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Author Topic: Targetguild, a 31.25 MixMod Succession fort.  (Read 14106 times)

Teneb

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Re: Targetguild, a 31.25 MixMod Succession fort.
« Reply #120 on: September 03, 2011, 02:13:58 pm »

I'm proud to say that the fort has recieved 18 migrants this spring, and all is going smoothly. Probably turn that unfinished tower into a foundation for a magma cannon or something.
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Monstrous Manual: D&D in DF
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What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

Teneb

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Re: Targetguild, a 31.25 MixMod Succession fort.
« Reply #121 on: September 04, 2011, 07:51:56 pm »

And now I'm (somewhat) sad to say that, due to the friendly ettins never leaving, our fort is pretty much invulnerable from any attack, at least until the next ettin siege shows up.

Also, one of the miners accidentally dug some meta stone and survived... with a rotten nervous system. She's digging far more slowly than usual and feels "dizzy".
« Last Edit: September 04, 2011, 08:13:08 pm by Deathsword »
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Monstrous Manual: D&D in DF
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What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

Ieb

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Re: Targetguild, a 31.25 MixMod Succession fort.
« Reply #122 on: September 05, 2011, 05:29:01 am »

I told you those guys were bro's.
Good old Five-Fingers and his contacts.
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Teneb

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Re: Targetguild, a 31.25 MixMod Succession fort.
« Reply #123 on: September 05, 2011, 11:38:20 am »

Well the "zombie" dwarf died from the meta-stone infection... about two seasons later, which is impressive
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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

Teneb

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Re: Targetguild, a 31.25 MixMod Succession fort.
« Reply #124 on: September 06, 2011, 03:03:33 pm »

Unfortunately, I won't be able to finish the year, however there was about a month left until the year ended, so I guess it doesn't matter too much.

We also have nearly 1000 seeds, we need to do something about that.

the save


The Journal of Deathsword IV, Herald of Blood.


I have, finally, returned. Tough the ritual may have taken quite a bit of my power, I finally have another body to call my own, another body through which I’ll carry out the Blood God’s will. For I am His Herald, and we are all His slaves.


I’ve started my new… term, for lack of a better term, of this death-filled hole by confiscating all goods from the so-called “angels”. I wish for them to leave this place as fast as possible, but I am faced with a great problem: I don’t know where the lever to the main gate is. Again.

I was forced to ask one of the new inhabitants as to where the lever is, which he promptly answered.

Apparently, one of my previous bodies has disappeared from the tomb it was placed in. Strange.

I’ve put the last ghost to rest.

Those Armok-damned ettins! They claim to be our “friends” now! FRIENDS! That will not stand, no, it shall not! But I won’t risk destroying the fort again by attacking them. Let them think they’ve won. We’ll show them when the time comes.

Migrants! Loads of them! Drafted those with military skills into the militia.


Everything is going smoothly. Which is rather strange.


The militia commander has grown attached to his warhammer. How lovely.


Not new to report, except that  I’ve finally discovered why I keep this journal at all. I might forget, dying so many times like that.


Of course, a siege. It was getting too quiet. Time to test the water trap.


Maybe we won’t need to use it, after all. The invading cyclopes are fighting against our ettin and serpentmen “friends”.


And now, an ambush. Will probably die pretty fast.


Did someone say party? At the claystone table? Wait for me!


One of the miners tell me he is “dizzy” after mining a small bit of olivine… I wonder why.
It seems she dug through some meta stone, but she’s alive, despite a rotten nervous system.



One of our medics has been possessed!  He made a wild cat bone earring. Now get back to work, you stupid sod.



The digging project is going slowly, due to the speed at which our “zombified” miner is moving and working… which is very slowly.

Nothing to report. It’s all very calm.

The meta-stone survivor finally died to the stone’s infection, but she survived longer than most. A lot longer.

Starting to set up a hospital, just in case.


I managed to use one of the flooded rooms as a way to provide clean, non-salty water to hospital’s patients. At least I think so, since the medics aren’t complaining anymore.

We also have too many seeds, and need to get rid of them.


I’ve decided to scavenge what weaponry might be available at the surface while we are able to.

It seems one of the ettins is chasing the outpost liaison. Oh shit.

And now he’s dead. Shit

Well, at least the fucking ettin is still friendly. Note to future overseers: get liaisons in as fast as you can.


I just had a wonderful idea! One so great it’ll be considered the greatest artifact of them all! But… I feel I must not write about it. No. Not yet.


