You look Quincy in the eye and offer him a handshake. "Throw in some of the modules you said you were selling for this arm, and you got a deal. What do you want me to do first?"
Quincy shakes vigorously. "First, if I am going to be using pirates to scare the competition, I want the military out of the way. I know you have some contacts with the White Kobold Starnavy. I need you to convince them to launch an attack on the military installation here on Outpost."
You frown. "I like how you just assume that I know somebody high enough up on the chain of command to plan attacks."
Your half brothers smile doesn't even fade for a second. "Of course you don't, but you know someone who knows someone and you can connect the dots. If you need help I have some intelligence that would compel them to attack, but I'd rather not use it."
"What do you have that could influence the actions of an invading Starnavy?" You and ask, letting curiosity get the better of you.
"One of the labs on this planet, Bleak Future Germ-Whatnot, is working with those old clients of yours The Sons of Zeus. Together they are working to design a plague virus that will wipe the White Kobolds from existence." Quincy shakes his head and laughs. "But I don't want to tip the rodents off if I don't have to, I'd like that lab in one piece so I can buy it out later."
You freeze up in shock. So that's what had been on the disc!
"I know, thats pretty fucked up right?" Quincy asks, apparently noticing the look of shock on your face. "The Son's of Zeus are planning on committing an act of genocide and likely have no plan to profit from it! How immoral is that!"
You nod. "Why don't you prepare a packet of evidence that could prove the existence of this virus to the white kobolds in case I do need it. If you don't mind I'm going to tour the lab floor, claim some modules, and return to my ship. Where can I pick up Troy and Ebert?"
Quincy returns to his desk and takes a seat. "Just relay your ship's location on the company channel. Assuming you have room the boys will fly over and dock with you."
You take your leave of Quincy and head down to the lab floor where you pick up a Mosquito Module on the house. "This baby" the lab tech explains "can collect bio-fluid samples with a needle hidden in the middle finger. Once a sample is collected the Mosquito can determin the species and gender of the donor. It can also can also most mutagens, poisons, genetic disorders, tumors, and pathogens in the subject. While active it passively monitors your own bloodstream for such issues."
"Sounds fun." you say with a slight smirk. "Not sure how useful it would be to me in my day to day line of work, but I'll take it."
You return to the Tettix slump into the captains seat and dose off. You are awakened by Donnobaba several hours later. The white kobold informs you that two craft, claiming to carry relatives of yours, are trying to dock. You disengage the stealth generator and head to the docking bay to meet them.
You nephew Troy docks first in what appears to be the business craft of a plumbing contractor. The 6'7 Giant gets out of the cockpit and gives you a big hug. "Auntie Charlet! It's been awhile. Piracy eh? Sounds more fun than sitting around an office I'd bet."
"Trust me, this job is much better suited to your talents than the intellectual white collar work that our family usually engages in" you respond dryly. Troy stares blankly, insults are no fun when they fly over the intended victims head. Just as you begin to ponder less subtle ways to belittle Troy's decidedly average intellect Ebert's craft docks.
Ebert's ride seems to be entirely crafted out of silver and animated by magic runes. As your second cousin exits the craft you stifle the urge to question his choice in personal transport. "This whole ship has some spooky vibes to it." the young man announces as he hops from his cockpit. "I'm getting a lot of pain from the past... someone was tortured here. Of course knowing Troy that could just be contamination from his trip."
Without pausing to acknowledge your presence he begins to pace. "I'll need to appease the ambient pain memories aboard this vessel before I can focus on my magic. Hopefully they will give me a hint as to how to shut them up sooner or later..." The magical prodigy remains near his craft muttering to himself until you give up on him greeting you and return to the bridge.
You take a moment to ponder your options. You could aproach the White Kobolds like Quincy requested, but you doubt he would have a problem with you putting that job off for a few days. You could go to the upcoming Platinum Society charity event in hopes of meeting with Fios to begin fixing your relations with the Orbital Bastards. Of course there could be all sorts of unexplored opportunities waiting for you if you ask the right person or listen at right place and time. So many things to
do...
Local Attractions:Bleak Future Germ Warfare Lab: A bioweapons lab with ties to the Sons of Zeus.
Center for the Research of the Black Arts: Foul magic is taught and toyed with here.
