As time has gone past I have gradually become able to project myself outward from my stone prison. I can feel other graves around me, but none of their occupants are like me. This is a mass grave I have been interred in, I must have been very important in life. But if so then why am I still here? I can think of no unfinished business I might have, or any other obvious reasons. I suppose it is a mystery I will have to accept for now.
My reach continues to grow. I can see the entire level now, from a perspective far beyond that of my fellow dwarves. I can see them as well, the dwarves, scurrying about the halls and going about their insignificant little lives, completely oblivious to my presence. They are laid bare to me, all their thoughts and feelings exposed so that I might sift through them on a whim. Unfortunately this does little to relieve my boredom, they are pitifully stupid creatures. It is hard to imagine that I was once one of them. Hmm... If I can see their innermost thoughts, perhaps I can influence them as well! Let's see,
HRRRRRRRNNNNNNNNNNNNGGGGGGGG!!!!!!!!!!!!!!
Damn, that didn't work. I suppose that-
“Oy, Likot, what's wrong with ye? One moment we're discussin' the benefits of good old iron armour an th' next yer bein' dead quite.”
“Bah, me head hurts, tell the manager I'm going on break.”
“It's that blood brew I'm tellin' ye. Don't trust anything you get from a vampire!”
Well, I seem to have had some sort of effect on him. I wonder if.. no it's too idiotic to work, but....
“You there, worthless hauler, remove that coffin in the mass grave, you know the one I mean, and the bones in there are off limits!”
“Yessir Mr. Voice-in-my-head sir!”
Wait, that actually worked? That was unexpected. I suppose there is something to be said for the direct method. Well this certainly opens up a whole new world of possibility, and I'm glad my corpse is no longer staring at the inside of a poorly made syenite coffin.
I can see the entire expanse of the fort, and a good deal beyond it now, and I must say that it is not a very pleasant sight. The fort itself is a jumbled labyrinth full of oddly placed stockpiles and seemingly useless rooms. It is a wonder that the dwarves here can find their way around at all. Perhaps I have underestimated them, for all their other mental deficiencies they seem to have an excellent spatial memory. Only a select few elite seem to have bedrooms, and by 'select elite' I mean whoever showed up first and isn't engaged in active military duty. Even Person, seemingly the former overseer, has a bedroom despite having a perfectly good bed in his study/dining room and three apparently unused rooms to boot. The four free beds allocated to the homeless are simply abhorrent, being situated next to the farming area just below a layer of swamp peat. I will tell the miners to dig out new bedrooms for the homeless but there is a far more severe problem to deal with. Situated just outside our entrance is a combined force werewolves and horrible beasts I have learned are called 'Greater Devourers'. I have no illusions as to our untrained and poorly equipped militia's chances against such beasts, but I fear what will happen if this siege persists. The vampire merchants trapped within our trade Depot will likely go blood-mad if their hunger is allowed to build. I can only hope that their better disciplined guards will side with us in such an event. There is also the worry of migrants, I can scarcely imagine the carnage if a migrant wave chose to arrive now.
As it stands, the only way I can see of dealing with these monstrosities is to create a long, trap filled corridor leading into the fortress that will hopefully kill or at least weaken them. The previous overseer must have though so as well, because he has left orders for battle axes to be made for just such a trap
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Sorry for the lack of updates, I am very busy right now, and it's been hard to figure this fort out. Hopefully I can get down to really playing it soon.