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Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1508978 times)

MarcAFK

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  • [INSANITY INTENSIFIES]
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Is 64 bit working now?
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

sluissa

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It's still beta, but yes, 64 bit seems to be working just great. I haven't experienced anything game breaking so far, but it is still beta, and there are still the normal bugs you can expect even within a full KSP release.
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BFEL

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Gah, why won't any of the "Explore X" missions show up?
I've fucking started an interplanetary transfer station but the game won't give me any good reason to use it!

I mean it gives me one or two "make a ground base on *place you haven't been yet*" contracts but nothing REASONABLE.
I just wanna stop by, pick up all the science I can and then gtfo. Silly game.
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

GrayFox

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I'm tempted to opt in for the beta, but I prefer to stick with release version... I dunno...  ???
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BFEL

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Damn, one of the applicants is named Bilnie, and he's a pilot.

If he had JUST been a scientist I could have had Bilnie The Science Guy.
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

IronTomato

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How significant is the performance increase that I've heard all this about?
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BigD145

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How significant is the performance increase that I've heard all this about?

Triple and more fps for large stations, potentially. Might get 5 fps where before it would just be a slow slideshow.
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IronTomato

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Well, my performance right now is pretty grrrrrrreat since I upgraded my computer. It sounds like it might be close to perfect if that's the case.

I really wish I had the Steam version so I could actually try that out. It sounds glorious.
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Rilder

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Tried out the 1.1 stuff a bit, seems alright but oof they really need to go back to the pre 1.1 UI scaling. The Navball particularly is so huge that I think it's gravitational pull is affecting flight trajectories.  There is a UI scaling option but it basically ends up making the text unreadable and blurry.
« Last Edit: March 30, 2016, 11:30:29 pm by Rilder »
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Youtube(Let's Plays), Occasional Streaming
It felt a bit like a movie in which two stoners try to steal a military helicopter

LoSboccacc

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Holy moly ckan already understand 1.1 and mods are flocking in
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PTTG??

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It's so tough to fly without my delta-v monitor.
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A thousand million pool balls made from precious metals, covered in beef stock.

MagmaMcFry

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It's so tough to fly without my delta-v monitor.
How come? The navball shows the maneuver delta-v, and any other delta-v calculations only matter in the VAB.
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forsaken1111

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It's so tough to fly without my delta-v monitor.
How come? The navball shows the maneuver delta-v, and any other delta-v calculations only matter in the VAB.
Its pretty important to know how much delta-v your craft has while in flight so you can plan maneuvers you can actually achieve
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Shadowlord

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That isn't built into the game yet?  :P
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<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
Dwarf Fortress Map Archive

IronTomato

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It's so tough to fly without my delta-v monitor.
How come? The navball shows the maneuver delta-v, and any other delta-v calculations only matter in the VAB.
Its pretty important to know how much delta-v your craft has while in flight so you can plan maneuvers you can actually achieve
git gud
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