You head to the docking bay and let Donnobaba out of the cockpit, and introduce her to the two new crew members. They seem a bit taken aback at her Starnavy uniform, but Donnobaba quickly disarms their nerves with a few jokes and a cute, harmless smile.
You hand the disc over to the White Kobold and tell her to crack it. Donnobaba nods and heads to her room to work on her assignment.
You head to the docking bay and call on Spritz over. "Okay bug. I'm going to order the ship to fly to outpost and we are going to follow it in my Class-A. I'm going to teach you a few tricks, and gauge your skill level. Understood?"
Spritz nods and gets into the cockpit with you. You launch your craft and open a comunication line to
The Tettix. "Come in Athena. This is Charlet, set a course to Outpost. Be advised, the vescetoid and I will be on your tail performing some flying drills."
"Copy that Charlet. Fireing up the engines now. Just try and keep up!"
The Tettix begins to move forward and you follow it, performing a series of loops and swirls. You show Spritz how to calculate and avoid a large ship's effective firing range, and what areas generally constitute weak spots.
You hand the controls over to the kid and tell him to give it a shot. His talent is best described as raw and unrefined. With four hands and a brain designed for flight he can move the ship with grace and ease, however he makes several rookie mistakes that would get him killed in a real battle.
"Never fly in front of a large ship. It could plow right into you if you get distracted." you explain, trying your best to sound warm and nurturing. "Also most ships have their weapons mounted on the front end, so if you are going to attack larger ships as a pirate you might as well get into the habit of flying behind them."
The lesson goes on without incident until you are interupted over the com link. "Charlet. This is Donnobaba. Ya copy?"
"Yes rodent, I hear ya." you frown "This better be good. I'm busy."
"I'm almost into the disc." the white kobold announces. "But the last layer of security is a real mouse-trap. I don't doubt I can get in, but I will have to use some less than subtle methods of entry. If I crack this nut open whoever we hand it off to will know the disc has been compromised."
You snatch the controls back from Spritz. "We are almost at Outpost. I'm docking my craft and will meet you on the bridge in 5 minutes with my decision."
As you pull into dock Spritz catches you off guard by speaking up unsolicited. "That has got to be one valuable disc madam. They are paying you more to deliver it than the government is offering for the capture of Donnobaba's boss."
You laugh. "Two million credits is chump change for corporations and criminals. The only bounty hunters that do government work are the ones trying to get out of the business." you explain. "The state of Mastro dosn't pay much per head, but if you capture or kill somebody on their top three list you get to go on the video networks and receive your check and a letter of recommendation from the president in person. That letter can nail you a nice cushy job in any major corporation of government agency that you choose."
"What do bounty hunters do when they are not catching baddies for the government then?" the visectoid enquires.
"They work for the gangs. Most people who are bad enough to fall foul of the State of Mastro will also attract the attention other groups. For example the Sons of Zeus have a long standing policy to pay human bounty hunters 10 times what the government offers for the head of any non human criminal." You answer as you pop open the cockpit and begin to walk towards the bridge.
You see Donnobaba waiting for you. You open your mouth to give her your decision on hacking the disc but are cut off by Athena. "We have reached Outpost and are entering orbit. Would you like me to contact the lab and request permission to land?"
You take a deep breath and gather yourself. What do you
do?Local Attractions:Planet Outpost: You need to find a place to dock The Tettix before you explore...
News, Events, Transmissions, and Quests:The top three most wanted criminals in the State of Mastro are as follows:
-The white kobold general Wiskayou. This bounty is worth 1000000 credits
-Fios, leader of the Orbital Bastards. This bounty is worth 500000 credits
-Charlet Mannam, white collar criminal. This bounty is worth 250000 credits
The Sons of Zeus are offering you 2000000 to ship some data to a lab on Outpost.
