Are you BAD ENOUGH DUDE to play a MixMod succession fortress?
*Explosion sound-effect*
In a world quite mad, seven even madder dwarves set forth with what meager things they have. Their goal, who can say. Maybe it is for glory, maybe they are after riches only they know of, or maybe it's just that they are mad.
This Spring, all hell, breaks loose.
Coming to a Community Games & Stories forum near you. Rated PG-18. Parental guidance is adviced.
So here we are, in yet another Succession game thread among many others. Or well, maybe this will be a Succession game. In case people aren't eager to jump into this godawful mess, I'll just play a fort by myself and have a Community fort. It's all good.
My very first Succession game of my own, and I just had to make it as insane as possible. Which is why we are using the MixMod! What's that, you may ask? Why, it's a mod combining as many of the current DF mods there are into one huge clusterfuck from which none will survive, those lucky will merely be drawn insane.
Included are 40 civilizations(at least at the start of worldgen), hailing from fantasy- to scifi-mods. Metal weapons, crossbows, gunpowder-based guns and so on and of course a crapload of creatures, each more horrifying than the last(as seems to be tradition when making a new mod for DF)!
The embark spot? Oh, a lovely area by the ocean. It's quite nice, really. What will we find there, who are our friends and who our enemies? None can say(or well I could, but wouldn't that ruin the SUSPENSE and SURPRISE?)!
I have to warn you that due to the large number of modded things, the save folder filesize is around 25 MB's(or something, 257x129 world). This leads to longer than normal saving and loading times, so be prepared for that!
It should also be noted that this is the newest bundle of MixMod. Updates all over the place, bloated even more-so than before. And it's not exactly tested that much during gameplay. But hey, all those people who created the mods in this thing knew what they're doing, right? Right? In before a dozen gamebreaking crashes and I end up having to shamefully retreat.
The following people are crazy enough for some MixMod mayhem:(In order of gameplay turns)
- Leb
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Person Was driven crazy by the state of the fort.
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nogoodnames Was too busy to deal with this shit.
- Deathsword
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Crazy Cow Was struck down by low FPS.
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davros Was too busy to deal with this shit.
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Tersr Was too busy to deal with this shit.
But anyway. LET'S GET STARTED!
I should have known, an aquifer. Salt water too. Oh well, we'll get through somehow, right?
The following has been brought to you by your friendly neighbourhood Dwarven Translator crew, who are hoping that the tome they worked on was really covered in mud and dirt rather than what everyone guessed.You would be surprised what a man can agree to when asked in a convincing manner. A few weeks back I might have laughed and shook my head just like anyone else upon hearing what the King had to say. Something about fifty years of disappointment and failure which would not stand anymore, the drunk general swaying by his side while singing a dwarven drinking song(which turned out to be what all of their entire musical genres were composed of). A few walked away but I stayed, because if there's one thing I can say it's that I've always had the knack to see opportunity when it arrived.
I'd been living at the Mountainhomes since I was a wee lad, can't remember much from the first years but that we found we weren't the first to crawl out from the ground and start building civilization. In fact, I don't think I have ever seen anyone but dwarves. I'd heard stories of fantastic creatures just roaming the above and even wilder stories about the people who lived up there. In houses that were build upwards too!
So when the King told that the nobility would be sponsoring several expeditions to expand dwarven territory and gain a foothold on strategically important locations, I knew what I had to do.
By the end of the week we were already on our way. They didn't hold a parade or even a speech, just a few people stared at our group of seven dumbfounded as we got the wagon moving and left behind all which we had known for the whole of our lives.
Now I'm not a greedy man, but a life of expedition has it's merits, even when they appointed Rith as the leader of our group(she did better than I did at the exam apparently). Back home all I had was a crummy little hole in the wall and that was all I could pay for. Here, we can have anything we want. It didn't take a lot of effort to talk Rith confused out of her head either, poor lass might have done well on the exam but I was the man with ideas!
