One of my recent adventurers was just killed by a bronze titan. No surprise there, right?
I was pissed, I had spent quite a long time on him and had him at legendary swordsman. He was by far the best adventurer I had yet.
The method of death piqued my interest though, the titan punched him in the stomach and something along the lines of gory mess and exploding in gore and propelled 6 tiles yada yada instant death.
I wanted to see if I could get similar results and a friend said I should try modding the next guy's strength with runesmith.
I created a new human with nothing but a point in hammerman to ensure I would get a blunt weapon (luckily it was a maul). I set off into the night to draw out a few bogeys and test. Sure enough, the bogeys came and I immediately set Human McAdventure's dodge to legendary+5 to make sure they wouldn't kill him in his sleep and put his strength at 5000. 1000 is the standard and 2000 is superhuman.
No beans, I get some standard looking bruised-fats and some broken-bones on the bogeys.
I mod it to 10000, no results. 20000, nada.
I mod the strength to 1,000,000. Still nothing out of the norm for maul hits.
I go higher and higher until I hit the peak and still nothing, which must mean that size is the determining factor for these legendary bodily-implosion hits. That's right, I had 2,431,504,384 strength. 1,215,752x superhuman.
I'm guessing it could also be weapon related but I doubt it. Is there a way to mod in weapons straight to your hand in adventure?
Also to note that the bogeymen had interesting stats. Most of them had around 1300 strength and 1700 agility, as well as what appeared to be 9 (proficient?) in all combat stats. Some were outliers, one was a legendary observer and another had 17 in fighting (great?).