InventoryCarried On Person:
Credits: x1300
White Out medical bay jumpsuit: x1
Platinum Society membership card: x1
White Out standard 'Clicker' pistol: x1 -unlimited ammo
State of Mastro standard plasma rifle: x1 -charge pack full, currently inoperable
Plasma Sword: x1 -charge pack full, best used with two hands
Charlet's Class-A starter chip: x1
Carried by Donnobaba Cheesewisker:
White Kobold Starnavy military uniform: x1
Dogtags: x1
White Out standard 'Clicker' pistol: x1 -unlimited ammo
White Kobold Starnavy standard issue shock-dagger: x1
Tablet PC: x1
Carried by Spritz Yudrlefly:
Visectoid street clothes: x1
Visectoid chastity enforcer: x1
Can of 'Soaked' brand cockpit humidor spray: x1
Small Pistol: x4 -100 rounds, Spritz has 4 arm slots (6 while flying with his wings)
Carried by Amethyst:
Mage's assistant PC: x1
Small collaspable cauldron: x1
Mechanics tool box: x1
Disc of mechanical texts and reference charts: x1
Disc labled 'Encyclopedia of Novice Level Spells': x1
Stored aboard your flagship:
Daily Rations: x27
Forensics lab conversion kit: x1
Surveilence lab conversion kit: x1 -in use
Prototype surveillance craft starter chip: x2
Spare prototype surveillance craft parts: x25
Ammo production machine: x1
Large steel cubes: x3
White Out standard 'Clicker' pistol: x6 -unlimited ammo
State of Mastro standard plasma rifle: x7 -charge pack full
Plasma Sword: x7 -charge pack full
Current System Map: Known Objects:
The Sun: As it is in many human controlled systems, the residents refer to their star by this name
Nhil: This otherwise lifeless rock is home to the headquarters of White Out and varous other top secret locations run by the state
Spew: The industrial heartland of the State of Mastro
Sparta: The military headquarters of the State of Mastro
Kumonori: The agricultural heartland of the state of Mastro. Capable of supporting life naturally
Resident: The moons around this small gas giant are home to the State of Mastro's middle class population
Slick: An icy planet that constantly spawns space amoebas which the locals love to hunt. Sister planet of Splick
Splick: An icy planet that constantly spawns space amoebas which the locals love to hunt. Sister planet of Slick
Mastro: The moons around this Gas Giant are considered the capitol of the State of Mastro
Queen-Anne: The moons around this Gas Giant are home to the piracy, smuggling, and vice industries
Skids: The moons around this Gas Giant are home to the poor and non-human population of the State of Mastro
Outpost: Many scientific and several magical labs dot this remote rock
Garbhoulla: A remote iceball that spawns fearsome and massive space amoebas and other monstrous things
Fritz: A remote iceball where the invading White Kobold Starnavy has set up shop
You can fly to any location in this system in under a day.
Factions & Organizations:Mannam Financial Solutions: A company that dose accounting and money laundering. They are on excellent terms with you. You can access their private frequencies.
The Platinum Society: A pan-galactic society of the rich and powerful. You are a member of this group and are generally on good terms with it. You have some enemies within this group. You can access their private frequencies.
The State of Mastro: The local system wide government. You are wanted by this group. You can contact them on public frequencies.
The White Kobold Starnavy: An invading faction of small rodent people. You are on good terms with this group and have a party member who is a member of this group. You can contact them on public frequencies.
The Son's of Zeus: A prominent local gang of thugs and petty criminals. You are on good terms with this group. You can access their private frequencies.
Orbital Bastards: A prominent local gang of thugs and petty criminals. This group wants you dead! You cannot contact this group.
Royal Shipping and Acquisition: A group of smugglers and pirates who work in several nearby systems. You are on fair terms with this group. You can contact them on public frequencies.
Owned Vessels:Flagship: The Tettix
Assets - Living Quarters (4/8), Brig (0/2), Surveillance Lab, Bridge, Docking Bay (4/6), Medical Bay (0/3), Surgical Tractor Beam, Towing Tractor Beam, Front Mounted Cannon, Class 3 Stealth Generator
Hull Integrity: 100%
Current Issue 1 - Comp protection box has been destroyed. The Tettix is vulnerable to cyber attack (But protected by Donnobaba)
x2 Prototype surveillance craft: Stolen from White Out. Military grade maneuverability, high acceleration, military grade top speed, high armor, unarmed, equipped with cameras and spy drones. Hull integrity: 100%
x1 Tiger Shark: A heavy fighter. Low maneuverability, low acceleration, high top speed, military grade armor, equipped with short ranged laser effective against most targets. Hull integrity: 82%
x1 Class-A: Converted luxury sportscraft. High maneuverability, very high acceleration, high top speed, low armor, weapons most effective against larger ships. Hull integrity: 100%. Claimed by Charlet.
Crew:Charlet Mannam: The current player character. You are a human space pirate, accountant, and ex corporate officer. You are skilled at flying small crafts. You are missing an arm and still a bit dazed.
Donnobaba Cheesewisker: A small humanoid creature covered in fluffy white fur with ears, tail, and snout resembling that of a lab mouse. Donnobaba is a Hacker currently enlisted in the White Kobold Starnavy. She is skilled at hacking, sneaking, and mechanical sabotage. She is healthy. You are not quite sure how loyal she is...
Spritz Yudrlefly: A flying insect-like humanoid with wings, 6 limbs, coumpound eyes, and an exoskeleton. Spritz has spent his entire life so far with his controling mother, and has little in the way of self confidence. He dabbles in flying small craft, cooking, and preparing drinks. You doubt he has the balls to rebel against you.
Amethyst: A sentient purple slime with the natural shape of a humanoid female. You know little about her except that she spends whatever free time she has reading non-fiction skill books. She dabbles in mechanics, necromancy, fire magic, and ice magic. You don't know her well enough to gauge her loyalty.
Athena: A disembodied AI who is currently running your flagship. Her main directives are to create profit for Charlet and to successfully launder dirty money. She has software installed to aid her in battle assistance, financial work, and large ship operation.