Quite nice, don’t you think?


The others tell me a zombie demikraken attack while I was working on my masterpiece. They dispatched it with no effort.


I think I’ll just retire, at least for now, of this “Overseer” job. I've have... other things to do.
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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

Ieb

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Re: Targetguild, a 31.25 MixMod Succession fort.
« Reply #125 on: September 09, 2011, 06:19:41 am »

So, does anyone of the previously skipped people have time now or does someone new want to pick up the fort?

Or is it up to me to play this year?
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Person

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Re: Targetguild, a 31.25 MixMod Succession fort.
« Reply #126 on: September 20, 2011, 07:32:46 pm »

If you're not playing this I'll take the turn. Don't expect decent narration though.
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Ieb

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Re: Targetguild, a 31.25 MixMod Succession fort.
« Reply #127 on: September 21, 2011, 01:52:01 am »

Player narrative will be enough.
Been sort of busy so I haven't had time to even think about picking this up until this week but if you want a go, take it. I'll go afterwards.
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Teneb

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Re: Targetguild, a 31.25 MixMod Succession fort.
« Reply #128 on: September 21, 2011, 11:42:00 am »

Targetguild must not die! So, take the turn, really. Don't worry about sieges, thank the ettins for that
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What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

MasterMorality

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Re: Targetguild, a 31.25 MixMod Succession fort.
« Reply #129 on: September 21, 2011, 02:47:22 pm »

I hope it doesn't die. It's so insane that it can't.
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Person

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Re: Targetguild, a 31.25 MixMod Succession fort.
« Reply #130 on: September 21, 2011, 07:06:51 pm »

Alright, here goes.
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Please don't let textbooks invade Bay12.
The Conquistadors only have the faintest idea of what the modern world is like when they are greeted by two hostile WWI Veterans riding on a giant potato; Welcome to 2016.

Crazy Cow

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Re: Targetguild, a 31.25 MixMod Succession fort.
« Reply #131 on: September 22, 2011, 08:04:35 am »

Hey, guys. I figured out what was wrong with my saves.
I was using 31.22 :/
So, I'd be glad to finally join in. It seems like you need a few more players in the mix anyway :P

Ieb

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Re: Targetguild, a 31.25 MixMod Succession fort.
« Reply #132 on: September 22, 2011, 08:59:08 am »

BAM!

You hear that? It's the sound of you being back in the game, my man.
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Crazy Cow

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Re: Targetguild, a 31.25 MixMod Succession fort.
« Reply #133 on: September 22, 2011, 09:04:04 am »

So, is Person doing something right now? I can't really tell :|

Person

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Re: Targetguild, a 31.25 MixMod Succession fort.
« Reply #134 on: September 22, 2011, 04:10:57 pm »

FFFFFFFF I forgot I was doing this, here goes, for REAL THIS TIME.

Edit: That elf ranger.... is it friendly? It says tame on the cage but you can never be too sure.

What does that lever behind 2 doors and a spike do.

There's so much going on I have no idea if I can actually handle this.

Where is our managers office, they have a meager office but it says they need a meager office, I assume I can just throw a table or something in there.
Found it, just needed a chair.Nope that wasn't enough evidently.

Even an armor stand, a coffer, and a cabinet all at once didn't work. And it's not that they have what they want and I'm just being stupid, because I can't access the settings menu.

Vampire caravan, just what we needed right now. Maybe?

Frost giants too. This should be good.

Aaand an angel caravan for good measure.

Urvad, ghostly recruit has become a ghost, and a centocor caravan is here as well.

Jegus this is a lot of caravans.

Aaaaargh why is the broker bringing stuff to the depot I disabled all their hauling.
I had a slab engraved for the ghost but the game won't let me place it. I select slab in the build menu but only the unengraved slabs are there.Ah there we go, fixed.

The traders actually had some useful things, and I just let anyone be the broker for that moment, because the current one is "Storing Owned Item." They gained enough experience to see value after opening the trade screen once.

Of course, Immediately after the trading finished, he was ready to work.

It is now Spring, 1. Should I keep going and risk dooming the fort?
« Last Edit: May 01, 2017, 03:11:26 pm by Person »
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Please don't let textbooks invade Bay12.
The Conquistadors only have the faintest idea of what the modern world is like when they are greeted by two hostile WWI Veterans riding on a giant potato; Welcome to 2016.
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