, military grade top speed, high armor, unarmed, equiped with cameras and spy drones. Hull integrity: 97%. Is missing it's stealth generator.
x1 Tiger Shark: A heavy fighter. Low maneuverability, low acceleration, high top speed, military grade armor, equipped with short ranged laser effective against most targets. Hull integrity: 82%
x1 Class-A: Converted luxury sportscraft. High maneuverability, very high acceleration, high top speed, low armor, weapons most effective against larger ships. Hull integrity: 100%. Claimed by Charlet.
Crew:Charlet Mannam: The current player character. You are a human space pirate, accountant, and ex corporate officer. You are skilled at flying small crafts. Your new arm is currently aligning itself to your nervous system and is temporarily useless.
Donnobaba Cheesewisker: A small humanoid creature covered in fluffy white fur with ears, tail, and snout resembling that of a lab mouse. Donnobaba is a Hacker currently enlisted in the White Kobold Starnavy. She is skilled at hacking, sneaking, and mechanical sabotage. She is healthy. You are not quite sure how loyal she is...
Spritz Yudrlefly: A flying insect-like humanoid with wings, 6 limbs, coumpound eyes, and an exoskeleton. Spritz has spent his entire life so far with his controling mother, and has little in the way of self confidence. He dabbles in flying small craft, cooking, and preparing drinks. You doubt he has the balls to rebel against you.
Amethyst: A sentient purple slime with the natural shape of a humanoid female. You know little about her except that she spends whatever free time she has reading non-fiction skill books. She dabbles in mechanics, necromancy, fire magic, and ice magic. You don't know her well enough to gauge her loyalty.
Athena: A disembodied AI who is currently running your flagship. Her main directives are to create profit for Charlet and to successfully launder dirty money. She has software installed to aid her in battle assistance, financial work, and large ship operation.