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Author Topic: Most entertaining/Challenging embarks + Mods?  (Read 2469 times)

simonthedwarf

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Most entertaining/Challenging embarks + Mods?
« on: July 11, 2011, 03:49:08 am »

Okay, So i've ready about Boatmurdered. What made that embark fun was the fact that aggressive elephants and goblins attacked it. It generally had a lot of problems. My problem is that i'm just under not much pressure. Obviously I do not declare war on the elves by mistake, I feel like war with elves part of the game was ruined when I learned you had to "screw up" with them to have them declare war.

My fort
- Has usually a large percentage of ecstatic dwarves
- Danger room means my military is safe
- Obviously hell is just a gimmick, conquering it feels like it would be a chore simply because all the enemies have been given annoying traits (do not deny that it would be challenging)
- Theres no "endgame" or scenarios to strive again. Maybe I'm deprived of fantasy?

So please. Fill me in on how to have a fun embark. I want effort to be rewarded, I'm not embarking near a ghost or haunted when zombies/werewolves etc give no resources when killed. Also give me some ideas for what my goals should be. For instance I don't seem to understand liquid/water/magma manipulation very well at all so thats obviously something im trying for in my next fort.

Also, feel free to recommend some mods that improve the game or are very fun/challenging.
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Weylyn

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Re: Most entertaining/Challenging embarks + Mods?
« Reply #1 on: July 11, 2011, 04:00:53 am »

Things that work for me are difficult embarks in combination with absurd objectives.

Right now, I'm running a no-farming-for-food fort in a terrifying forest. Also, no domestic animals. Any animals for the meat industry must be captured wild. Plan to capture some Rocs to breed, but until then I'll make do with wild elephants.

Haven't tried any mods yet, so can't help there.
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Lovechild

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Re: Most entertaining/Challenging embarks + Mods?
« Reply #2 on: July 11, 2011, 04:11:38 am »

Not using any danger rooms will make the game much more challenging. The Fortress Defense mod adds a huge number of hostile civs to the game (in fact, almost every mod seems to have more than one sieging enemy).
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Sandrew

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Re: Most entertaining/Challenging embarks + Mods?
« Reply #3 on: July 11, 2011, 04:32:13 am »

Fortress Defense mod on a terrifying embark without traps or danger room makes for a good start. If you want to make things more exiting, have a small dining hall/meeting area. That'll ensure that every inhabitant of your fort will have two pages of friends, which in turn will result in Fun should too many of your civies bite the dust in a too short period of time. Try to stick to small scale stuff too, small populations are easier to manage and more rewarding as you don't lose track of everyone all the time.
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Agent_86

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Re: Most entertaining/Challenging embarks + Mods?
« Reply #4 on: July 11, 2011, 04:38:07 am »

I'm thinking about trying a zero pop. cap fort, after the two hard-coded migrant waves relying solely on babies. 

Suffice to say, I'm planning on it being a VERY long-term fort.
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When something isn't quite dorfy enough, just add magma.

thegoatgod_pan

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Re: Most entertaining/Challenging embarks + Mods?
« Reply #5 on: July 11, 2011, 08:33:43 am »

Danger rooms break the game, I just use a regular military training now, more intense.  Also try Kobold camp, really ups the challenge level (e.g. kobolds will for the most part die when placed in a regular dwarf danger room, even when armored)
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JacenHanLovesLegos

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Re: Most entertaining/Challenging embarks + Mods?
« Reply #6 on: July 11, 2011, 09:43:24 am »

Try corrosion mod. May not be dwarfs, but it is hard.
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simonthedwarf

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Re: Most entertaining/Challenging embarks + Mods?
« Reply #7 on: July 11, 2011, 01:40:11 pm »

Danger rooms break the game, I just use a regular military training now, more intense.  Also try Kobold camp, really ups the challenge level (e.g. kobolds will for the most part die when placed in a regular dwarf danger room, even when armored)

the problem is that if you dont use a danger room your dwarves get so hurt in a real fight that their career is basically over, and normal training takes ageeees
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Umune