The Solar Center for Medical Research: An experimental hospital that offers limb regrowth therapy.
State of Mastro Military Research Center: Full of heavily armed soldiers and experimental weaponry that is not for sale.
Augmentation++ Mastro Center: You can get all sorts of modifactions to your body here, including mechanical arms.
Fallout Explosives: A facility that specializes in new ways to blow things up.
New Fauna Bioresearch Center: A biology lab and old client of yours. You know they partake in illegal gene splicing research.
News, Events, Transmissions, and Quests:The top three most wanted criminals in the State of Mastro are as follows:
-The white kobold general Wiskayou. This bounty is worth 1000000 credits
-Fios, leader of the Orbital Bastards. This bounty is worth 500000 credits
-Charlet Mannam, white collar criminal. This bounty is worth 250000 credits
InventoryCarried On Person:Credits: x250325
Discretion Arm Module: x1 - Equiped
Hookshot Arm Module: x1
Comp Jack Arm Module: x1
Mosquito Arm Module: x1
White Out medical bay jumpsuit: x1
Platinum Society membership card: x1
White Out standard 'Clicker' pistol: x1 -unlimited ammo
State of Mastro standard plasma rifle: x1 -charge pack full
Plasma Sword: x1 -charge pack full
Charlet's Class-A starter chip: x1
Carried by Donnobaba Cheesewisker:Credits:
White Kobold Starnavy military uniform: x1
Dogtags: x1
White Out standard 'Clicker' pistol: x1 -unlimited ammo
White Kobold Starnavy standard issue shock-dagger: x1
Tablet PC: x1
Carried by Spritz Yudrlefly:Credits:
Visectoid street clothes: x1
Visectoid chastity enforcer: x1
Can of 'Soaked' brand cockpit humidor spray: x1
Small Pistol: x4 -100 rounds, Spritz has 4 arm slots (6 while flying with his wings)
Carried by Amethyst:Credits:
Mage's assistant PC: x1
Small collaspable cauldron: x1
Mechanics tool box: x1
Disc of mechanical texts and reference charts: x1
Disc labled 'Encyclopedia of Novice Level Spells': x1
Carried by Troy Mannam:Hyperweave Protective Tuxedo: x1
Troy's Craft starter chip: x1
Kenitic mace: x1 -charge pack full
Plasma minigun: x1 -charge pack full
Plasma pistols: x2 -charge pack full
Torture kit: x1
Carried by Ebert Mannam:Gold jumpsuit: x1
Gold sages robes: x1
Mage's assistant PC: x1
Magical botany kit: x1
Sewing kit: x1
Russian nesting cauldron set: x1
Ebert's craft starter chip: x1
Stored aboard your flagship:Daily Rations: x27
Forensics lab conversion kit: x1
Surveilence lab conversion kit: x1 -in use
Prototype surveillance craft starter chip: x2
Spare prototype surveillance craft parts: x25
Ammo production machine: x1
Large steel cubes: x3
White Out standard 'Clicker' pistol: x6 -unlimited ammo
State of Mastro standard plasma rifle: x7 -charge pack full
Plasma Sword: x7 -charge pack full
Current System Map: Known Objects:
The Sun: As it is in many human controlled systems, the residents refer to their star by this name
Nhil: This otherwise lifeless rock is home to the headquarters of White Out and varous other top secret locations run by the state
Spew: The industrial heartland of the State of Mastro
Sparta: The military headquarters of the State of Mastro
Kumonori: The agricultural heartland of the state of Mastro. Capable of supporting life naturally
Resident: The moons around this small gas giant are home to the State of Mastro's middle class population
Slick: An icy planet that constantly spawns space amoebas which the locals love to hunt. Sister planet of Splick
Splick: An icy planet that constantly spawns space amoebas which the locals love to hunt. Sister planet of Slick
Mastro: The moons around this Gas Giant are considered the capitol of the State of Mastro
Queen-Anne: The moons around this Gas Giant are home to the piracy, smuggling, and vice industries
Skids: The moons around this Gas Giant are home to the poor and non-human population of the State of Mastro
Outpost: Many scientific and several magical labs dot this remote rock
Garbhoulla: A remote iceball that spawns fearsome and massive space amoebas and other monstrous things
Fritz: A remote iceball where the invading White Kobold Starnavy has set up shop
You can fly to any location in this system in under a day.
