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Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1489112 times)

Krevsin

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Wow, okay. I think the game hates me. I'm on my return trip from my first minmus flyby, when suddenly, without any thrust at all, I get a Mun encounter that sends me into a Kerbin escape trajectory.

I honestly don't even know how that's possible.
Gravity assists are potentially incredibly fun. :P
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Aseaheru

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And dont forget to check those bodies that get in the way.
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Warning, nearly incapable of expressing tone in text

LordSlowpoke

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do remind me, do we still have that bay mp ksp server going on? what is the most commonly used mod for that nowadays?
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LoSboccacc

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that's the server : http://www.bay12forums.com/smf/index.php?topic=150285.0

currently running "unmodded" 1.0.2 campaign (you can still use non part mods, like mechjeb and engineering for all)


this evening I'll collect the mods poll results and prepare a ckan configuration for it

I was thinking on a big inauguration event with the launch of the first kerbin science station - I don't know how many unlocked docking parts but it should be easy enough for all to get on board and get some science while doing it!
« Last Edit: May 13, 2015, 07:36:58 am by LoSboccacc »
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timferius

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Where do I want my centers of thrust, mass, and lift to stop my planes from flopping around? Finally fiddling a bit with planes in career mode (not many parts yet) and I keep lifting off then flipping over...
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Puzzlemaker

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Center of mass slightly in front of center of lift, all three lined up in a row.
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The mark of the immature man is that he wants to die nobly for a cause, while the mark of the mature man is that he wants to live humbly for one.

timferius

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So Mass, then Lift, then Thrust?
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dennislp3

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This is a very good tutorial on it...for an older version so some of the aerodynamics stuff it references has changed but its all still accurate when t comes to plane designs

Spoiler (click to show/hide)
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andrea

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Well, I finally did most I could do in the kerbin system, and am ready to leave it. While I already have a small probe travelling to Duna, I want to step up to manned missions, which are going to require a larger craft.

I was thinking about a modular ship, assembled in orbit.
a command module with crew and habitats ( an hitchicker module or 2, they need space to move)
a service module with electricity generation and storage, monopropellant, oxydizer to refuel the lander, antenna ( and liquid fuel, but all stages will have liquid fuel)
a mining module, with drills and ISRU module, plus an orbital mineral scanner, possibly a ground scanner and of course fuel tanks ( meant to land on small moons to extract fuel, able to fly independently, possibly as an escape craft in case I don't find viable minerals and I don't have enough Dv to return the whole craft)
an engine module, with nuclear engines ( was thinking 6 considering the size, although heat exchange may be a killer)
a lander, obviously, at least Duna rated

Do you think the plan is complete? I was thinking perhaps of angling the nuclear engines outward and adding an MK3 ablator plate behind them, to allow for aerobraking. How horribly dangerous is that?
Should I add another fuel module in there?

edit: Was thinking of making a last minmus mission to unlock the vernor engine and use that. Is the extra thrust and simplified logistics of not using monopropellant worth it?
« Last Edit: May 13, 2015, 10:57:42 am by andrea »
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TheBronzePickle

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This is a very good tutorial on it...for an older version so some of the aerodynamics stuff it references has changed but its all still accurate when t comes to plane designs

Spoiler (click to show/hide)
As a note, anything he says requires FAR to work will work roughly as explained in KSP now. Specifically, swept wings and aerodynamic surfaces are more important than minimizing parts to minimize drag.
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Nothing important here, move along.

nogoodnames

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I was thinking on a big inauguration event with the launch of the first kerbin science station - I don't know how many unlocked docking parts but it should be easy enough for all to get on board and get some science while doing it!
Oh, um... oops. I just built a small science station. Want me to deorbit it?
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LoSboccacc

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no worries! just saw that. it will be our hub!
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nogoodnames

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Okay then. You can rename it if you want. Right now it has a crew capsule, a lab and enough solar panels to power it.
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Life is, in a word, volcanoes.
                        - Random human lord

timferius

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That's a great tutorial, thanks!

And on a very serious note, does anyone else find themselves talking to mission control when playing KSP? Announcing stage separations, doing countdowns, giving etas etc.? Or am I the only crazy one here...
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LoSboccacc

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