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Re: Most entertaining/Challenging embarks + Mods?
« Reply #8 on: July 11, 2011, 02:01:46 pm »

Danger rooms break the game, I just use a regular military training now, more intense.  Also try Kobold camp, really ups the challenge level (e.g. kobolds will for the most part die when placed in a regular dwarf danger room, even when armored)
the problem is that if you dont use a danger room your dwarves get so hurt in a real fight that their career is basically over, and normal training takes ageeees
I disagree there. If dwarves are in small squads that constantly spar, training will be slow for a while then be very fast (albeit not as fast as a danger room). That being said, I generally have to throw ten or so dwarves at the first ambush in a counterambush just to get through it.
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eataTREE

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Re: Most entertaining/Challenging embarks + Mods?
« Reply #9 on: July 11, 2011, 02:44:38 pm »

Danger rooms break the game, I just use a regular military training now, more intense.  Also try Kobold camp, really ups the challenge level (e.g. kobolds will for the most part die when placed in a regular dwarf danger room, even when armored)

the problem is that if you dont use a danger room your dwarves get so hurt in a real fight that their career is basically over, and normal training takes ageeees
If your dwarves are getting maimed in combat you need to give them better armor. A soldier dwarf isn't a soldier dwarf unless he clanks from head to toe.
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Jimlad11

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Re: Most entertaining/Challenging embarks + Mods?
« Reply #10 on: July 11, 2011, 02:48:27 pm »

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« Last Edit: March 13, 2018, 01:31:12 pm by Jimlad11 »
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uncool

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Re: Most entertaining/Challenging embarks + Mods?
« Reply #11 on: July 11, 2011, 03:00:55 pm »

Embark on a glacier with a volcano, with the only allowed items being:

Picks, 1 of each alcohol, plump helmets, and 1 of each seed.

I'm working my way up to this; currently have done it with a large number of seeds and with wood.
=Uncool-
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Sonlirain

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Re: Most entertaining/Challenging embarks + Mods?
« Reply #12 on: July 11, 2011, 03:17:14 pm »

Start watching My Little Pony: Friendship is magic.
Play DF with My Little Fortress mod.
Be amused.
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andyman564

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Re: Most entertaining/Challenging embarks + Mods?
« Reply #13 on: July 11, 2011, 03:26:34 pm »

use Nano fort to embark on a 1x1 terrifying biome. skeletal giant badgers ripped my first party to shreds within seconds, and it took two reclaims to finally get the fort going.

i get endless waves of undead stuff to fight, plus Goblin Christmas, and with a 1x1 it guarantees that your dwarves outside are in constant peril.

P.S. tame dragons are a double edged sword, bring at own risk.(if you have them modded in)
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Yeah.  Thus why I didn't make a trap.  In it's current state the fortress didn't need a trap, the whole damn fortress is a trap.

Yeti

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Re: Most entertaining/Challenging embarks + Mods?
« Reply #14 on: July 11, 2011, 03:28:02 pm »

My current fort has been running for 4 years. All the male dwarves are both in the military and armed purely with a spear, a copper shield, then leather cloaks, leggings and boots. I do not use danger rooms. To date I have had 5 forgotten beasts attack the fort (none of them 'liquid' ones), 3 ambushes (one of which was elven - I was really quite pleased to embark at war with them), and a siege.

I have lost 2 of my "dwarf spartans" so far. They run around naked, with spears. Naked. With spears. One of them single handedly took down a forgotten beast with a copper spear he'd named earlier (admittedly that dwarf was a spear master at this stage). The worst injury sustained so far whilst the dwarf remains alive is a lower right arm having been scratched off by another of the forgotten beasts. The fellow vomitted all the way to his room, rested for about a day, then got out and started sparring again. Later he killed a forgotten beast himself (though with help).

The point is this - the idea that a danger room is in any way a requirement compared to regular training is ridiculous. It totally ruins the Fun, and at this stage in the fort I'm becoming rather adamant that armour too is a Fun ruiner.
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