Factions & Organizations:Mannam Financial Solutions: A company that dose accounting and money laundering. They are on excellent terms with you. You can access their private frequencies.
The Platinum Society: A pan-galactic society of the rich and powerful. You are a member of this group and are generally on good terms with it. You have some enemies within this group. You can access their private frequencies.
The State of Mastro: The local system wide government. You are wanted by this group. You can contact them on public frequencies.
The White Kobold Starnavy: An invading faction of small rodent people. You are on good terms with this group and have a party member who is a member of this group. You can contact them on public frequencies.
The Son's of Zeus: A prominent local gang of thugs and petty criminals. You are on good terms with this group. You can access their private frequencies.
Orbital Bastards: A prominent local gang of thugs and petty criminals. This group wants you dead! You cannot contact this group.
Royal Shipping and Acquisition: A group of smugglers and pirates who work in several nearby systems. You are on fair terms with this group. You can contact them on public frequencies.
Owned Vessels:Flagship: The Tettix
Assets - Living Quarters (6/8), Brig (0/2), Surveillance Lab, Bridge, Docking Bay (6/6), Medical Bay (0/3), Surgical Tractor Beam, Towing Tractor Beam, Front Mounted Cannon, Class 3 Stealth Generator
Hull Integrity: 100%
Current Issue 1 - Comp protection box has been destroyed. The Tettix is vulnerable to cyber attack (But protected by Donnobaba)
x1 Prototype surveillance craft: Stolen from White Out. Military grade maneuverability, high acceleration, military grade top speed, high armor, unarmed, equipped with cameras and spy drones. Hull integrity: 100%. Has strange research data on it's mainframe.
x1 Butchered surveillance craft: Stolen from White Out. Military grade maneuverability, high acceleration, military grade top speed, high armor, unarmed, equiped with cameras and spy drones. Hull integrity: 97%. Is missing it's stealth generator.
x1 Tiger Shark: A heavy fighter. Low maneuverability, low acceleration, high top speed, military grade armor, equipped with short ranged laser effective against most targets. Hull integrity: 82%
x1 Class-A: Converted luxury sportscraft. High maneuverability, very high acceleration, high top speed, low armor, weapons most effective against larger ships. Hull integrity: 100%. Claimed by Charlet.
x1 Troy's Craft: You don't know anything about this craft.
x1 Ebert's Craft: You don't know anything about this craft.
Crew:Charlet Mannam: The current player character. You are a human space pirate, accountant, and ex corporate officer. You are skilled at flying small crafts. Your new arm is currently aligning itself to your nervous system and is temporarily useless.
Donnobaba Cheesewisker: A small humanoid creature covered in fluffy white fur with ears, tail, and snout resembling that of a lab mouse. Donnobaba is a Hacker currently enlisted in the White Kobold Starnavy. She is skilled at hacking, sneaking, and mechanical sabotage. She is healthy. You are not quite sure how loyal she is...
Spritz Yudrlefly: A flying insect-like humanoid with wings, 6 limbs, coumpound eyes, and an exoskeleton. Spritz has spent his entire life so far with his controling mother, and has little in the way of self confidence. He dabbles in flying small craft, cooking, and preparing drinks. You doubt he has the balls to rebel against you.
Amethyst: A sentient purple slime with the natural shape of a humanoid female. You know little about her except that she spends whatever free time she has reading non-fiction skill books. She dabbles in mechanics, necromancy, fire magic, and ice magic. You don't know her well enough to gauge her loyalty.
Troy Mannam: A large human thug. Although not incredibly stupid he is often made to appear so in comparasion to his much brighter family members. Troy is a skilled maceman, interagator, gunman, and heavy weapons user. He is a dabbling pilot. You suspect he will be loyal so long as you remain on Quincy's good side.
Ebert Mannam: A human scholar, academic, and mage to whom you are related. Ebert is an expert hexlayer, and at least dabbling in all other forms of magic. You can't gauge his loyalty.
Athena: A disembodied AI who is currently running your flagship. Her main directives are to create profit for Charlet and to successfully launder dirty money. She has software installed to aid her in battle assistance, financial work, and large ship operation.
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