It wasn't too bad. Just a nice comfortable set of rooms, you know. Maybe a statue garden.
Might even get a garden of my own to tend to later on. All we're supposed to do is to get this place up and running so we can call it a real dwarven fortress. And then, let the world be known that it was I, Leb Tulonlitast, who helped make it so!
3rd of Granite.
Spit and curses, to hell with the gods damned King and that twice damned drunk of a general! I knew that it'd be bad enough we had to obey to orders given to us(something about securing a route by the sea for future expeditions across it(by BOAT, can you imagine that!?)) but this is just ridiculous!
We arrived just two days ago. The longer we went the more we all wanted to turn around, the ground started to become mush and the trees more bent and threatening the further we went. Not to mention how hot it was. Tropical marsh, they said. Exotic trade goods, they exclaimed. I'll wipe my ass with your exotic trade goods, mark my words.
By the time we got to the marked location we couldn't but help to whimper a little. This was not at all what we had imagined. The waves of the sea crashed on the beach in an otherwise ominous silence. We had marvelled, even grown a liking to up-above wildlife and their chitter chatter, but here, all we could hear was the moo'ing of our brahmin.
This ain't a place for a dwarf. This ain't a place for anything. And oh look, I was right!
To hell with this, I said and started doing my thing. Which meant cutting down trees. We're getting the hell out from here, underground and safety right away. Might as well get some logs and beds for it though.
4th of Granite.
Miners have told me that they think there's an aquifer around this area. Apparently the geography is just right or something, geology, fuck if I know. They dug their way through soil to stone without trouble though, so maybe they're just screwing with me and want some time off. Well too bad we don't have time for time offs! Get back to work!
They did marvel at some of their discoveries, debating what strange things used to lay here. The only strange things going to lay around here are going to be our pecked corpses if we don't get down and fast, I told them.
13th of Granite.
Took well over a week, but the miners finally got back up and told me they were finished what I told 'em to do. It's not much, a crappy little corridor in clay(sandy clay, they specified) but it'll do for now. Got to move everything indoors now, get our crap into place and make sure none of the...
Natives get indoors. I don't know about you but god damn those birds freak me out.
23rd of Slate.
Slowly getting somewhere. Managed to hide from the things above without them noticing. Made some beds and crappy sleeping holes. Spend the rest of the time making more beds and barrels. That's about it for what they want from us carpenters, beds for sleeping and barrels for drinking away the reason we went to bed for.
I may not be an engineer but I know that if there's one thing every fort needs, it's a good raising bridge! Mestthos is finishing it right now, apparently it's going to be one ugly mother, but it'll be sturdy.
I've also paid note to the delightful actually living creatures around the area. They're still a tad creepy, but anything with living flesh on it's bones is better than those god damn rotting things a while back.
24th of Slate.
Fuck and damn, we got a problem.
The miners told me that my plans for a glorious hallway down below had one LITTLE problem in the form of "stone unlike anything we've ever seen". Their picks just kept on clanking off from it. They got no idea what the hell that rock is, but they can't mine through, that's for sure.
Great. Just fucking great. I'll have to revise my plans a bit then. On the bright side, they also told me that my plans led them straight to a large deposit of gryl. Well that's just great, I said. Hell if I know what they even do with gryl.
13th of Felsite.
Well the miners started to dig down, had to find some softer rock they said, otherwise we got no fucking way to get anywhere anymore. Found some more gryl, actually scratch that, we found a shitload of gryl. And to top that off, some rock our miners can actually dig through! Finally things are looking better.
10th of Hematite.
Finally, some proper dwellings have been dug! Now it's just a matter of finding a diggable route from our current rooms to further down and moving everything to place. We can convert what rooms we have now to farmland later on, or something.
Annnd that's all the time I have to play right now. Will play more later on, but yeah, anyone feeling crazy enough for some MixMod mayhem?