version 0.3 is released!
Creature adjustments! bombs die after exploding!
Ghosts are added!
Better Hume names! I copied all the unisex names from babynames.com, now they use names like Harlequin Frogcandle, Marlow Sunfaith and Cloud Strifeheart!
Elvaan and Orc languages added
Beastmen adjustments like profession names and positions
Tons of new sythesis reactions for blacksmithing, woodworking, goldsmithing and others...
Sandboxes! It's like chocobo digging without the chocobo, also clamming. These will be expanded on later.
Known issues:
-Not everything synthesis item is available, many will be needlessly difficult to obtain at the moment, you might want to embark on a forest for now.
-Creatures need descriptions and relsizes
-Nothing is balanced, pet wyverns and Chocobos will regularly scare away beastmen ambushes.
-No languages for Tarutaru, Yagudo and the rest.
I'm having trouble generating languages for Tarutaru and Yagudo. I'd like them to use names as close as possible to the game like Fuu Qihu for yagudo and repeated syllables for Tarutaru.
I'm getting close with the Yagudo but they keep using Hume language for their second names, is there an easy way to convert the entire language file into [S_WORD:...]?
For the next release I'm continuing adding reactions and the necessary items for them, beastmen improvements and just generally filling everything out.
Also I added shapes from Ultimuh as well as some of my own