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Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1500110 times)

nogoodnames

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10440 on: October 13, 2014, 11:34:08 am »

Ships only get auto-deleted if they go below 30km or thereabouts. Jeb'll be fine.
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tahujdt

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10441 on: October 13, 2014, 12:02:07 pm »

I think the question was whether the orbit would decay even if it wasn't the active ship.
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Dutchling

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10442 on: October 13, 2014, 12:04:55 pm »

Yup.

I'll need to do quite a bit of research before I'll get enough MechJeb functionality to rescue Jeb, I'm afraid :X
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Sinistar

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10443 on: October 13, 2014, 12:15:21 pm »

Do orbits even decay over time if the height is over re-entry value?

Also, anything less than 70km on Kerbin will cause re-entry, so you might wanna add some height.
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Dutchling

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10444 on: October 13, 2014, 12:23:27 pm »

If I could I would :)
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Octobomb

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10445 on: October 13, 2014, 12:49:52 pm »

Orbits won't decay when you're not focused on them (but they will autodelete at either 25 or 30km over kerbin). This has good points (fling your craft into almost-orbits and catch them with a tug) and bad points (hi aerobraking!).
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Sean Mirrsen

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10446 on: October 13, 2014, 12:58:17 pm »

So, on a routine stroll through the KSP add-on forum, I stumbled upon a simple, but surprisingly effective mod.



It's called Reflective Ambient Light, and it effectively adds planetshine to the game, weak scattered light reflected off the planet, highlighting the dark side of your spacecraft with the color of the lit planet below it.

Such a subtle change, but makes for a great visual improvement.
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Sinistar

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10447 on: October 13, 2014, 01:05:27 pm »

If I could I would :)
Ah, right. I just re-read your original message, I misunderstood you it seems. My bad.
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Putnam

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10448 on: October 13, 2014, 02:16:10 pm »

I need to make a mod for Karbonite, but I simply can't imagine what that would entail.

Aseaheru

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10449 on: October 13, 2014, 02:39:32 pm »

Being open source?
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Putnam

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10450 on: October 13, 2014, 02:46:26 pm »

The content, not the concept :P

Aseaheru

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10451 on: October 13, 2014, 02:49:02 pm »

Being able to gather Xenon gas perhaps? More choices in terms of gathering devices in orbit would be nice, as would probe-sized fuel tanks...
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Sean Mirrsen

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10452 on: October 13, 2014, 02:58:10 pm »

There's already the Karbonite+ expansion add-on.
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Aseaheru

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10453 on: October 13, 2014, 03:02:26 pm »

I know, it dosent have many probe size tanks that arent radials, and no way (That I can tell) of making xenon gas...
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